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TZPPlus
TZP Inhalant overhaul: heals while inhaling, shows its gas in the battery meter, and builds up damage reduction (incl. fall damage). Fully configurable, host-synced.
By SleepyMiles
| Date uploaded | 3 days ago |
| Version | 1.0.2 |
| Download link | SleepyMiles-TZPPlus-1.0.2.zip |
| Downloads | 25 |
| Dependency string | SleepyMiles-TZPPlus-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
TZPPlus
Makes the TZP Inhalant worth carrying. Inhale it to heal, see exactly how much gas is left, and build up a damage reduction buff that also protects you from fall damage.
Features
🩹 Healing
- Heals 5 HP per second while inhaling (up to 100 HP).
- Stops bleeding/limping once you are back above 10 HP.
- Your teammates see your new health without the "got hurt" flinch.
🔋 Gas meter
- The TZP's remaining gas shows in the battery meter while you hold it.
- Works with the vanilla HUD and Elad's HUD (Elad's HUD also shows the seconds of gas left; a full tank lasts 38 seconds).
- The TZP is never treated as a battery item, so it can't be "charged" at the ship's charger.
🛡️ Damage reduction
- Inhaling builds up damage reduction: +2% per second, up to 20% (10 seconds of inhaling).
- Reduces all damage, including fall damage. A deadly fall (100 damage) becomes survivable at full health with the full buff.
- Exploit protection: with no buff, inhaling counts right away. Once you have a buff, a new puff must last 2.5 seconds before it stacks again and refreshes the timer. Shorter puffs add nothing.
- The buff holds while you inhale and for 5 seconds after a counted puff, then fades by 2% per second. A new counted puff resets the timer.
- Instant kills (e.g. being grabbed by a Forest Giant) are not affected.
🎨 Indicators
- A small "TZP -12% DMG" text in the bottom-right corner while the buff is active (shows fading while it decays).
- With Elad's HUD: the health and stamina bars fade to gold — the stronger the buff, the stronger the color — and fade back as it wears off. The health bar stays visible while buffed. Low stamina still turns the bar red.
Configuration
Every number is adjustable in BepInEx/config/Miles.TZPPlus.cfg, or in-game with LethalConfig.
| Section | What | Synced? |
|---|---|---|
| 1. Healing | on/off, HP per second | ✅ from the host |
| 2. Damage Reduction | on/off, max %, seconds to max, minimum puff seconds, grace seconds, decay % per second, include fall damage | ✅ from the host |
| 3. Display (per player) | gas meter, text on/off/position/size, Elad's HUD health & stamina bar tint, color | ❌ your own |
Gameplay values are synced from the host with CSync, so everyone plays with the same numbers.
Compatibility
- Everyone in the lobby needs this mod.
- Optional: Elad's HUD (incl. the V.80 utility-slot fork) for the bar tint and seconds-left display, LethalConfig for in-game settings.
- Stacks with AdvancedCompany's Protective Skin perk (multiplicatively, e.g. 10% + 20% = 28%).
- ⚠️ Do not use together with EnhancedTZP, TZPReworkedHealing or TZPHealingCustom — they also change the TZP and would heal on top of this mod.
Credits
Inspired by EnhancedTZP (Asc3nt), TZPReworkedHealing (Hotoni) and TZPHealingCustom (riverbible). The code is written from scratch for game version V.81.
CHANGELOG
Changelog
1.1.0
✨ New
- Buff / debuff icons with their
valueortime leftforDamage Reduction,Lethal Dose,Withdrawal, and the vanilla TZP effectsTZP Rush,Slippery,DizzyandOverdose.- Shown in the bottom-left corner next to the vanilla HUD (after Frailty's icons), or under the health bar with the SleepyMiles fork of Elad's HUD (with tooltips).
- Or pick
Text(bottom-right lines) orOff. - TZPPlus's own effects and the vanilla TZP effects can be turned on/off separately.
- Lethal Dose (optional, off by default): inhaling
20 secondsin one high concusses you (motion blur,red tint,dark edges) until every TZP effect has worn off. Only the game view gets it, the HUD stays readable. Frailty is not needed. - Withdrawal after a Lethal Dose:
60 secondsof15% slowerwalking / running,15% lowerjumps,15% slowerstamina refill and8% fasterstamina drain. Inhaling TZP makes it wear off10x faster. - Frailty injuries (optional, off by default): with Frailty installed, inhaling TZP makes broken / fractured legs and arms heal
10x faster. - Color changes: the vanilla stamina meter fades to
goldwhile the damage reduction is active and turnsredduring Withdrawal (Elad's HUD too).
🔧 Changes
- Damage reduction cap raised to
40%(was 20%). It still builds at2% per second(20% after 10 s, 40% after 20 s). - Damage reduction now holds for
10 seconds(was 5) after a counted puff before it starts to fade. - The "TZP -X% DMG" text is now the
Textoption of the new effect display.
⚙️ Settings
- New:
Max damage reduction %andReduction gained per second %(replaceMax reduction %andSeconds to max). Include fall damagemoved right underEnable damage reduction.3. Display UI(client side only):Effect display,Show TZPPlus effects,Show vanilla TZP effects,Buff icon numbers in buff color, icon row and text position / size, stamina meter gold / red.- New sections
4. Lethal Doseand5. Frailty injuries(synced from the host). - New section
6. EladsHUD compatibility(client side only) for the Elad's HUD bar colors.
1.0.2
Details
- Damage reduction: with no buff, inhaling now counts right away (no 2.5 s wait).
- With a buff already active, a new puff must last
2.5 secondsbefore the buff stacks again; stacking starts from that moment and the grace timer resets. Shorter puffs still do nothing.
1.0.1
Details
- Fixed an error that stopped the mod from working.
1.0.0
Details
- Initial release for Lethal Company V.81.
- TZP heals while inhaling (
5 HP/sby default), synced to other players without hurt animations. - TZP gas shown in the battery meter (vanilla HUD and Elad's HUD, incl. seconds left).
- Damage reduction buff from inhaling: up to
20%, builds up over 10 s, 2.5 s minimum puff, 5 s grace, 2%/s decay. Includes fall damage. - "TZP -X% DMG" text, and Elad's HUD health / stamina bars fade to the buff color.
- All gameplay settings synced from the host (CSync); display settings per player; editable in-game with LethalConfig.