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Scandal-Vandal_Electronics_Scanvan-1.9.35 icon

Vandal Electronics Scanvan

YOUR KEYS ARE IN THE IGNITION.

Date uploaded 2 days ago
Version 1.9.35
Download link Scandal-Vandal_Electronics_Scanvan-1.9.35.zip
Downloads 413
Dependency string Scandal-Vandal_Electronics_Scanvan-1.9.35

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Rune580-LethalCompany_InputUtils-0.7.13 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.13
IAmBatby-LethalLevelLoader-1.7.12 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)

Preferred version: 1.7.12
SylviBlossom-TerminalConflictFix-1.2.2 icon
SylviBlossom-TerminalConflictFix

Narrows down terminal conflicts if more letters match one word than another

Preferred version: 1.2.2
Bobbie-NAudio-2.2.2 icon
Bobbie-NAudio

Audio and MIDI library for .NET

Preferred version: 2.2.2
Bobbie-UniTask-2.5.0 icon
Bobbie-UniTask

Provides an efficient allocation free async/await integration for Unity.

Preferred version: 2.5.0
Scandal-ScandalLib-1.0.26 icon
Scandal-ScandalLib

A library containing useful scripts for use in my works

Preferred version: 1.0.26
Evaisa-FixPluginTypesSerialization-1.1.4 icon
Evaisa-FixPluginTypesSerialization

Fix custom Serializable structs and such not properly getting deserialized by Unity.

Preferred version: 1.1.4
Scandal-Scandals_Tweaks-1.4.9 icon
Scandal-Scandals_Tweaks

General all-purpose tweaks

Preferred version: 1.4.9

README

JMC ScanVan

[V81]

The JcJenson Motor Division, in co-partnership with Vandal Electronics, are proud to (yet again) announce, and sell you, yesteryear's antique technology. The 'all-new for 2428' ScanVan! Riding on the equally as dated backbone of Halden Electronics Company Cruiser, this hunk of metal is a 2-door, luton-style van with an enclosed roof, packed with plenty of extra & immersive features for you to play with! This diesel & oil-burning relic can be purchased from the Terminal for the low-low price of 440 credits. Don't miss your chance to experience a corporations attempt at an "ideal fleet van" from 2003! Equipped with technology 'borrowed' from the Crystaller Motor Corporation, among many others, a dated four-speed manual transmission, an inline-6 diesel engine that should be in a museum and a stubborness to die, you'd think this thing gained immortality. But alas, corporate greed and questionably dodgy paperwork are the main things keeping this thing 'on-the-road'.

Feedback

You can find my thread via the Lethal Company Modding Discord, or you can use the attached GitHub link if you need to report bugs, etc.

Features

  • Three seats
  • Manual gearbox with clutch
  • Enclosed roof - protects against various outdoor enemies.
  • Functional gauge cluster (speedometer, tachometer, dashboard warning lights, etc)
  • Functional center & side view mirrors
  • A functional live radio (RadioFurniture in your van!) (Disabled by default, disable the Public-Domain Music config to enable this)
  • Electric windows, interactable sunvisors, interactable hazard warning lights, etc!
  • Six radio tracks
  • Service manual, courtesy of Glojam, who made the Company Hauler mod
  • Functional climate control (LethalElements compatability)
  • ...other things?

Pictures

Compatibility

Mods that will cause issues/do not work with the ScanVan:

  • BetterEmotes (use MuchBetterEmotes by Seechela instead)
  • CruiserSkin
  • CruiserMap
  • LCVR (this will be implemented in the future)

Not compatible, but should not break or cause issues if installed:

  • LategameCompanyCruiserUpgrades
  • CruiserImproved
  • BetterVehicleControls
  • CruiserAdditions
  • CompanyCruiserSteeringFix (wouldn't even be needed anyways)
  • BetterCruiserSync
  • 2 Story RV-Cruiser

*Some mods listed may have partial or full self-implementation, such as BetterVehicleControls keybinds, or configs such as automatically centering steering wheel.

Compatible:

  • LethalElements (working blower-motor/heater)
  • CruiserTunes (you must disable the Public-Domain Music config in-order to listen to your own music.)
  • ImmersiveVisor
  • LethalMin
  • FirstPersonView

Credits

  • Zeekerss - Base Cruiser model
  • Bobbie - For creating the RadioFurniture mod! (Licenced under GNU).
  • ScandalTheVandal - Additional modelling, programming and texturing.
  • Glojam - For letting me re-use the service manual and some assets that I created for the Company Hauler rework.
  • SoftDiamond - For letting me use their method for compatibility.
  • ButteryStancakes - For letting me use their networking from ButterRyBalance.
  • Sizenko Alexander - For creating the font Digital-7, usage under freeware use.
  • JacuJ - For helping optimise various assets.

Programming assisted by:

  • Zaggy
  • DiFFoZ
  • MattyMatty
  • Xuxiaolan

(If I forgot anyone here, please let me know!!!)

Radio music

All of the radio music is available from the public domain, thanks to the The78Prof: https://www.youtube.com/@the78prof72/videos

Attributions

  • FreeSound Attributions:

MITSUBISHI IMIEV electric car HEATER int.wav by jakobthiesen -- https://freesound.org/s/174842/ -- License: Attribution 3.0
Indicator Stereo.mp3 by TurboTheSergal -- https://freesound.org/s/523354/ -- License: Attribution 4.0
Blinker in car by dersuperanton -- https://freesound.org/s/434819/ -- License: Attribution 4.0
Rover 216 GSi handbrake moving up and down.aif by Tomlija -- https://freesound.org/s/109489/ -- License: Attribution 3.0
Gear shifts and other noises - Toyota Verso Interior by JaimeLopes -- https://freesound.org/s/442766/ -- License: Attribution 4.0
JCB_Engine_Shutoff.wav by mickyman5000 -- https://freesound.org/s/340682/ -- License: Creative Commons 0
Rain on Roof.wav by TheBoatman -- https://freesound.org/s/347703/ -- License: Attribution 4.0
oulander reversing beep isolated.wav by martian -- https://freesound.org/s/523672/ -- License: Creative Commons 0
Van rear doors.wav by LOVEBURD -- https://freesound.org/s/329623/ -- License: Creative Commons 0
90s Mazda Horn.wav by lonemonk -- https://freesound.org/s/54187/ -- License: Attribution 4.0
fort_gt_001_mono_full.wav by djbono -- https://freesound.org/s/19338/ -- License: Sampling+
Heavy rain on car roof - distant by GeorgeHopkins -- https://freesound.org/s/645847/ -- License: Attribution 4.0
Sliding_Window.aif by crcavol -- https://freesound.org/s/154675/ -- License: Creative Commons 0\

  • Misc:

Various Sound Effects -- (https://pixabay.com)
https://nox-sound-design.itch.io/essentials-series-sfx-nox-sound\

Special thanks to:

  • LLL and its maintainers, for including Extended Buyable Vehicles
  • LC Modding Discord, for helping me when I got stuck, and overall being very supportive!
  • My friends! for being my (involuntary) testers, which helped me iron out the van to get it to where it is today!

CHANGELOG

Changelog

1.9.35 (17/10/2026)

  • Fixed voice alert status not being synced for late-joiners.
  • Fixed extended door triggers not reaching the top of the door from the inside.
  • Every audio is now muted in orbit.
  • Reverted NavMeshObstacle changes as it was causing issues with enemies, it is now identical to the Company Cruisers.
  • Adjusted how the auto-centering wheel config works.
  • Renamed the "reverse pedal" keybind for better clarity.
    • You may have to re-bind this if you had it bound previously, apologies.
  • Tooltips will now change based on your keybinds. (applies on entering the drivers seat)
  • Changed sound for the cabin window sliding.
  • Adjusted README.

1.9.34 (12/10/2026)

  • Fixed clients not immediately trying to play any queued voice alert clips after the ignition chime is finished.

1.9.33 (11/10/2026)

  • Actually fixed old-birds not being able to see players in the front cab.
  • Fixed audio playing flag not being forcefully reset for the EVA.

1.9.32 (10/10/2026)

  • Fixed old-birds not being able to see players in the front cab.

1.9.31 (09/10/2026)

  • Updated compatibility for latest Scandals Tweaks/Lib.

1.9.30 (09/10/2026)

  • Adjusted size of the door triggers.

1.9.29 (05/10/2026)

  • Fixed a (harmless) missing script. (just caused a warning on game load)

1.9.28 (25/09/2026)

  • Fixed voice alert playback not being fully stopped, resulting in voice alerts not playing under certain circumstances.

1.9.27 (20/09/2026)

  • Fixed back-up beeper and alarm audio not being muted while in orbit.

1.9.26 (18/09/2026)

  • Removed asset FBX from the prefab.

1.9.25 (17/09/2026)

  • Various audio adjustments.

1.9.24 (17/09/2026)

  • Changed mirror materials to be UnLit so they can be more visible without light.
  • Fixed center mirror UV.
  • Increased LOD distance on the dashboard indicators, fixed blank renderers. (Thanks Cad)
  • Changed exhaust particle to UnLit to hopefully fix that fucking performance killing smoke I hate. (thanks Cad)

1.9.23 (17/09/2026)

  • Changed and adjusted volume of certain sounds.

1.9.22 (13/09/2026)

  • Fixed logic errors with the client sync data and EVA.

1.9.21 (10/09/2026)

  • Fixed being unable to restart the ignition if the engine stalls.

1.9.20 (09/09/2026)

  • Updated compatibility for latest Scandal's Tweaks and ScandalLib.

1.9.19 (03/09/2026)

  • Fixed mirror UVs being flipped.
  • Various audio and volume adjustments.

1.9.18 (02/09/2026)

  • Code optimisations. More to come in the future. (lol)

1.9.17 (31/08/2026)

  • Fixed some debug related stuff.

1.9.16 (31/08/2026)

  • Rewrote all of the LethalElements compatibility.
    • Huge kudos to T-Rizzle. Should improve performance and fix an outstanding bug with snowfall.

1.9.15 (27/08/2026)

  • Adjusted some of the player colliders.
  • Fixed hazard lights not flashing while the alarm is blaring.

1.9.14 (27/08/2026)

  • Fixed an issue when spawning the vehicle with imperium, apologies.

1.9.13 (27/08/2026)

  • Fixed logic errors regarding faster dropship compatibility.

1.9.12 (27/08/2026)

  • Updated physics region to use the one as part of ScandalLib.
  • Fixed hood LOD on the S/V8 variant.
  • Fixed window colliders falling off this entire time. (lol)

1.9.11 (25/08/2026)

  • Added null-ref guarding to prevent possible null-ref spam.

1.9.10 (24/08/2026)

  • Removed some unnecessary operations post destruction.

1.9.9 (24/08/2026)

  • More optimisations. (In part thanks to T-Rizzle)
  • Doppler effect now changes based on whether you are on the vehicle or not.
  • Added in missing camera movements for some animations, fixed looping on the steering animation.
  • Numerous adjustments to the EVA, using more explicit networking, to hopefully prevent desyncs. I still don't fully understand some of the issues that have happened during playtime.
  • Fixed an issue with vehicle spawning when using faster item dropship mods.
  • Fixed clutch not being reset on driver exit.
  • Fixed EVA queue not being cleared for host upon vehicle shutdown.

1.9.8 (22/08/2026)

  • Fixed alternative voice alerts not syncing properly.

1.9.7 (22/08/2026)

  • Adjusted tyre skidding behaviour, to better match vanilla.

1.9.6 (19/08/2026)

  • Fixed enemy hit sounds not playing when hitting an enemy at high speed. (Thanks Buttery)

1.9.5 (19/08/2026)

  • Fixed health meter.

1.9.4 (18/08/2026)

  • Optimised various rigidbodies and colliders to hopefully improve performance, if this causes issues let me know.

1.9.3 (18/08/2026)

  • Fixed vehicle saving the player even if it was not magnetised and the player was within the vehicle. (lol)

1.9.2 (17/08/2026)

  • Hopefully fixed some audio desync.

1.9.1 (17/08/2026)

  • Reduced overhead by using consts. (Thanks T-Rizzle)
  • Fixed odometer not persisting on reload.
  • Fixed mirrors not being unfolded upon reload if the car was left started.
  • Fixed vehicle display on reload for the host.
  • Fixed ignition animation on reload.
  • Various fixes.

1.9.0 (16/08/2026)

  • To all checkpoints on Highway-65, we have a moving black sports van. It must be stopped! Stay alert.
  • Used the release .dll instead of the debug one. (thanks TKronix)
  • Fixed roughness map.
  • Added a camera shake when you grind gears.
  • Fixed Engine RPM getting stuck on the owner client.
  • Fixed duplicate non-existent colliders being added to weather objects.
  • Added a constant shake when driving with a broken windshield.
  • Added a tooltip for changing gears, sorry this was never there at the start initially.
  • Various smaller fixes.

1.8.11 (05/08/2026)

  • Fixed hood fire not persisting post destruction.
  • Numerous patch rewrites and optimisations.

1.8.10 (03/08/2026)

  • Hopefully fixed Kidnapper-Fox protection.
  • Remodelled the steering wheel, to have its own unique steering wheel. The previous one was the one I modelled for the Hauler.
  • Fixed initial HVAC state.
  • Updated README.
  • Various code optimisations.

1.8.9 (02/08/2026)

  • Adjusted various animations.
  • Shorted various sound effects.
  • The dome light trigger now represents the state on its hovertip, rather than through a global notification.
  • The radio will no longer be muted while the voice alert is talking.
  • Removed a harmless notification.
  • Fixed missing off symbol for the parking brake light.
  • There is a 10% chance to have alternative voice alerts.
  • Various optimisations.
  • Probably more I forgot about.

1.8.8 (01/08/2026)

  • Fixed a bug where a method was reading the previous animation state instead of the current one for animation sync.

1.8.7 (29/07/2026)

  • Fixed numerous missing spaces on hover-tips.
  • Adjusted various triggers.
  • Adjustments to the player animator, to hopefully fix a really annoying and persistent animation bug.
  • Added compatibility for first-person-view.
  • Added ScandalLib as a dependancy.
  • Updated LethalElements compatibility.
  • Updated all dependancy strings.
  • Probably more I forgot about.

1.8.6 (25/07/2026)

  • Hotfix for the roof rain getting stuck post-destruction.

1.8.5 (25/07/2026)

  • Added compatibility for Kenjis Acid Rain weather.
  • The random persistent voice alert is now saved on lobby exit.

1.8.4 (22/07/2026)

  • The persistent startup alert is now randomised, it can also have no persistent startup alert.
  • The driver must now also be absent alongside the door being open for the 'important' alerts to play.
  • Adjusted the voice alerts behaviour.
  • Fixed a bug where the radio would be inaudible under certain conditions regarding the voice alert.
  • Minor optimisations to the EVA.
  • Updated README.

1.8.3 (21/07/2026)

  • Replaced all the radio tracks with actually public-domain music, apologies.
    • If I find out any of the tracks added are not actually in the public-domain, despite my thorough checks, then both this vehicle and the Company Hauler will have all their default music deleted.

1.8.2 (14/07/2026)

  • Fixed broken sapsucker protection logic.

1.8.1 (13/07/2026)

  • Disable the physics region upon the vehicle being despawned, to hopefully fix an issue where players could get softlocked.
  • Temporarily pulled all the DMCA-Free radio music. This is due to outrageous copyright laws that basically prohibit me from using 99% of vintage recordings. I was under the belief the ones I was using were in the public domain. People being claimed against prove otherwise.
  • You can still listen to your own music. The DMCA-Free music config has been renamed to No Music.

1.8.0 (04/07/2026)

  • Adjusted the door triggers to match the size of the door.

1.7.9 (04/07/2026)

  • Fixed the chud key visual.

1.7.8 (04/07/2026)

  • Removed redundant code in the physics region logic.

1.7.7 (04/07/2026)

  • Hopefully fixed an issue where you would be unable to interact with a seat if you tried interacting with an occupied seat.

1.7.6 - 2026/7/03

  • Fixed an issue with the player zone.

1.7.5 - 2026/6/28

  • Fixed the untwist animation not playing after stalling the engine.

1.7.4 - 2026/6/27

  • Fixed radio track resetting timestamp when toggling the radio on/off.
  • Numerous audio adjustments and polish.

1.7.3 - 2026/6/27

  • Fixed some issues post-explosion.
  • Fixed some issues with the item hashset.

1.7.2 - 2026/6/24

  • Added a config to enable or disable mirror rendering.

1.7.1 - 2026/6/24

  • More physics region adjustments, ack, sorry.
  • Fixed the vehicle-display color not changing for the special variant.
  • Lowered the volume of various sounds.

1.7.0 (23/06/2026)

  • Another re-write for the physics regions. AAAAAACK.

1.6.9 (23/06/2026)

  • Hopefully fixed the stupid fucking physics region bug I am so fucking sick and tired of this shit that keeps breaking.

1.6.8 (20/06/2026)

  • The JLL-Blower fan component can no longer push the player if enclosed inside of the vehicle (like with Gusty Weather)

1.6.7 (16/06/2026)

  • Hopefully fixed some fuck-ass issues with the physics regions.

1.6.6 (16/06/2026)

  • Fixed an issue with the roof-rain audio continuing when it shouldn't. Hopefully.
  • The car can no longer kill the kidnapper-fox.

1.6.5 (04/06/2026)

  • Fixed issues with player-ignition animations.
  • Minor HP-Buff.
  • Slightly increased boost-force.

1.6.4 (31/05/2026)

  • Fixed log-spam from player zone sync.

1.6.3 (30/05/2026)

  • Actually fixed a desync with the hood.

1.6.2 (29/05/2026)

  • Fixed ignition animation being uncancellable

1.6.1 (28/05/2026)

  • Fixed radio music, for real.
  • Hopefully fixed the stupid fucking ignition animation this fucking time I'm so sick of this.

1.6.0 (27/05/2026)

From now on, I will be using Semantic versioning.

  • Added a player-handbrake animation when disengaging and engaging the handbrake.
  • Tons of code clean-up and optimisations, under the hood internally and to the vehicle zones + physics region, also optimised fog exclusion zones.
  • Improved quality of mirrors slightly.
  • Improved durability, the ScanVan can now bear the brunt of collisions a bit more and the damage dealt to the player should be a bit more fair.
  • Increased hopping force slightly.
  • Removed the Utility Compartment for now, due to items getting stuck, sorry for this.
  • Auto re-centering wheel now works based on whether the vehicle is moving or not and the speed at which it recenters is based on vehicle velocity.
  • Fixed enemy protection checking the wrong thing in some instances.
  • Replaced some of the default radio songs with new ones.
  • Increased sideways traction in snowy conditions.
  • Fixed an error with the radio when no custom music is installed but the DMCA config is turned off.
  • Fixed the player-steering animation being reversed.
  • Hopefully fix player collisions once and for fucking all.
  • Hopefully fixed radio not changing song automatically.

1.5.2 (14/05/2026)

  • Fixed a radio index error.

1.5.1 (13/05/2026)

  • Adjusted some of the colliders near the utility compartment.
  • Hopefully fixed high-speed collisions with players.

1.5.0 (12/05/2026)

  • Tweaked clutch behaviour further. If it feels "too unfair" please let me know.
  • Increased maximum inclination compensation. (you can now hill-start on maps like Amantia with very steep hills.)
  • Tweaked some networking methods.

1.5.0 (12/05/2026)

  • Tweaked clutch behaviour further. If it feels "too unfair" please let me know.
  • Increased maximum inclination compensation. (you can now hill-start on maps like Amantia with very steep hills.)
  • Tweaked some networking methods.

1.4.9 (11/05/2026)

  • Tweaked clutch behaviour further.
  • Fixed car going mach-5 when off the clutch in gear.

1.4.8 (11/05/2026)

  • Improved incline-compensation.
    • The truck was supposed to give a "torque boost" on inclines, but due to an oversight in the math, it was mostly reliant on clutch engagement. This has been fixed and should be less frustrating.
  • Improved stalling behaviour.
    • Previously, you were able to easily set off in say, fourth gear, and do a bunch of other weird things. The clutch behaviour has been tweaked, and many of this weird behaviour should no longer be possible.
    • The stall threshold has also been corrected to be below the minimum engine RPM, and is also no longer reliant on wheel-speed difference.

1.4.7 (10/05/2026)

  • Fixed vehicle-information-display not being on upon reload.
  • Fixed window stickers being two sided. (black backing face inside)

1.4.6 (10/05/2026)

  • Hopefully for the last time, fixed an issue with the player ignition animations. I'm so sick of these.
  • Fixed various issues with the ignition and reloading the save file with an attached truck.

1.4.5 (10/05/2026)

  • Added the ability to override the cabin-light to be permanently on.

1.4.4 (09/05/2026)

  • Fixed ignition voice alert never playing.
  • Fixed compression on some audios.

1.4.3 (08/05/2026)

  • Minor refactor to item-safety code to hopefully prevent items being unfairly deleted.
    • Sidenote: I don't even think this is something on my end. I had something similar happen with the V55-Cruiser during a run and the car didn't even get magnetised and everything got deleted.
    • I'll investigate this more thoroughly at some point to see if it's an issue with another mod.

1.4.2 (08/05/2026)

  • Fixed clutch-slip being able to go near zero.
  • Fixed clutch-slip not affecting reverse.

1.4.1 (07/05/2026)

  • Reduced damage taken on the gearbox to a flat rate of 1.
  • Transmission health is now also part of the health-meter.

1.4.0 (07/05/2026)

  • Added "transmission health".
    • A gear, a grind, for all the weary learner drivers, does the clutch exist?
    • Can be healed with weed-killer.
  • Fixed radio animation not playing properly.
  • Fixed initial radio volume being negative.

1.3.9 (07/05/2026)

  • Updated landmine related patching.

1.3.8 (06/05/2026)

  • Temporarily undid 1.3.7, apologies. I will come up with a better system for this in the future however.

1.3.7 (06/05/2026)

  • A gear, a grind, for all the learner drivers, does the clutch exist?

1.3.6 (06/05/2026)

  • Only apply voice effects when required.

1.3.5 (06/05/2026)

  • Yet Another Hotfix: use 'perspective player' instead of just local player when checking walkie-talkies.

1.3.4 (06/05/2026)

  • Hotfix: only apply walkie-talkie fix if in vehicle.

1.3.3 (05/05/2026)

  • Fixed car ignition being uninteractable after reloading a lobby with the engine on.
  • Fixed issues with talking into a walkie-talkie while the receiving user is in the truck.
  • Fixed issues with spectating players and audio muffling.

1.3.2 (01/05/2026)

  • Fixed car being on wrong side of magnet.
  • Fixed seats being uninteractable upon reload.

1.3.1 (28/04/2026)

  • Added a 1 second cooldown to the ignition trigger after starting the car.
  • Fixed a NullRef spam on the player-zones.
  • Added a side-compartment.
  • Fixed items on the roofrack not saving.
  • The windshield can now regenerate in orbit.
  • Fixed skidding effect RPC spam.
  • TerminalConflictFix is now a soft dependancy, but not required. This should prevent the 'scan' command and typing 'scanvan' causing issues in the terminal.
  • Updated README.

1.3.0 (25/04/2026)

  • 1.2.9 Hotfix: added missing reset states for 'important' alerts.

1.2.9 (25/04/2026)

  • Optimised bundle size (Thank you JacuJ!!)
  • Refactored some voice alert code to hopefully prevent client desyncs.

1.2.8 (24/04/2026)

  • Fixed engine knocking continuing after destruction.

1.2.7 (24/04/2026)

  • Fixed "thank you" alerts never playing for anything apart from 'important' alerts.

1.2.6 (23/04/2026)

  • Hotfix to hopefully fix voice alerts not playing when they should, and not resetting when they should.

1.2.5 (23/04/2026)

  • Optimised headlights (thank you Zagster!)

1.2.4 (23/04/2026)

  • Fixed ignition key animation and effects.
  • Fixed a dashboard indicator light getting stuck on.

1.2.3 (23/04/2026)

  • Attempted hot-fix to prevent radio-desync.
  • Fixed radio-volume desync.

1.2.2 (23/04/2026)

  • Slightly refactored ignition-key animation code to hopefully prevent desyncs.
  • Fixed shifting into a gear that doesn't exist for clients.
  • Fixed ignition hold prompt getting 'stuck'.

1.2.1 (23/04/2026)

  • Fixed fuel-alert spam.
  • Fixed truck-sound manager error spam.
  • Refactored some of the alert code to hopefully prevent unwanted 'infinite loops'.

1.2.0 (22/04/2026)

  • Updated dashboard symbols.
  • Fixed internal name being 'CruiserXL'. You may need to reconfigure your user-config and keybinds, apologies, but going forth all new configs, or keybinds, will be under 'ScanVan'.
  • Added a 'reverse gas pedal' key. Unbound by default. (request)
  • Added a symbol and light to the window buttons when the headlamps are on.
  • Adjusted some of the voice alert thresholds.

1.1.9 (20/04/2026)

  • Added basic audio muffling for the trucks audios.
  • Added an experimental system to muffle player voices based on whether they're inside the truck or not. Please report to me if this causes problems.
  • ImmersiveVisor compatibility (no on-screen rain when in truck)
  • Updated README.
  • Added missing changes to changelog.
  • Updated window opening+closing SFX.
  • Added a roof-rain SFX.
  • Eyeless Dogs will no longer hear the vehicle on the magnet if it is at an idle-rpm (i.e. in neutral)
  • Fixed a Landmine patch error, apologies for this.
  • Fixed Wesleys Hurricane and Forsaken weather leaking into the truck.

1.1.8 (19/04/2026)

  • LethalMin support has been implemented, sorry this took so long.
  • Moved cabin light trigger to the roof.
  • Fixed some visual problems.
  • Fixed radio timestamp not syncing properly.
  • Increased hopping force slightly.
  • "Keys in the ignition" and "Headlamps on" alert now are tied to driver-door state.

1.1.7 (19/04/2026)

  • Car no longer gets launched as much from explosions.
  • Voice alert volume can now be reduced significantly. (But never muted)
    • Volume can be adjusted ingame, but only applies for each new alert that begins playing.

1.1.6 (19/04/2026)

  • Made old-birds seeing players in the cab a host-only optional config. On by default.

1.1.5 (18/04/2026)

  • Fixed dually rear tyre ring texture.
  • Removed rear arch wheel colliders to allow grabbing 'stuck' items.

1.1.4 (18/04/2026)

  • Added audio cue for when the engine stalls.
  • Fixed manual icon.
  • Controller inputs have been unbounded due to controller support not working, please be understanding that this is a headache but I will look into it when I can.
  • Added config to disable smooth steering inputs.
  • Lowered Center Of Mass slightly.
  • Reworked how the ignition triggers work, added tooltips.
  • Added a keybind for the magnet like in BetterVehicleControls.
  • Non-drivers cannot yank the handbrake if there is a driver in the seat.

1.1.3 (16/04/2026)

  • Hotfix for key animation when the vehicle is stalled.

1.1.2 (16/04/2026)

  • Updated the ignition key animation + key model.
  • Increased EVA volume slightly, the radio will also now mute while the EVA is talking.
  • Removed unused shift-triggers that caused immense warning log spam upon ownership transfer. (These were harmless however)

1.1.1 (15/04/2026)

  • Removed the on-display hints.
  • The clutch is now explained on the last page in the manual.

1.1.0 (14/04/2026)

  • Readded missing lightning patch.

1.0.9 (14/04/2026)

  • Fixed changelog versioning.

1.0.8 (14/04/2026)

  • Fixed EVA alerts requeuing when they shouldn't.
  • Added circuit-bee protection.
  • Fixed Puma protection (maybe..)
  • Fixed issues with disconnecting while seated.
  • Fixed shift gear keybind naming in users keybinds.
  • Adjusted hints for better clarity.
  • Added a hint for stalling for the first time.

1.0.7 (12/04/2026)

  • Fixed side and lift-gate alerts being swapped.

1.0.6 (12/04/2026)

  • Corrected changelog.

1.0.5 (12/04/2026)

  • Updated dependancy strings
  • Fixed some stuff

1.0.4 (12/04/2026)

  • Fix warning spam.
  • Adjusted the clutch tip.
  • The truck will now start on the key if it is stalled.

1.0.3 (12/04/2026)

  • Attempted yet another hotfix for seat bug.

1.0.2 (12/04/2026)

  • Attempted hotfix for seat bug.

1.0.1 (11/04/2026)

  • Hotfix for a HUDManager error.
  • Stop remove key prompt appearing if the key is not in.

1.0.0 (11/04/2026)

  • Initial Release.