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NuclearCruiser
Adds a powerful, highly explosive variant of the Company Cruiser.
| Date uploaded | a day ago |
| Version | 1.3.0 |
| Download link | Tomatobird-NuclearCruiser-1.3.0.zip |
| Downloads | 335 |
| Dependency string | Tomatobird-NuclearCruiser-1.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
NuclearCruiser
Description
Adds a dangerous cruiser variant. The variant has infinite boosts by default. Spawn chance and other variables are configurable.
Everyone is required to have this mod in order to join.

Credits
Crispy Nuclear Bomb Sound Cartoon CC0 by modusmogulus -- https://freesound.org/s/745138/ -- License: Creative Commons 0
Code contributions by ScandalTheVandal
Contact
You can find me on Discord (@tomatobird8) or Twitch.
CHANGELOG
1.3.0
- Code cleanup (by ScandalTheVandal)
- Fixed potential bug where multiple CruiserNuker components could be added to the same cruiser (by ScandalTheVandal)
- Replaced some expensive operations with more efficient ones (by ScandalTheVandal)
- Disallow patching anything but vanilla cruiser to avoid issues (by ScandalTheVandal)
- Added configurable time period after detach from dropship where cruiser will take less damage
- Added option for compensation when nuclear cruiser is spawned
- This also includes a chat message option that tells everyone how much compensation was given
- Added a patch that allows nuclear cruiser to spawn before ship has left orbit (only with FasterItemDropShip)
- Added option to reduce the intensity of the light emitted by the nuclear blast
- Added option to change the audio volume of the nuclear blast
- Added option to change the size and visibility range of the nuclear blast decal
- Added screen shake to the nuclear blast
- Organized the mod configuration
- Renamed a cruiser fragility option from "Normal" to "Default"
- Fixed incorrect decal object rotation
1.2.0
- Cruiser type flag is now saved to the savefile
- Cruiser type flag is now synchronized to all joining clients
1.1.1
- Fixed texture application (hopefully)
- Fixed custom vehicles not exploding
- Prevented alerts from displaying if ship is in orbit
1.1.0
- Made the mod only apply to the vanilla cruiser by default.
- Made the Nuclear Cruiser way more fragile by default.
- Added fragility options (Normal, Fragile, Extreme), configurable crash velocity and damage per crash.
- Made the explosion bigger by default.
1.0.0
- Initial Release