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TeamAzure-RemoverOfFog-1.0.7 icon

RemoverOfFog

Removes most fog. Fork of the_croods/RemoverOfFog, maintained and updated for current LC versions.

Date uploaded 2 weeks ago
Version 1.0.7
Download link TeamAzure-RemoverOfFog-1.0.7.zip
Downloads 18
Dependency string TeamAzure-RemoverOfFog-1.0.7

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

RemoverOfFog

Removes most exterior fog, aside from Dine or eclipsed weather conditions.

Originally created by the_croods. This fork is maintained and updated for current LC versions.

Config

Option Default Description
All fog disable? false Removes ALL fog volumes, not just VolumeMain. May cause performance impact on low-end PCs.

Changelog

1.0.5

  • Added network prefab registration so all players in a lobby are required to have the mod installed (satisfies Thunderstore client-side mod policy)

1.0.4

  • Add TeamAzure team to Thunderstore manifest

1.0.3

  • Forked from the_croods/RemoverOfFog 1.0.2
  • Modernized build system to use NuGet packages
  • Fixed per-frame FindObjectsOfType performance issue (now only runs once per scene load)
  • Updated for LC v81 compatibility

1.0.2 (original)

  • FreeCammer conflict resolved
  • Added config option to remove all fog

1.0.0 (original)

  • Initial release

CHANGELOG

Changelog

1.1.0

  • README updated to document smart ambient mode (no code changes from 1.0.7).

1.0.7

  • Replaced name-based fog targeting ("VolumeMain" only) with "smart ambient" targeting: any GLOBAL Volume carrying an active Fog override is now removed, not just one with that exact object name. Fixes custom moons that ship their own differently-named sky/fog volume (e.g. a Sky and Fog Global Volume object with a moon-specific profile) — fog was previously left untouched on those moons even with the mod active.
  • Smart ambient mode explicitly excludes local/bounded Volumes (indoor pockets, security cameras) and known gameplay status-effect profiles (Poison, Drunk, Underwater, Flashbang, Inside-Factory-Sky) so those visual effects are never disabled.
  • Smart ambient mode is now the default. The old "All fog disable?" (disables Fog on every Volume, including status effects) is kept as a legacy/manual override but is no longer recommended — it can cause scenes to go dark from lost HDRP light-scattering fill.
  • Added an optional "Diagnostic mode?" that logs every Volume in a scene (name, global vs. local, Fog override state/params) without changing removal behavior. Off by default.

1.0.6

  • Fixed fog not being removed after landing on a moon. The scan was latching on the first frame (in the menu, before any moon fog volume existed) and never re-running. It now rescans on every scene load (with a short retry window for late-spawning volumes), so fog is reliably removed on each moon.
  • Repackaged so the plugin DLL sits directly under BepInEx/plugins (removed a redundant nested folder from the previous zip).

1.0.5

  • Added network prefab registration so all lobby players are required to have the mod (Thunderstore policy for client-side advantage mods).

1.0.4

  • Modernized build; fixed a per-frame FindObjectsOfType performance issue.