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HDLethalCompany
(Scanner Fixed) Additional graphics settings such as resolution, anti-aliasing, fog quality etc.
By Sligili
| Date uploaded | 2 years ago |
| Version | 1.4.0 |
| Download link | Sligili-HDLethalCompany-1.4.0.zip |
| Downloads | 7957 |
| Dependency string | Sligili-HDLethalCompany-1.4.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
HDLethalCompany V1.4.0 - Sligili | CLIENT SIDE 🎈
INSTALLATION 🛠
Extract on the main game folder (where Lethal Company.exe is located). Make sure you have BepInEx and LC_API installed
CONFIGURATION ⚙
Open BepInEx/config/HDLethalCompany.cfg with a text editor.
📃This mod maintains the vanilla rendering aspect ratio to avoid breaking any HUD elements.
Calculate the value equivalent to your desired resolution -> DesiredResolutionWidth/860
-
RESOLUTION SCALE: Set
valueto any number between1.000(or lower) -4.500(The UI scanned elements have slightly incorrect offsets after 3.000)- 0.923 -> 800x480 (Increases performance)
- 1.000 -> 860x520 (Vanilla resolution)
- 1.488 -> 1280x720
- 2.233 -> 1920x1080 (Default mod resolution)
- 2.977 -> 2560x1440
- 4.465 -> 3840x2060
-
TEXTURE QUALITY: Set
TextureQualityto any of the following values0123- modifies texture resolution- 0 -> VERY LOW (Eight resolution)
- 1 -> LOW (Quarter resolution)
- 2 -> MEDIUM (Half resolution)
- 3 -> HIGH (Full resolution - Vanilla and default mod value)
-
VOLUMETRIC FOG QUALITY: Set
FogQualityto any of the following values0123- modifies the volumetric fog budget- 0 -> VERY LOW (Lower than the Vanilla preset, increases performance)
- 1 -> LOW (Vanilla preset and the default mod value)
- 2 -> MEDIUM
- 3 -> HIGH (Can really impact performance at high resolutions)
-
LEVEL OF DETAIL: Set
LODto any of the following values012- modifies the distance at which models decrease their poly count/disappear- 0 -> LOW (half distance)
- 1 -> MEDIUM (Vanilla distance - Default mod value)
- 2 -> HIGH (Twice the distance)
-
SHADOW QUALITY: Set
ShadowQualityto any of the following values0123- modifies the maximun resolution they can reach- 0 -> VERY LOW (disables shadows)
- 1 -> LOW (256 max resolution)
- 2 -> MEDIUM (1024 max resolution)
- 3 -> HIGH (2048 max resolution - Vanilla and default mod value)
-
POST-PROCESSING: Set
EnablePPtotrueorfalse- if false, disables the HDRP Custom Pass, therefore disabling color grading -
VOLUMETRIC FOG: Set
EnableFOGtotrueorfalse- if false, disables the HDRP Volumetric Fog. Use this as a last resource in case lowering the fog quality is not enough to get decent performance -
ANTI-ALIASING: Set
EnableAAtotrueorfalse- if true, enables built-in SMAA
CHANGELOG 🕗
- v1.4.0:
- Added two new parameters Level Of Detail and Shadow Quality
- LC_API now required
- Texture Quality instructions now included
- v1.3.0:
- The scanner should work now
- Added a new parameter Texture Quality
- Changes now apply to the spectator camera aswell
- The DLL has been renamed
- v1.2.0:
- SMAA actually works now (UwU)
- Added a new parameter Fog Quality
- Now the resolution scale multiplier value can go up to
4.500without breaking the scanner (too much)
- v1.1.2:
- Read Me formatting :P
- v1.1.1:
- Fixed some typos
- v1.1.0:
- Fixed scanned elements not scaling correctly with the resolution
- v1.0.0:
- Release, broken version