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UnlimitedQuota
Simple deadline scaling + optional Company auto-route/auto-land on day 0. Quota Rollover OK.
| Date uploaded | 14 hours ago |
| Version | 1.0.8 |
| Download link | UEXP-UnlimitedQuota-1.0.8.zip |
| Downloads | 23 |
| Dependency string | UEXP-UnlimitedQuota-1.0.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
UnlimitedQuota
Lethal Company v81 — deadline days grow with profit quota.
GUID: Entiffo.UnlimitedQuota · Version: 1.0.8 · Author: UEXP
Formula
days = MinDeadlineDays + Floor(max(0, profitQuota − startingQuota) / QuotaPerExtraDay)
startingQuota comes from the game automatically (fallback 130).
Defaults: 3 days minimum, +1 day per 200 quota above start.
Config
| Key | Default | Meaning |
|---|---|---|
| MinDeadlineDays | 3 | Days at starting quota |
| QuotaPerExtraDay | 200 | Quota rise needed for +1 day |
| AutoRouteToCompany | true | Route to Company at 0 days left |
| AutoLandAtCompany | false | After routing on day 0, also auto-land |
| Enabled | true | Master toggle |
Compatible
Quota Rollover, KeepScrap, MoreMoneyStart, UEXPLoan.
Incompatible
ProgressiveDeadline / other deadline rewriters.
CHANGELOG
Changelog
1.1.0
README polish + small bugfixes. Same deadline chaos, clearer Company propaganda.
1.0.8
Optional auto-land at the Company on day 0.
1.0.7
Config got simpler. Fewer knobs. Same suffering.
1.0.6
Deadline grows with quota the way Management always pretended it did.
1.0.5
Day 0? Enjoy your complimentary autopilot to the Company.
1.0.4 – 1.0.0
Earlier experiments in "what if the quota wasn't a war crime."