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NMCrosshair
Implements a replica of the crosshair from my unreleased Nutcracker Massacre mod.
By Swaggies
| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | Swaggies-NMCrosshair-1.0.0.zip |
| Downloads | 744 |
| Dependency string | Swaggies-NMCrosshair-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Nutcracker Massacre Crosshair
very small mod that implements the custom crosshair i made for my unreleased Nutcracker Massacre mod. the crosshair is a simple unity ui sprite that i stole from the in-game assets (as shown in the mod icon) and changes color depending on what you're looking at. if anything goes wrong ping me in the Unofficial Lethal Company Community or DM me on discord @swaggies.
Colors
Green - grabbable object
Aqua - interactable object
Dark Aqua - disabled interactable object (like a locked door)
Red - enemy
Dark Red - unkillable enemy (will highlight for ghost girl too!!!!!!)
White - default
Gray - looking at a surface within reach distance
please note that the red highlighting doesnt indicate that you can reach the enemy with a weapon, it only means the enemy is within your grabbing distance
Compatibility
should support every version of lethal from 35 onward. completely client-sided. this will potentially conflict with mods that change the crosshair but will likely overwrite it and should be generally fine, idk though i havent tested. :3
CHANGELOG
1.1.1
- Added an option to disable some advantages that custom tooltips offer (like showing enemy HP or [Near activity detected] for outdoor enemies) to make it fair with vanilla clients.
- Fixed an issue where a custom tooltip would permanently stay on-screen when you died, depending on the context.
1.1.0
- Added custom tooltips and tooltip colors. This is off by default and can be turned on in the mod's config. Other configuation options may come in a future update. For more details on the tooltip changes, see the README.