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22 Natit
A snowy, (mostly) vanilla-esque moon.
| Date uploaded | 2 months ago |
| Version | 1.0.2 |
| Download link | Sniper1_1-22_Natit-1.0.2.zip |
| Downloads | 1260 |
| Dependency string | Sniper1_1-22_Natit-1.0.2 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.7AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.1ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.4README
22_Natit
Adds a snowy (mostly) vanilla-like moon to Lethal Company. (Discord link)
22 Natit (Cost: 710, Risk: S+)
POPULATION: None
CONDITIONS: Abandoned hydro-electric plant in the mountains.
FAUNA: Dangerous entities reside in these hills.![]()
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Credits
- Zeekerss for developing the game.
- Water asset
- Voxx for TerraMesh tool.
- The developers of this mod's dependencies as it literally could not exist without them.
- Audio Knight on YouTube for a handy starting tutorial.
- Nomnomab's project patcher to access vanilla LC through Unity.
- Those that helped provide information on the modding Discord, mainly through the LethalLevelLoader Discord and Dev-moons channel.
- Debugging tools like Imperium and UnityExplorer.
- Thunderstore for hosting this mod as I wouldn't know how to distribute without it.
CHANGELOG
Version 1.0.3
- Fixed main entrance door slightly clipping into frame.
- Minor audio tweaks.
- Removed DawnLib dependency for now, instead using LLL's footstep registration system.
- Removed Moon_Day_Speed_Multiplier_Patcher since LLL fixes it natively now.
- Properly uses snow Vain Shroud variant.
- Weather effects now properly reactivate when exiting interior (might've not been noticeable before because when you exited you would be in a trigger specifically just to fix it instead of using the door activating them directly).
Version 1.0.2
- VR support (Apparently this is something we have to do. I don't have the hardware to test).
- Did something with diffusion profiles (Might make vegitation look better).
Version 1.0.1
- Updated for V81.
- Added DawnLib dependency for footstep system.
Version 1.0.0
- Updated README.
- Visual enhancements.
Version 0.1.8
- Added Universal Radar as a dependency because I forgot to do it earlier.
Version 0.1.7
- Snowmen spawn in December.
Version 0.1.6
- Fixed bush texture.
Version 0.1.5
- Icon updated.
Version 0.1.4
- Readme pics
Version 0.1.3
- Better future compatibility with Biodiversity.
- AI navigation tweaks.
Version 0.1.2
- Update to README.
- Added Moon_Day_Speed_Multiplier_Patcher and AutoScroll as dependencies.
- Converted terrain to mesh to fix graphical issues (Thanks Voxx!)
Version 0.1.1
- Added JLL as a dependeny.
Version 0.1.0
- Initial standalone upload.
