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Sniper1_1-WaterAssetRestorer-1.0.0 icon

WaterAssetRestorer

Lets moon/interior devs use some of the vanilla water materials that get broken during ripping game files into Unity.

Date uploaded a year ago
Version 1.0.0
Download link Sniper1_1-WaterAssetRestorer-1.0.0.zip
Downloads 127
Dependency string Sniper1_1-WaterAssetRestorer-1.0.0

This mod requires the following mods to function

Sniper1_1-MaterialAssetRestorerCore-1.0.0 icon
Sniper1_1-MaterialAssetRestorerCore

API that lets moon/interior devs use some of the vanilla materials that get broken during ripping game files into Unity.

Preferred version: 1.0.0

README

WaterAssetRestorer

Moon and interior devs are likely familiar with how poorly the water assets rip when trying to design their levels. I made this tool to attempt to restore some at runtime. It currenlty can restore the Cave water, the Pool water, and the Gordion/Flooded water. Unfortunately due to the water on Vow, March, and Adamance only existing within those moon scenes, I could not access it at the start of the game to save to be restored later. For that water, I would recommend something like the one dopadream made, which is linked below. (My thread in the LC Modding Discord)


Before

Without

After

with


Dopadream's water Dopadream's water package

Credits

  • The developers of this mod's dependencies as it literally could not exist without them.
  • Audio Knight on YouTube for a handy starting tutorial.
  • Nomnomab's project patcher to access vanilla LC through Unity.
  • Debugging tools like Imperium and UnityExplorer.
  • Thunderstore for hosting this mod as I wouldn't know how to distribute without it.

CHANGELOG


Version 2.0.0


Version 1.0.2

  • Changed the name of what is searched for when attempting to replace flooded/Gordion water. This fixes some incompatabilities with custom moons.

Version 1.0.1

  • README UPDATE! README UPDATE!

Version 1.0.0

  • Initial release.