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Toybox-ToyboxBetaTest-0.6.5 icon

ToyboxBetaTest

A beta version of our Lethal Company mod, that may contain bugs.

Date uploaded 2 years ago
Version 0.6.5
Download link Toybox-ToyboxBetaTest-0.6.5.zip
Downloads 119
Dependency string Toybox-ToyboxBetaTest-0.6.5

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1

README

Honey, I shrunk the employees!

In this more than cosmetic Lethal Company mod, players can experience the game from a new perspective. The pros and cons of being small are many, and unique interactions are yet to be discovered...

Configuration

Group Option Description Possible values Default
General ShrinkRayCost Store cost of the shrink ray any number 0 (BETA)
DeathShrinking If true, a player can be shrunk below 0.2, resulting in an instant death. true / false false
SizeChangeStep Defines how much a player shrinks/enlarges in one step. 0.05 - 0.8 0.4
ShrinkRayTargetHighlighting Defines, when a target gets highlighted. Set to OnLoading on performance issues. Off, OnHit, OnLoading OnHit
MaximumPlayerSize Defines, how tall a player can become (1.7 is the maximum for the ship inside and doors!) 1 - 10 1.7
Shrunken MovementSpeedMultiplier Speed multiplier for shrunken players 0.5 (slow) - 1.5 (fast) 1.3
JumpHeightMultiplier Jump-height multiplier for shrunken players 0.5 (lower) - 2 (higher) 1.3
WeightMultiplier Weight multiplier applied on held items of shrunken players 0.5 (lighter) - 2 (heavier) 1.5
CanUseVents If true, shrunken players can teleport between vents. true / false true
PitchDistortionIntensity * Intensity of the pitch distortion for shrunken players. 0 (normal voice) - 0.5 (high pitched) 0.3
CanEscapeGrab If true, a player who got grabbed can escape by jumping. true / false true
CantOpenStorageCloset If true, a shrunken player can't open or close the storage closet. For the evil minded.. true / false false
Interactions JumpOnShrunkenPlayers If true, larger players can harm smaller ones by jumping on them. true / false true
ThrowablePlayers If true, shrunken players can be thrown by their holder. true / false true
FriendlyFlight If true, held players can grab their holder, causing comedic, but game breaking effects. true / false false
Enemies HoarderBugBehaviour Defines if hoarding bugs should be able to grab you and how likely that is Default, NoGrab, Addicted Default
ThumperBehaviour Defines the way Thumpers react on shrunken players. Default, One-Shot, Bumper Bumper

client-sided options are marked with a *, others will by synced with the host.

Known bugs

A list of known bugs can be found on our Github repository in the issues section

Planned features

  • Animations for holding / throwing players
  • Make sandworms unlikely targeting shrunken players

Got more ideas?

Send us a message on discord

  • big_nemo
  • niro1996

or write it in our threads on the unofficial lethal companys mod discords: Unofficial Modding Discord | LittleCompany-Thread Modding Discord | LittleCompany-Thread

Special Thanks To

AboveFire & MissScarlett for development help! @peppermint_2859 on discord for the ShrinkRay model! Sakiskid for the ShrinkRay beam! Ellethwen on discord for the potion & player item icons! Spinmaster on discord for creating all the sounds this mod includes!

And the testers too (sorry for making you join and leave the lobby a billion times)!

StrawberriStorm | Tcorn | Sirdog | IceSigil | NimNom

CHANGELOG

What's new in this beta

  • Scaling ship items!
    • You can now scale ship items that are placed
    • The size step change depends on [Sizing]ShipItemSizeChangeStep. Set it to 0 to disable this feature
    • If ship objects reach size 0, they will be automatically sent to the storage and scaled back to the previous size

Tweaks

  • Larger shotguns now have a recoil (relative to player size)
  • Changed [Sizing]ItemSizeChangeStep from 0.5 to 0.4, as it's likelier that players don't want to make them disappear in 2 steps