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Syrupdesu-LC_ControlTipKeys-1.0.0 icon

LC ControlTipKeys

Makes in-game control tips (e.g. 'Drop item : [G]') show your actual key binds. Works with vanilla binds and InputUtils rebinds; InputUtils is a soft dependency.

Date uploaded a day ago
Version 1.0.0
Download link Syrupdesu-LC_ControlTipKeys-1.0.0.zip
Downloads 32
Dependency string Syrupdesu-LC_ControlTipKeys-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

LC-ControlTipKeys

Lethal Company 的 BepInEx 插件:让游戏内操作提示(如 Drop item : [G])方括号里的按键 跟随设置菜单里的实际键位动态显示。

A BepInEx plugin that makes Lethal Company's control tips (e.g. Drop item : [G]) show your actual key binds instead of hardcoded keys. Works with the vanilla rebind menu and with LethalCompany_InputUtils rebinding (soft dependency — the plugin works fine without InputUtils installed).

What it covers

Tip Mapped action
Drop <item> : [G] Discard
Item tip lines [Q] (shotgun safety, ...) QEItemInteract
Item tip lines [RMB] (stun grenade "Pull pin", ...) ActivateItem
Quit terminal : [TAB] / [Start] UseUtilitySlot / OpenMenu
Grab : [E], Use door : [LMB], ... (crosshair prompts) Interact
Hold-to-vote leave-early / spectator tips [RMB], [R-trigger] PingScan
Ship build-mode tip — keyboard side Confirm/Store ConfirmBuildMode / Delete

Display names use vanilla-style shorthand (LMB, RMB, TAB, D-pad up, R-Trigger, ...). Keyboard vs. gamepad bindings are picked with StartOfRound.localPlayerUsingController.

Vehicle tips (Gas pedal: [W] ...) are intentionally left vanilla in v1. The utility-slot [TAB] label is already dynamic in vanilla.

Compatibility

  • Vanilla: reads live bindings from the global InputActionAsset (InputSystem.actions), the same asset the vanilla rebind menu writes overrides to.
  • InputUtils 0.7.x: InputUtils loads its overrides into the same asset instance, so rebinds are picked up automatically. The plugin has no hard reference to InputUtils.
  • Any lookup failure (missing action / empty binding / parse error) falls back to the original string; every Harmony patch is wrapped in its own try/catch.

Config

BepInEx/config/syrupdesu.LC_ControlTipKeys.cfg (generated on first run):

  • Enabled — master switch
  • ControlTipLines — left-bottom control tip lines
  • HoverPrompts — crosshair prompts
  • VotingTips — hold-to-vote / spectator tips
  • BuildModeTip — ship build-mode tip (keyboard side only)
  • RefreshAfterRebind — refresh visible item tips right after saving a rebind
  • DebugLogging — log every replacement (Debug level)

Install

Requires BepInExPack for Lethal Company. Drop the zip contents (or the folder) into BepInEx/plugins/.

Build

dotnet build -c Release

Only references the game's Managed/ assemblies and BepInEx/core/ — no Unity editor needed. Game path is set in LC-ControlTipKeys.csproj (GameDir).

CHANGELOG

Changelog

1.0.0

  • Initial release.
  • Dynamic keybind display for: drop line (Drop item : [G]), item control tip lines (shotgun safety [Q], stun grenade [RMB]), terminal quit tip ([TAB] / [Start]), crosshair prompts (Grab : [E], Use door : [LMB], ...), hold-to-vote tips ([RMB] / [R-trigger]), and the ship build-mode tip (keyboard side: Confirm/Store corrected to actual binds).
  • Reads live bindings from the vanilla InputActionAsset; InputUtils rebinding works automatically (soft dependency — the plugin never references it).
  • Every patched site falls back to the vanilla string on any failure; category toggles and debug logging available in BepInEx/config/syrupdesu.LC_ControlTipKeys.cfg.
  • Vehicle tips (Gas pedal: [W] etc.) intentionally left vanilla in v1.