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| Date uploaded | 2 years ago |
| Version | 0.2.0 |
| Download link | Tolian-Harloth-0.2.0.zip |
| Downloads | 7341 |
| Dependency string | Tolian-Harloth-0.2.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.5BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0README
Tolian Moons (LLL)
1 new game moon
New Moon: Harloth
DESIGNATION: 93-Harloth
RISK LEVEL: P
POPULATION: Dissolved.
Conditions: Harloth orbits amidst a haze of industrial smog, its surface blanketed by the remnants of past industrial activity. The air is thick with pollutants, exacerbated by intense radiation heat.
Fauna: The disclosed extinction list reveals the presence of cancer-prone organisms, their existence a grim reminder of the planet's toxic environment. Hygrodere, an enigmatic indoor entity, roams the desolate landscape, its presence an ominous harbinger of the moon's plight.
HISTORY: 93 Harloth, once a thriving industrial hub, fell victim to unchecked pollution and reckless exploitation of its resources. The relentless pursuit of profit led to the collapse of its ecosystem, leaving behind a barren wasteland where life struggles to endure amidst the toxic remnants of its past.
POSSIBLE WEATHER: The atmosphere of 93 Harloth is perpetually shrouded in a haze of smog, with occasional bursts of intense heat and radiation storms sweeping across its surface.
ROUTING COST: 910
Screenshot

Special thanks
- Thank you to DarkiNet for the icon for the mod
- Thank you to CashB0t for the idea and assistance with testing
My discord - tolian
CHANGELOG
- 0.6.0 Fixed missing texture
- 0.5.9 DunGen fixed
- 0.5.8 LethalLevelLoader 1.4.6, JLL, Optimization
- 0.5.7 the problem of enemy getting stuck in the interior should be fixed
- 0.5.6 NavMesh updated, green filter removed, fixed light, LethalToolbox
- 0.5.5 fixed?
- 0.5.4 V64 compatibility, textures fixed, NavMesh updated
- 0.5.3 AudioReverbTrigger fixed
- 0.5.2 brightness increased
- 0.5.1 ScanNode fixed
- 0.5.0 Is the desynchronisation problem fixed?(restart), optimization
- 0.4.0 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
- 0.3.7 Distance to the main entrance changed.
- 0.3.4 DropShip fixed
- 0.3.3 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
- 0.3.2 Ship height corrected
- 0.3.1 killtriger fixed
- 0.2.6 Desynchronization issue fixed
- 0.2.5 fire entrances fixed
- 0.2.4 hotfix
- 0.2.3 Rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0, StarlancerAIFix 3.3.0 >>> 3.6.0
- 0.2.2 DungeonFlow changed - 300/20
- 0.2.1 Dungeon Flow changed from Facility 30, Mansion 5; minor optimization, Generation reduced for better performance
- 0.2.0 Hygrodere is no longer invisible, item spawn balance adjusted, Generation slightly reduced for better performance
- 0.1.9 Fixed power level value for Blobharloth, Spawn issue with Hygrodere fixed.
- 0.1.8 Balance adjustments, optimization, collider corrections.
- 0.1.6 Spore Lizard now spawns outside, balance system adjusted, AIMesh updated, AudioReverb error fixed,
- 0.1.4 Added colliders to items, death upon ship takeoff fixed.
- 0.1.1 added StarlancerAiFix
- 0.1.0 Release