Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
ChargerParticleRestorer
Lets moon/interior devs use the charger particles that get broken during ripping game files into Unity.
| Date uploaded | 2 days ago |
| Version | 1.0.0 |
| Download link | Sniper1_1-ChargerParticleRestorer-1.0.0.zip |
| Downloads | 13 |
| Dependency string | Sniper1_1-ChargerParticleRestorer-1.0.0 |
This mod requires the following mods to function
Sniper1_1-MaterialAssetRestorerCore
API that lets moon/interior devs use some of the vanilla materials that get broken during ripping game files into Unity.
Preferred version: 2.0.0README
ChargerParticleRestorer
Used to restore the particle material used in the charger station at runtime. (My thread in the LC Modding Discord)
This mod works by searching through a moon after it is loaded to replace the following material name in particle systems, so all you need to do is ensure your material name matches the one listed below. It'll be broken in your project but assuming the name can be matched, it'll be replaced in-game.
| Mat name | description |
|---|---|
| LightningSpriteSheetMaterial | The material used in the charger station particles |
Credits
- The developers of this mod's dependencies as it literally could not exist without them.
- Audio Knight on YouTube for a handy starting tutorial.
- Nomnomab's project patcher to access vanilla LC through Unity.
- Debugging tools like Imperium and UnityExplorer.
- Thunderstore for hosting this mod as I wouldn't know how to distribute without it.
CHANGELOG
Version 1.0.0
- Initial release.