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Soul_Rayner-Site112-1.3.0 icon

Site112

SCP like interior

Date uploaded 3 weeks ago
Version 1.3.0
Download link Soul_Rayner-Site112-1.3.0.zip
Downloads 3157
Dependency string Soul_Rayner-Site112-1.3.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10
Alice-DungeonGenerationPlus-1.4.1 icon
Alice-DungeonGenerationPlus

API to expand the compatibilities of Lethal Company's dungeon generation

Preferred version: 1.4.1

README

Site 112

  • SCP like interior
  • More common on Rend

V80 UPDATE

WARNING, version 1.3 is a patch to make Site 112 available in V80, a major update will be available later.If you notice any bugs, don’t hesitate to contact me on Discord A thank you to MrKixcat for taking the time to patch my mod. Go check out his interiors and his moons, they are really great.

Issues

Issues will be added here if someone tells me the problem via my discord (Feedback section)

Feedback

To contact me, here is my discord : soul_rayner

Roadmap

  • Add a second floor (like HCZ with a checkpoint)
  • Add more props
  • Make better tiles, i know some of my tile connections are bad

Thanks to

  • MrKixcat for helping me make this interior.
  • Azrod_Sama for playing the role of radio by playing Osu!

CHANGELOG

1.3 [V80 Patch]

  • Updated version of Site112 for V80 by MrKixcat

1.1.2

  • Fixed missing doorway in the large lootroom (locker room)

1.1.1

  • Another little change to the main to generate the dungeon better

1.1.0

  • Reworked the main to generate the dungeon better (just a small change, you won’t notice the change in the main)
  • All wall as been changed to plane instead of block
  • Ennemies should walk in the dungeon without stuck un a wall
  • You should see correctly all tiles in the map
  • Although the dungeon is supposed to be larger, there is a significant loss of FPS, so I reduced the light and switched to spot.

1.0.4

  • Reduce light range because its too bright

1.0.3

  • Bug fixes :

fixed the shelf had no collisions

fixed the items on the shelves that could not be grabbed

fixed the enemies that could pass through the walls

1.0.0

  • Initial release