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88 Rorm
A wasteland, (mostly) vanilla-esque moon.
| Date uploaded | 2 years ago |
| Version | 0.1.2 |
| Download link | Sniper1_1-88_Rorm-0.1.2.zip |
| Downloads | 2712 |
| Dependency string | Sniper1_1-88_Rorm-0.1.2 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.7AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.1ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.4README
88_Rorm
Adds a wasteland (mostly) vanilla-like moon to Lethal Company. (Discord link)
88 Rorm (Cost: 1, Risk: B+)
POPULATION: Burried
CONDITIONS: Abandoned after a series of earthquakes.
FAUNA: Dominated by a few species.
Credits
- Water asset
- Voxx for TerraMesh tool.
- The developers of this mod's dependencies as it literally could not exist without them.
- Audio Knight on YouTube for a handy starting tutorial.
- Nomnomab's project patcher to access vanilla LC through Unity.
- Those that helped provide information on the modding Discord, mainly through the LethalLevelLoader Discord and Dev-moons channel.
- Debugging tools like Imperium and UnityExplorer.
- Thunderstore for hosting this mod as I wouldn't know how to distribute without it.
CHANGELOG
Version 1.0.3
- Fixed main entrance door slightly clipping into frame.
- Removed DawnLib dependency for now, instead using LLL's footstep registration system.
- Removed Moon_Day_Speed_Multiplier_Patcher since LLL fixes it natively now.
Version 1.0.2
- VR support (Apparently this is something we have to do. I don't have the hardware to test).
- Did something with diffusion profiles (Might make vegitation look better).
Version 1.0.1
- Updated for V81.
- Added DawnLib dependency for footstep system.
Version 1.0.0
- Updated README.
- Uh... I think I tweaked the charger particles and something internal? Don't really remember.
Version 0.1.10
- Added Universal Radar as a dependency because I forgot to do it earlier.
Version 0.1.9
- Added moon video.
- More decor.
- Changed box mesh.
Version 0.1.8
- Decorated.
- Gave train tracks some collision.
- Added 3 configs for extra worm spawns (each adds an extra 3 worm spawns, only one defaults to true).
Version 0.1.7
- Icon updated.
Version 0.1.6
- Readme pics.
Version 0.1.5
- More compatibility with v0xx's LethalElements (confirmed with the Beta version).
Version 0.1.4
- Removed collision on a puddle.
Version 0.1.3
- Added scaffolding near fire exit.
- Dust storm effect now resumes when exiting fire exit.
Version 0.1.2
- Update to README.
- Added Moon_Day_Speed_Multiplier_Patcher and AutoScroll as dependencies.
- Converted terrain to mesh to fix graphical issues (Thanks Voxx!)
- Type faster on the keyboards!
Version 0.1.1
- Added JLL as a dependeny.
Version 0.1.0
- Initial standalone upload.
