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WarperSan-LethalMuseum-1.0.0 icon

LethalMuseum

Adds a built-in tracker for Museum%.

Date uploaded a year ago
Version 1.0.0
Download link WarperSan-LethalMuseum-1.0.0.zip
Downloads 160
Dependency string WarperSan-LethalMuseum-1.0.0

This mod requires the following mods to function

Rune580-LethalCompany_InputUtils-0.7.10 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.10
Evaisa-LethalLib-1.0.3 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.0.3

README

Lethal Museum

Adds a built-in tracker for Museum%.

Special Thanks to
  • Zeta: Initial concept and feedback
  • SoftDiamond: Testing
  • AstralSpiff: Popularizing the Museum% category (plink)
  • Features

    Items List

    From the main menu, you can access a menu that allows you to toggle which items must be collected.

    In-Game Tracker

    In a run, you can see a board containing every item to collect. The board will automatically update itself when a new item is collected and will let you know of your progress. You can scroll through the pages with Page Up and Page Down or hide the board with P (all keybinds are changeable).

    Save File Safe

    This mod doesn't affect the save file in any way. You can use this mod with an old save file and it will track correctly.

    Modding Safe

    This mod can handle any modded item created using LethalLib. There might be some items that are unobtainable, but still will be registered.

    Known Issues

    Different Timings

    This mod uses a vanilla method to detect when items are brought or taken. This can lead to a small delay between the clients to detect that an item was modified.

    Loot Spoilers

    Since RuntimeIcons generates the icons when an item spawns and this mod can use these icons, it is easy to see which items were spawned from the board. It is advised to play at least a game with the mod, then do real runs.

    Icons Self Updating

    I chose to not automatically update the icons when RuntimeIcons generates the icon, because it just leads to having a "Icon Loading" icon.

    Dependencies

    Hard Dependencies

    Soft Dependencies

    Credits

    Support

    If you enjoy the work, consider supporting the creator on Ko-Fi ❤️

    kofi

    License

    This project is Licensed under the MIT License.

    CHANGELOG

    Changelog

    1.1.0
    • Added variants to the item pool
    • Added automatic icon generation with RuntimeIcons
    • Added setting "automaticIconGeneration" to toggle the automatic generation
    • Added setting "allowBody" to toggle the Employee's Body as an item
    • Optimized the tracker
    • Added "Bases" and "Variants" toggles
    • Added "Vanilla" and "Modded" toggles
    • Added toggles to change which items are viewed in the list
    • Disabled keybinds when executing an action requiring the player's input (typing in chat, in terminal)
    1.0.1
    • Fixed bug with invalid items breaking the board
    • Changed when the museum UI loads the items (only at start => on opening the UI)
    • Refactored the item handling to support variants
    • Added debug functionalities
    • Fixed error from multiple reloading
    • Fixed the tracker's resetting
    • Fixed the blacklist
    • Improved the visibility of the in-game board
    • Disabled variants
    • Added compatibility with RuntimeIcons to automatically update the icons when generated
    1.0.0

    Mod itself :3

    plink