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| Date uploaded | a week ago |
| Version | 1.1.2 |
| Download link | TheCaptainToaster-618_Eventide-1.1.2.zip |
| Downloads | 166 |
| Dependency string | TheCaptainToaster-618_Eventide-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V80]
Preferred version: 0.9.3JacobG5-DestroyItemInSlotFix
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Preferred version: 1.0.0README
618-Eventide
What's left of the secret company mining facility on 428-Aphelion is now hurtling towards the black hole 618-Ton.
| Moon Information | Status |
|---|---|
| Hazard Rating | S+++ |
| Routing Price | 1,750 Credits |
| Interior Size | 2.25 |
| Fire Exits | 3 |
| Cruiser Recommended | No |
| Weathers | Clear, Eclipsed |
| Min Scrap | 31 |
| Max Scrap | 38 |
| Time Modifier | 0.8x |
Images

Credits
- You: For taking your time to be here
- Demonmae: Theme suggestions, voted on name poll, helped with terrain issues, gave advice on how to set up mod page
- Sniper1.1: "Rallying the troops", voted on name poll, helped troubleshoot large file size, helped with kill plane, helped fix main doors, helped a ton with setting up the cool eclipse skybox, lost sleep trying to help me unscrew-up my entire project, helped figure out the mysterious assetbundle breaking
- Xu Xiaolan: Creator of dawnlib & template mod, voted on name poll, helped me figure out why the test version wasn't appearing in game, dealt with many pings from me, helped figure out the mysterious assetbundle breaking
- Generic_gmd: Voted on name poll
- Squibletoast: Voted on name poll, helped with kill plane
- Wallet: Voted on name poll, likes black holes
- Mr. Hat: Voted on name poll, helped troubleshoot large file size, helped figure out editor camera problems
- Kenji: Voted on name poll, helped with fog
- Skelaah: Lots of help with setting up the skybox, helped with terrain issues, made chronos which is just cool and the inspiration for changing skybox on eclipsed weather, also dealt with many pings from me
- TKronix: Helped figure out the mysterious assetbundle breaking
- IAmBatby: Helped figure out the mysterious assetbundle breaking
- Audio Knight: Starlancer: Made the tutorial which I followed to make this moon
- LXSTED: Voted on name poll
- SagTag: Voted on name poll, suggested decoration ideas, helped playtest for issues
- BBAPepsiMan: Helped me with updating the mod on Thunderstore
- Mr.SaltedBeef: Believed in me
- Robyn | Boo!: Gave me the modding role :D
- My friends: Also voted on name poll
Assets
- "Free Acacia African" (https://skfb.ly/oGZKN) by Hora Timer is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- "Modular Industrial Catwalk Kit [Free]" https://assetstore.unity.com/packages/3d/props/industrial/modular-industrial-catwalk-kit-free-287064
- "Radioactive barrel" https://assetstore.unity.com/packages/3d/props/radioactive-barrel-343454
- "Spotlight and Structure" https://assetstore.unity.com/packages/3d/props/interior/spotlight-and-structure-141453
- "Industrial Props Kit" https://assetstore.unity.com/packages/3d/props/industrial/industrial-props-kit-84745
- "Pipe constructor" https://assetstore.unity.com/packages/3d/environments/industrial/pipe-constructor-186974
CHANGELOG
Changelog
1.1.8
- Further fixed cases of misalligned and floating vegetation
- Extended northern side of main plateau
1.1.7
- Added support for Deepcore Mines and Genereic Interiors for whenever Dawnlib / LLL get updated to support the tags
- Rebalanced interior weighting in anticipation for the above change
- Removed mansion as possible interior
- Buffed eclipse weather
- (forgot to add in previous patches) Added rocks to hide behind in main plateau area
1.1.6
- Removed floating grass
- Increased fire exit 2 landing area
- Increased added area behind ship
1.1.5
- Removed unneeded collisions on OOB objects
- Slightly improved navmesh
1.1.4
- Regenerated navmesh, whoops :3
1.1.3
- Fixed main entrance scan node
- Slighty increased vegetation density
- Adjusted area behind ship
- Fixed rock clipping into fire exit 3
- Added a few more enemy AI nodes
- Decreased routing price from 1750 -> 1700
- Adjusted enemy spawn curve to be more front-loaded
- Enemy indoor power decreased 30 -> 25
1.1.2
- Cleaned up meshes around main entrance
- Lowered position of pipes behind main entrance
- Added a few more outside ai nodes
1.1.1
- Removed redundant scene lights
1.1.0
- Decimated most of the mesh for better performance
- Replaced old tree model with the Vow tree model
- Added culling to the grass
- Significantly reduced amount of grass
- Optimized colliders on some objects
1.0.1
- Somewhat of a performance patch while I rework the meshes and colliders to hopefully help with performance more
1.0.0
- Initial Release!