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ToyboxBetaTest
A beta version of our Lethal Company mod, that may contain bugs.
| Date uploaded | 2 years ago |
| Version | 0.6.5 |
| Download link | Toybox-ToyboxBetaTest-0.6.5.zip |
| Downloads | 119 |
| Dependency string | Toybox-ToyboxBetaTest-0.6.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Honey, I shrunk the employees!
In this more than cosmetic Lethal Company mod, players can experience the game from a new perspective. The pros and cons of being small are many, and unique interactions are yet to be discovered...
Configuration
| Group | Option | Description | Possible values | Default |
|---|---|---|---|---|
| General | ShrinkRayCost | Store cost of the shrink ray | any number | 0 (BETA) |
| DeathShrinking | If true, a player can be shrunk below 0.2, resulting in an instant death. | true / false | false | |
| SizeChangeStep | Defines how much a player shrinks/enlarges in one step. | 0.05 - 0.8 | 0.4 | |
| ShrinkRayTargetHighlighting | Defines, when a target gets highlighted. Set to OnLoading on performance issues. | Off, OnHit, OnLoading | OnHit | |
| MaximumPlayerSize | Defines, how tall a player can become (1.7 is the maximum for the ship inside and doors!) | 1 - 10 | 1.7 | |
| Shrunken | MovementSpeedMultiplier | Speed multiplier for shrunken players | 0.5 (slow) - 1.5 (fast) | 1.3 |
| JumpHeightMultiplier | Jump-height multiplier for shrunken players | 0.5 (lower) - 2 (higher) | 1.3 | |
| WeightMultiplier | Weight multiplier applied on held items of shrunken players | 0.5 (lighter) - 2 (heavier) | 1.5 | |
| CanUseVents | If true, shrunken players can teleport between vents. | true / false | true | |
| PitchDistortionIntensity * | Intensity of the pitch distortion for shrunken players. | 0 (normal voice) - 0.5 (high pitched) | 0.3 | |
| CanEscapeGrab | If true, a player who got grabbed can escape by jumping. | true / false | true | |
| CantOpenStorageCloset | If true, a shrunken player can't open or close the storage closet. For the evil minded.. | true / false | false | |
| Interactions | JumpOnShrunkenPlayers | If true, larger players can harm smaller ones by jumping on them. | true / false | true |
| ThrowablePlayers | If true, shrunken players can be thrown by their holder. | true / false | true | |
| FriendlyFlight | If true, held players can grab their holder, causing comedic, but game breaking effects. | true / false | false | |
| Enemies | HoarderBugBehaviour | Defines if hoarding bugs should be able to grab you and how likely that is | Default, NoGrab, Addicted | Default |
| ThumperBehaviour | Defines the way Thumpers react on shrunken players. | Default, One-Shot, Bumper | Bumper |
client-sided options are marked with a *, others will by synced with the host.
Known bugs
A list of known bugs can be found on our Github repository in the issues section
Planned features
- Animations for holding / throwing players
- Make sandworms unlikely targeting shrunken players
Got more ideas?
Send us a message on discord
- big_nemo
- niro1996
or write it in our threads on the unofficial lethal companys mod discords: Unofficial Modding Discord | LittleCompany-Thread Modding Discord | LittleCompany-Thread
Special Thanks To
AboveFire & MissScarlett for development help! @peppermint_2859 on discord for the ShrinkRay model! Sakiskid for the ShrinkRay beam! Ellethwen on discord for the potion & player item icons! Spinmaster on discord for creating all the sounds this mod includes!
And the testers too (sorry for making you join and leave the lobby a billion times)!
StrawberriStorm | Tcorn | Sirdog | IceSigil | NimNom
CHANGELOG
What's new in this beta
- Scaling ship items!
- You can now scale ship items that are placed
- The size step change depends on [Sizing]ShipItemSizeChangeStep. Set it to 0 to disable this feature
- If ship objects reach size 0, they will be automatically sent to the storage and scaled back to the previous size
Tweaks
- Larger shotguns now have a recoil (relative to player size)
- Changed [Sizing]ItemSizeChangeStep from 0.5 to 0.4, as it's likelier that players don't want to make them disappear in 2 steps