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| Date uploaded | a year ago |
| Version | 1.0.2 |
| Download link | ToastIsToasty-Dilution-1.0.2.zip |
| Downloads | 756 |
| Dependency string | ToastIsToasty-Dilution-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.2AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.11.1README
ToastsMoons
Adds a new moon equivalent to artifice.
If you encounter any issues or have any other feedback, I have a mod thread on the official lethal company modding discord.
SPOILERS - Screenshots
The fog makes the images difficult to see, I recommend checking for yourself in game.
Credits:
- Mod icon made by BBAPepsiMan
- Water shader made by dopadream.
- Used the mesh splitter by Sniper1.1.
- A bunch of other people from the modding discord for helping me with things I didn't understand.
CHANGELOG
1.0.2
- Added crossfade to LOD.
- Revamped the other fire exit, quite a fair bit. The side of the map right of main entrance should be more interesting now :>
- Fixed quite a bit more cheeses.
- Added more rocks and trees around the map since it felt a little more barebones than the vanilla snow moons.
- Fixed ogopogo sometimes being unavoidable when entering one of the fire exits. Still not recommended to allow ogo to spawn there though.
- A bunch of misc optimisations.
- The tree watches.
1.0.1
- Revamped one of the fire exits.
- Removed A LOT of cheeses.
- Fixed large enemies being able to fit in places they shouldn't.
1.0.0
- Initial release.