Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
LCDirectLAN
Mod that fixes and enhances LAN lobbies without interfering with the Steam-networked lobbies, built around BepInEx.
| Date uploaded | 2 years ago |
| Version | 1.1.3 |
| Download link | TIRTAGT-LCDirectLAN-1.1.3.zip |
| Downloads | 4155 |
| Dependency string | TIRTAGT-LCDirectLAN-1.1.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LCDirectLAN is a mod for Lethal Company that is built around BepInEx to fix and enhances LAN lobbies without interfering with the Steam-networked lobbies.
This project is open source and are released under the MIT License, To view more detailed information about the mod/plugin/project, please visit the LCDirectLAN Wiki page on GitHub.
Features (Fixes and Enhancements to LAN Lobbies)
-
Modify Lobby Hosting Port, allowing multiple lobbies to be hosted in the same IP Address
-
Manual IP and Port input for joining lobby
-
Supports automatic join configuration via DNS (SRV, TXT, AAAA, A)
-
Custom Username support, not related to the Steam Username
-
In-Game Latency display, (RTT/One-Way Measurement)
-
Modify the game default join connect timeout value to a custom value
Screenshots, and more detailed information about the features are available on the Wiki/Features page.
Third-Party DLL Dependencies
CHANGELOG
LCDirectLAN - Change Logs
LCDirectLAN is a mod for Lethal Company built around BepInEx that fixes and enhances LAN lobbies without interfering with the Steam-networked lobbies.
The change logs are organized in reverse chronological order, with the latest release at the top.
Dates are in the format of YYYY-MM-DD (Year-Month-Day).
[1.1.3] - 2024-04-07
- Fix unable to host when HostUsernameInput is false or unavailable
[1.1.2] - 2024-04-07
- Fix prevents hosting and join dialog crashes if CreateHostUsernameInput is disabled or unavailable
- Added maintainers guide, I forgot what to do when trying to release a new version XD
[1.1.1] - 2024-04-06
- Fix invalid port error when the server port input on join window is empty instead of defaulting to config value
- Added username input field for changing host username in-game on the host configuration window
- Fix latency patch throwing errors when PlayerController is being destroyed (user left the game)
[1.1.1] - 2024-04-06
- Fix invalid port error when the server port input on join window is empty instead of defaulting to config value
- Added username input field for changing host username in-game on the host configuration window
- Fix latency patch throwing errors when PlayerController is being destroyed (user left the game)
[1.1.0] - 2024-02-21
- IPv6 hosting and join support
- AAAA DNS Record support for IPv6, SRV support for IPv4 and IPv6 (Adjustable Priority in config)
- Fix invisible join settings window after accidentally clicking host weekly challange
- Fix LatencyRPC timing issues, add alternate latency source
- Fix wrong NetworkManager instance check
- Migrate to .NET Standard 2.1
- Avoid SocketTImeout crash
- Fix HideJoinData doesn't protect config leak
- Add option to disable Latency HUD when hosting
- Use Late Inject to further guard messing up Online mode
[1.0.0] - 2024-02-09
- Initial release