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UnlimitedQuota
Quota went up? Deadline goes up too. Optional day-0 autopilot to the Company. Suffer longer, scrap more.
| Date uploaded | a day ago |
| Version | 1.1.0 |
| Download link | UEXP-UnlimitedQuota-1.1.0.zip |
| Downloads | 125 |
| Dependency string | UEXP-UnlimitedQuota-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
UnlimitedQuota
The Company raised your quota again. We raised your deadline. You're welcome. (Please ignore the screaming.)
Bigger profit quota → more days on the clock. Survive longer. Suffer longer. Same difference.
How it feels in-game
Start of a run? Normal-ish deadline. Quota keeps climbing? You get extra days so you're not stuck doing a 4000-credit speedrun on a 3-day timer like some kind of unpaid intern hero.
Defaults (tweak in config if your crew is soft):
- At least 3 days
- Roughly +1 day for every 200 the quota grows past the starting number
Day 0 panic button
When the clock hits 0 days and you're still not at the Company:
- We auto-route you there (on by default — Management insists)
- We do not yank the lever for you unless you turn that on (your funeral)
Plays nice with
Quota Rollover, KeepScrap, and friends who also hate fair deadlines.
Does not play nice with
Other mods that also rewrite the deadline. Pick one tyrant.
Install
BepInEx + CSync. Drop it in plugins. Tell your friends the Company "extended your contract."
CHANGELOG
Changelog
1.1.0
README polish + small bugfixes. Same deadline chaos, clearer Company propaganda.
1.0.8
Optional auto-land at the Company on day 0.
1.0.7
Config got simpler. Fewer knobs. Same suffering.
1.0.6
Deadline grows with quota the way Management always pretended it did.
1.0.5
Day 0? Enjoy your complimentary autopilot to the Company.
1.0.4 – 1.0.0
Earlier experiments in "what if the quota wasn't a war crime."