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FriendlyFirelessCompany
Tired of getting shovel'd by your 'friends'? Want to scale the damage dealt to your allies, for bad or for good? Look no further!
| Date uploaded | 2 years ago |
| Version | 0.1.0 |
| Download link | RogerFK_TEAM-FriendlyFirelessCompany-0.1.0.zip |
| Downloads | 54228 |
| Dependency string | RogerFK_TEAM-FriendlyFirelessCompany-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Friendly Fireless Company
scale friendly fire to your heart's desire!
Installation
I recommend using the Thunderstore app, but that's just me.
Otherwise, install inside the BepInEx/plugins folder.
ONLY THE HOST NEEDS THIS MOD. IT'S A SERVER-SIDE MOD AND WON'T WORK IF THE HOST DOESN'T HAVE IT!
Configuration
The config file is located at BepInEx/config/FriendlyFirelessCompany.cfg
DamageScale: Multiplies the damage by the value set. 0 means no damage, 0.5 half damage, 1 full damage, 2 double damage, etc.
Example:
DamageScale = 0.5will make all damage be half of what it normally is.
Changelog
0.1.0 - Initial release. I haven't tested it thoroughly so if any enemy uses a player to damage another player, it might misbehave. Feel free to ping me to let me know in the Lethal Company discord.
Disclaimers
Untested stuff
- Setting the damage scale to negative values might heal the player. Consider it a preview for a "healing" mod I want to work on if it works.
- I haven't tried the Zap-Gun or Stun Grenades at all but I'm guessing they have nothing to do with it. If they do, let me know.
Regarding the picture
The picture is clearly just a Bing AI picture paired with a very lazy Paint 3D job. I'm not an artist, I'm a programmer. I'm sorry if it bothers you, although I believe this petty thing shouldn't hurt anyone, I'm more than happy to change it! Feel free to make a better icon and send it to me through the Discord! Even hand-drawn stuff is fine, if it's better than this I'll use it. :)
Credits
- RogerFK, a.k.a. me. It took me like half an hour. In fact, it's taking me more to write this README, so I'm happy you actually read it. :)