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betrayalDLC
addon package for my other modpack, basicmods. prepare to be betrayed.
| Date uploaded | 2 years ago |
| Version | 0.4.2 |
| Download link | WeatheredScarecrow-betrayalDLC-0.4.2.zip |
| Downloads | 93 |
| Dependency string | WeatheredScarecrow-betrayalDLC-0.4.2 |
This mod requires the following mods to function
InfectedCompany-InfectedCompany
One or more of your crewmates are infected! Trust no-one, collect scrap and survive!
Preferred version: 0.3.0Piggy-Piggys_Variety_Mod
Mod that makes what I want to make. Currently adds 1 Custom Weapon, and 1 hazard.
Preferred version: 1.1.31Midge-PushCompany
Push your fellow crewmates using the interaction key! (E by default). This mod is required by everyone.
Preferred version: 1.2.0Entity378-Lethal_Doors_Fixed
Updated version of Lethal Doors that works with V50 of the game
Preferred version: 1.0.10qwbarch-Mirage
Synced voice mimicking for all enemies, and a focus on features for masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul, but is not a drop-in replacement. Please look over the FAQ and config options to enable/disable the features you want.
Preferred version: 1.7.3Sophisticasean-KeysLockDoors
This mod makes allows keys to lock doors. Trap enemies, trap your friends!
Preferred version: 1.1.2Kittenji-LaserPointerDetonator
Detonate landmines remotely using a Laser Pointer.
Preferred version: 1.0.0Nyxchrono-DoorBreach
DoorBreach is a mod for Lethal Company that allows players to hit a locked door many times with a shovel to open it.
Preferred version: 1.1.0Toskan4134-LethalRegeneration
Natural health regeneration mod with customizable parameters that syncs with host
Preferred version: 1.3.0Scoops-LethalPhones
Company Owned Personal Phones. A more interactive alternative to walkie talkies.
Preferred version: 1.0.10Evaisa-LethalThings
Adds 11 scrap, 6 store items, 1 enemy, 4 decor, 1 map hazard, and 1 game mechanic.
Preferred version: 0.10.4Sconeys-abandonedcompanyassets
[TZP FIXED] Over time many Company 'Assets' go missing, this mod will give you the opportunity to find some of them in the facility! (Spawns UNIQUE versions of shop items and new tools in the dungeon which can be sold or used!)
Preferred version: 0.15.79zealsprince-Malfunctions
Adds random malfunctions to the ship and intends to improve the core game loop with interesting new events.
Preferred version: 1.8.6darmuh-ghostCodes
(v50 Compatible) There's a ghost in the terminal and it's sending random broadcast codes to mess with the facility! Also now featuring ghost girl enhancements...
Preferred version: 2.0.5OnionMilk-crawlingmine
Adds 10% chance for mine to be crawling one, it crawls around the facility!
Preferred version: 1.0.6PloufJPEG-Hallucinoceps
Adds Mushrooms that can infect players with an hallucination disease
Preferred version: 0.3.0MeatBallDemon-VileVendingMachine
Adds a new Entity The Vile Vending Machine and new Scrap The Company Cola.
Preferred version: 1.0.12Agutrot-MolesterLootBug_Fork
The loot bug has a chance to pick you up and move you
Preferred version: 1.0.0CTNOriginals-OuterDoorButtons
Adds a button to the outside of the door to be able to open it when you got locked out.
Preferred version: 1.0.2DaXcess-NoPenaltyReimagined
Removes the penalty for dead players. Works with V50 and without LC_API.
Preferred version: 1.1.0GuysNight-Balanced_Items
This mod gives you the power to customize item weights, scrap values, and spawn rates - even for custom items from other mods, and make equipment items sellable. With a unique approach to config files, you can dynamically adjust some settings as you play.
Preferred version: 1.6.0kyxino-LethalUtilities
(Enemy Spawn Weights FULLY Fixed!) Customize all kinds of things like your gear, sprint, teleporters, map/weather multipliers for spawning and scrap value/amount, and even disable LC_API mod list!
Preferred version: 1.2.21AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.2Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions!
Preferred version: 2.0.30FlipMods-ReservedWeaponSlot
Gives a dedicated Weapon slot on the right side of your screen that can optionally be purchased! This slot accepts all weapons, and even weapons from popular mods! Includes a Reserved ammo slot on the left side of the screen. (optional)
Preferred version: 1.1.3FlipMods-ReservedFlashlightSlot
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Preferred version: 2.0.5FlipMods-ReservedWalkieSlot
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 2.0.5FlipMods-ReservedUtilitySlot
Gives a dedicated Utility slot on the right side of your screen that can optionally be purchased! Optional separate item slot for the key.
Preferred version: 1.0.3Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2022.11.9xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 2.2.0Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Bobbie-UniTask
Provides an efficient allocation free async/await integration for Unity.
Preferred version: 2.5.0qwbarch-BarchLib
A collection of libraries and utility functions for my mods.
Preferred version: 1.0.2BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.210033mamaster-QuotaRolloverTweaks
A mod which builds on the QuotaRollover Mod by boxofbiscuits97. Aims to balance and extend the original mod with new features.
Preferred version: 1.0.2404_Dom-Doms_Basic_Suit_Colors
Adds 15 different colored suits unlocked by default. Original Mod by akkowo
Preferred version: 1.4.4akechii-DiscountAlert
Alerts you which items have a discount when the round begins. Client-side! Customizable!
Preferred version: 2.3.0an0nymooose-An0n_Patches
Crouch Jump, Health/Sprint in the HUD, better sprint movement.
Preferred version: 1.0.4AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0bandaidroo-BandaidsMegaCosmetics
A large cosmetic pack by Bandaid Roo for the MoreCompany Lethal Company Mod by notnotnotswipez
Preferred version: 1.1.0BMX-LobbyCompatibility
Towards a future with fewer lobby incompatibility errors.
Preferred version: 1.1.0boxofbiscuits97-QuotaRollover
Anti-hoarding technology that only removes required credits for the quota instead of setting progress to 0
Preferred version: 2.5.0ButteryStancakes-AccurateStaminaDisplay
Fixes the stamina meter display on the HUD, so it more accurately represents your current stamina percentage.
Preferred version: 2.1.3ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Preferred version: 1.4.1ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.4.0ButteryStancakes-JetpackFixes
Fixes a bug causing the player to explode without crashing, the bug where you can sometimes freeze in place with the jetpack still running, and the bug that causes the battery to drain after dropping the jetpack.
Preferred version: 1.2.0ButteryStancakes-KeepUnlocks
Saves certain unlockables when the run resets. Configurable to keep suits, furniture, and/or ship upgrades.
Preferred version: 1.0.4Confusified-Framerate_Slider
Changes the framerate dropdown into a slider, giving you more control over your FPS and doing so in vanilla style
Preferred version: 1.1.1Darkspy-lethal_after_dark
Add new terminal commands! Teleport your friends back (tp), press left or right arrows to switch player cameras and toggle the lights with a new (lights) command
Preferred version: 1.0.3DBJ-UncaughtExceptionCatcher
Catches all uncaught exceptions thrown by mods, fixing the issue of broken mods breaking other mods
Preferred version: 0.0.2Dev1A3-ScannableCodes
Makes the terminal code for turrets, landmines and big doors visible when scanning them.
Preferred version: 1.0.5Dwarggo-Fashion_Company
Our loyal [Suit Technicians] are dedicated to making sure you look your best while dying inside an abandoned facility! Our standard package includes 8 unique suits to choose from!
Preferred version: 1.3.1EliteMasterEric-Coroner
Rework the Performance Report with new info, including cause of death.
Preferred version: 1.6.2EliteMasterEric-SlimeTamingFix
Fixes a bug that made Hygroderes unable to be tamed with Boomboxes.
Preferred version: 1.0.2Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1FEB-SCP_Suits
Suits for places that are not secure, contained or protectable. Contains 3 suits: D-class, Security and Containment
Preferred version: 1.1.0FlipMods-FasterItemDropship
Makes the Item Dropship arrive and leave faster. All settings are now configurable.
Preferred version: 1.2.1FlipMods-HotbarPlus
Many quality of life and configurable hotbar settings and tweaks, including setting custom hotbar sizes that will sync with the host. Energy bars included.
Preferred version: 1.7.2FlipMods-MoreBlood
Adds more blood for you psychopaths, and for those who want more creepy vibes!
Preferred version: 1.0.2freesnow-CollectYourDead
Bodies are automatically collected when teleported back to the ship. Tested to support v45, v47, v48, and v49!
Preferred version: 1.0.3fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.1.3Fusition-BetterSpectate
This client-side mod aims to provide highly customizable improvements to the spectator camera.
Preferred version: 1.0.0FutureSavior-Hold_Scan_Button
This mod allows you to hold the scan button to continuously keep scanning instead of having to spam the button.
Preferred version: 1.1.1Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0Hexnet111-SuitSaver
A plugin for saving your last used suit. (Compatible with v50)
Preferred version: 1.2.0itsmeowdev-DoorFix
Fixes the hitbox of doors so items can be picked up through open doors more easily.
Preferred version: 1.0.0jammeh-NoiseSuppression
Enables noise suppression on microphones in Lethal Company
Preferred version: 1.0.2JFLR-TooManyHats
an assortment of 50+ cosmetics for MoreCompany cobbled together from Creative Commons 3D assets
Preferred version: 1.1.1kidcudilovers-CudisRealisticSuits
Organize your team with realistic suits that fit into the world of Lethal Company. Requires More Suits
Preferred version: 1.0.0LegoMaster3650-FairGiants
Makes forest keepers/giants fairer in lethal company.
Preferred version: 1.1.1magico13-TurretWhacker
Tweaks how turrets behave when hit. Usually disables them, sometimes doesn't!
Preferred version: 1.0.0ManiaBania-1000_Quota_Stare
Adds the 1000 quota stare we all love to the game. Requires the More Suits mod to appear.
Preferred version: 1.0.0MasterAli2-TeleportDecline
A mod for Lethal Company that enables you to prevent/decline a teleport.
Preferred version: 0.1.0mattymatty-LobbyControl
A collection of Patches for Lethal Company with Quality of life changes for the Host.
Preferred version: 2.4.2mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.0.21MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2MrHydralisk-MajorityVote
Mod for Lethal Company, that allow adjusting percentage of votes required for the ship to leave
Preferred version: 1.1.0mrov-ApparatusFix
Disable the sound of apparatus after dropping it in the ship.
Preferred version: 0.0.1necrowing-StopBeesOpeningDoors
According to all known laws of aviation, there is no way a bee should be able to open a door...
Preferred version: 1.1.0Nilaier-EnhancedIcons
Replacing Boring Standard Icons with Fancier Ones since 1968!
Preferred version: 1.0.3notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.9.1OmegaMods-ToxicOmega_Tools
Commands triggered using the in-game chat. The main purpose of this mod is for exploring the technical aspects of the game and testing other mods.
Preferred version: 1.2.2Owen3H-IntroTweaks
Seamless skipping of intro/menu screens. Includes various fixes and useful options.
Preferred version: 1.5.0Ozone-Runtime_Netcode_Patcher
Patches Netcode RPC methods during runtime utilizing Harmony
Preferred version: 0.2.5PlainBen-BensCosmetics
A few cosmetics for my friends - but you're welcome to use them too :)
Preferred version: 1.2.0Pooble-LCBetterSaves
Have as many saves as you want! (And rename them, too!)
Preferred version: 1.7.3quackandcheese-MirrorDecor
Adds a working mirror decoration that you can buy for your ship!
Preferred version: 1.3.2ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.2.8Sligili-HDLethalCompany
Additional graphics settings such as resolution, anti-aliasing, fog quality etc.
Preferred version: 1.5.6Spyci-CozyImprovements
Enhance the experience inside the ship to create a more immersive, cozy, and accessible environment. v47 compatible.
Preferred version: 1.2.2Suskitech-AlwaysHearActiveWalkies
Allows you to hear active walkies even when you're not holding them.
Preferred version: 1.4.5Swaggies-BetterPaycheck
Changes the Paycheck to be more readable, sorting items by value and listing one item per line. Compatible with NoSellLimit.
Preferred version: 0.9.0SweetOnion-LethalSnap
Add a polaroid. Take pictures of the worst moment of your expeditions and try to sell them to the evil company
Preferred version: 1.5.7taffyko-BetterSprayPaint
Significantly more responsive and reliable painting, many bug-fixes, infinite spray paint, longer range, quieter sounds. Adds an erase feature, as well as the ability to control color and brush size. All configurable.
Preferred version: 2.0.4taffyko-NameplateTweaks
Client-side options for player username billboards. Voice activity speaking indicators, options for better visibility or to hide nameplates completely, etc.
Preferred version: 1.0.7taffyko-NiceChat
Better text chat. Infinite scrolling message history, greatly increased character limit, bigger chat area, fade/hide chat when not in use, and more.
Preferred version: 1.2.5TestAccount666-ScannableFireExit
The company found some extra money in the recently fired executive's desk and decided to add Scan Nodes to Fire Exits
Preferred version: 1.0.0TestAccount666-TestAccountCore
A mod with some common methods I use in my mods
Preferred version: 1.1.0tinyhoot-ShipLoot
Reliably shows the total value of all scrap in your ship.
Preferred version: 1.1.0TwinDimensionalProductions-CoilHeadStare
Makes the Coil Head slowly turn and face you even while you are looking directly at it. Reminding you that it only needs you to falter for a single moment. Extra feature: Coil Head spring bounces when hit with a shovel.
Preferred version: 1.0.9x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.4.3Yoshify-DiscJockey
An all-in-one custom Boombox solution - featuring song downloading, custom song loading, realtime audio streams and a fully networked media player UI
Preferred version: 1.2.1Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 2.2.1Zaggy1024-PathfindingLagFix
Lethal Company mod to fix stutters caused by the AI of Brackens, Spore Lizards, and Snare Fleas.
Preferred version: 1.2.1Zehs-Hitmarker
Shows a hitmarker when you successfully hit an enemy. With additional features. (Client-side)
Preferred version: 1.2.3ZG-ScalingStartCredits
Adds additional credits per person after starting the game on day 0
Preferred version: 1.0.6README
betrayalDLC v0.4.2
In short, I added an imposter mechanic and more ways to kill your friends. At present this pack is still very much in the testing phase.
This is a modpack addon intended to go alongside my other modpack, basicmods. It might also work with contentexpansion but is not intended for this, some reconfiguration might be needed. I tried to include configurations for stuff from basicmods that might interfere with this pack's concept (eg. bodycams).
That said, if you are using this with basicmods as intended...
FOR THE BEST EXPERIENCE it is recommended to:
- disable AlwaysActiveWalkie
- disable Zoom - due to a keybind conflict with LethalPhones that couldn't be resolved
- disable MeleeFixes - to restore PvP power of shovels
CURRENTLY CONFIGURED FOR v50 ONLY!
Noteworthy mods
- InfectedCompany - main mod this pack is centered around. Some of your crewmates might not be what they seem.
- InverseOnly - the only way in to the facility is via inverse teleporter! Teleporters have received a few tweaks to make this more viable.
- LethalPhones - low-tech comms, walkies have been made expensive.
- PushCompany - you can shove your friends. why would you want to do that i wonder?
- Lethal_Doors_Fixed - monsters are scary, so for safety reasons, door hydraulics have been made more lethal. i'm sure nothing bad will happen.
- Mirage, GhostCodes, Malfunctions, Crawlingmine - for extra chaos and paranoia
- NoPenaltyReimagined - don't worry about losing funds when corpses are left behind either.
- Assorted utility items available from the shop. Revolvers and other useful items can be found as scrap.
What do I need to know in-game?
- Survivors have a new objective to win against the infected: meet a per-moon "round quota". Infected players will do everything they can to stop you!
- The only way into the facility dungeon is via your new and improved, free Inverse Teleporter. You'll have to find loot, find friends, and find the exit before an infected or monster gets you.
- The inverse teleporter has a short cooldown and won't make you drop any of your stuff. For the teleporter, you'll still drop most things except for vanilla "gear" and your currently held item. Choose carefully!
- When there is at least a single active infected roaming inside of the facility, Quarantine begins. During Quarantine, various functions are disabled. Quarantine ends when they're all neutralized or if the infection/insanity recedes.
- For game balance reasons, the ship is not allowed to leave early! If you have enough scrap, focus on surviving until it's time to go.
- Press [P] to PANIC, drop everything and gain a temporary speed boost.
- Can't afford walkie talkies? Scared and alone? Quarantine got you down? No worries! You can whip out your company cellphone with [~]. Hold [Z] to dial the old fashioned way for a good chat with your pals. Don't forget to share your phone number with them!
- Higher tier moons are free now.
- A single use "Infected Detector" can be found as scrap, use it wisely. A few new tools are also available in the shop.
- Shovels are cheaper and should be more effective. You can bust down locked doors with a shovel and some effort. Turrets might also be temporarily disabled by whacking them.
INFECTED players:
-
Your goal is to prevent the players from meeting their round quota, either by killing them all, or otherwise preventing the quota from being met when the ship leaves.
-
If all survivors are dead, infected players will be teleported back to the ship and the round will end.
-
You can push players with [E], lock them in dire situations with keys, or close the ship doors at the right moment to cause "accidents".
-
INFECTION MECHANICS:
- Other infected players will have highlighted names. Work together, or don't.
- Once inside the facility you will build up Insanity over time.
- When your Insanity meter is full you can transform into the infected monster with [T]. Finding and holding the Artifact scrap will increase your insanity gain rate.
- When you transform, you will drop all your stuff so you can hunt your prey more effectively.
- Once transformed, monsters will ignore you and you will be faster and tougher. You gain an ability with a 20 second cooldown, which allows you to murder a player with [Q].
- When quarantine phase ends, any infected that hasn't activated monster mode will lose 65% of their insanity. You might get a second chance, but be wary of missing your moment.
Other notes
- I strongly recommend having a quick read through this mod's description before playing to understand the game mode: https://thunderstore.io/c/lethal-company/p/InfectedCompany/InfectedCompany/
- InfectedCompany infected chance is configured at 75% for 3-6 players. I recommend 50% for 2 players, and you may prefer to increase it with more. I also recommend disabling the increases to level size and monster spawns for groups of less than 4.
Known issues
These probably won't be fixed
- LethalThings teleport trap might stick you in a wall or something if you're unlucky...
- Game says you're not allowed to leave until 7, but may prevent you from leaving until later. kinda funny though, might leave this bug. seems very on-brand for The Company
- Some players experienced a crash relating to navmesh something something, not sure of cause. Can't do anything about this until I can reproduce the issue.
- Some players have had strange behavior relating to speed/weight/encumbrance? Can't do anything about this until I can reproduce the issue.
Troubleshooting
- If the modpack updates and mods have been removed, your mod manager may not automatically delete them from your profile. You'll probably see mod mismatches if you try to play in multiplayer and you may encounter game breaking bugs. I'd recommend a fresh modpack installation to ensure you don't keep unused mods.
CHANGELOG
Agenda...
!remove openbodycams? - not actually sure if this is doing anything useful while the body cams themselves are disabled !bugfixing - item desync issue persists
v1.1.0
Some changes needed after testing in multiplayer
- removed TooManyEmotes - i don't actually know how or when this ended up in the manifest in the first place
- removed ReverbOnDeath - due to exception error
- reconfigured LethalUtilities - ViewClockInShip to True why wasn't this set already
- reconfigured batteries - made them a bit more common with no sell value
- reconfigured HotbarPlus - disabled many features which could be causing item desync issues; will have to do more multiplayer testing to see if this helped.
v1.0.1
- removed MeleeFixes as being able to hit multiple times with a single shovel swing is preferred.
v1.0.0
Hallelujah! It worked! Now I sure hope this doesn't break everything again. If all is well, I will probably only make minor updates going forward because compatibility will be a problem with most newly updated mods.
- merged manifest and configs with basicmods 1.8 to simplify installation and maintenance
- rearranged manifest list to provide more useful information about the pack first
- adjusted preferred version of laserpointerdetonator to ensure compatibility, pretty sure this is the last thing that needed fixing.
- updated readme and manifest description
v0.6.4
- adjusted versioning in an effort to get back to v50 compatibility, I hope I got everything this time
v0.6.3
- updated installation instructions to refer to correct basicmods version
v0.6.2
- updated readme to remove old information
- fixed changelog formatting issue
v0.6.1
Decided to keep this pack ready for use with previous version (v50).
- reconfigured GeneralImprovements - adjusted hotbar scrolling speed, enable reticle
- reconfigured PiggyVarietyMod - RevolverMaxMonsterDamage to 5. It appears that revolver damage drops off the further away your target is.
- reconfigured abandonedcompanyassets - disable lighter due to overlapping item name (bulletlighter) interfering with testing
- reconfigured balanced_items - adjusted weight of revolver and other tools
- reconfigured lethalutilities - increase saveitemcount; enable teleportsettings
- added InfectedCompany - works in v50
- added DoorBreach - works in v50
- updated readme with new install instructions
v0.6.0
This pack is playable in v56 now, but InfectedCompany is currently broken and unusable until it gets an update (breaks the game at the end of round). So the basic premise of this modpack is now gone... regardless, I decided to make an update for testing purposes.
- removed InfectedCompany until it gets an update
- removed DoorBreach until it gets an update (broken by shovel updates)
A few other mods were removed as they're now included in Basicmods.
- removed slashKill
- removed TurretWhacker
- removed GetItOffMe
- removed NameplateTweaks
Other changes
- merged GeneralImprovements config with new config from Basicmods
- added OuterDoorButtons - as counterplay for ship camping. might work with malfunctions too, not sure yet.
- added LethalRegeneration - as an indirect way to equalize fights a bit more. you regenerate 2hp roughly every 4 seconds.
- added LaserPointerDetonator - you wouldn't use this for mischief right?
*Note: PiggysVarietyMod appears to be completely incompatible with BetterEmotes, so I'll look for an alternative emote mod to bundle into basicmods. Until then meantime, it's necessary to disable BetterEmotes.
v0.5.4
- !reconfigure lethalthings - disable fatalities sign due to errors
- !reconfigured piggyvarietymod - reduced tesla gate spawn rate a bit because people keep getting telefragged. reduced volume a bit too.
- !reconfigured infectedcompany - reduced min_round_quota_for_survivor_win to 170 (from 200)
- !add getlootforkills or mobdrops - to reward defeating monsters
v0.5.3
- reconfigured generalimprovements - StartingMoneyPerPlayer to 0 (from -1)
- reconfigured piggyvarietymod - more revolver dammit!!! like flashlights, revolvers are nearly free in the store now. you won't find them as scrap any more. but bullets aren't in the shop any more so you'll have to scavenge for ammo - which is a little more common. claim some bullets and put them to good use! balance tweaking will be required so this doesn't turn into counterstrike, but for now i'm giving this a go.
v0.5.2
Hotfix
- amended some config changes that weren't intended
v0.5.1
It seems that GeneralImprovements is interfering with teleporters and this can't be disabled. Unfortunately its handling of teleporters is extremely imprecise so I have to make a lot of concessions if I want to keep using this mod for all the other stuff it does. GeneralImprovements is the only mod handling teleporters now, so hopefully this will prevent item desync issues. Unfortunately it's heavy-handed in that you're only able to inverse teleport in with all the modded gear if all teleporters allow all items. Obviously being able to just get beamed out completely undermines the infected gamemode, so until this gets fixed I recommend just not using the Teleporter ever. I've also complained on GitHub, hopefully I can implement a better solution later.
- reconfigured LethalUtilities - to no longer touch teleportation
- reconfigured GeneralImprovements - teleport with all items. no longer scales starting money per player; instead set it at 150 flat starting credits.
- reconfigured LethalThings - disabled Item Charger Electrocution Balance tweaks
- reconfigured PiggyVarietyMod - made revolvers a little bit less rare and a bit more powerful vs. players
- reconfigured InfectedCompany - some nerfs for the infected seem warranted
- reduced infected transformation time (down to 60 seconds from 75)
- reduced damage absorption for transformed infected (down to 50% from 66%). A 2v1 shovel slugfest might be winnable for survivors now, assuming neither of them get instantly decapitated.
- survivors can now leave earlier (set to 1800 from 1900). It seems that infected can transform outside from 1700, so this should make a smaller window for the infected to clean up survivors. But note that this configured time is not exactly accurate and you may still be stuck leaving later than specified.
v0.5.0
- reconfigured LethalPhones - reduced background noise volume. update claims to have fixed hoarding bug issues as well so i enabled that too, lol.
- reconfigured LethalUtilities - disabled opening the ship door because of a ship door bug that cropped up
- reconfigured piggyvarietymod - you can now buy bullets, in case you happen to find a revolver. they'll become a big money sink if everyone wants them...
- reconfigured LethalThings and Balanced_Items - made the hacking tool, handheld radar, incendiary grenades, stun grenades, spray paint, and TZP more affordable
- added reservedflashlightslot, reservedwalkieslot, and configs from basicmods - mainly to make testing less tedious,
- added reservedutilityslot - a new extra slot for various items that will replace the spraypaint/polaroid slot. also adds a key slot.
- reconfigured various reserved item slots to accept abandoned equipment and other modded items. tested some, but not 100% sure this has worked for everything.
- removed controllableexplosiveegg - didn't work the way i expected. decided to just add eastereggfixes to basicmods
- removed locker - there appears to be some incompatibility as it was throwing errors instead of being able to kill players.
- added slashKill - as a workaround for players who get stuck in walls... i'd like a better alternative that doesn't involve dying though.
- added GetItOffMe - encountering snare fleas when alone should no longer a death sentence
v0.4.4
Been troubleshooting infectedcompany's scoreboard not resetting... looks like scoreboard data is stored locally alongside save files (at AppData\LocalLow\ZeekerssRBLX\Lethal Company), but these files are not being deleted when you delete their corresponding save. So to reset a scoreboard, you have to go in manually and delete the InfectedCompany files that correspond to the right save file.
- added Locker - beware!
- added controllableexplosiveegg - new murder weapon just dropped
v0.4.3
Debugging...
- removed Strange_Objects - spams console with errors after leaving a moon, there may be some incompatibility and it's easiest to just remove it.
- reconfigured PiggyVarietyMod - reduced tesla gate spawnrate quite a bit because I discovered you can teleport into them and just die instantly. This doesn't make such a fate impossible, just less likely.
- reconfigured abandonedcompanyassets - reduced scrap spawn weights significantly
- reconfigured BalancedItems - adjusted sell values for various scrap. abandoned company assets have had their values set to 0 to make it clear these are mostly only useful as utilities, as they do not count toward round quota for some reason even with value.
- reconfigured PushCompany - Buffed push force (15) but nerfed range (2), stamina cost (0.15), and cooldown (1). Shove should be more effective if landed well, but you won't be able to spam shove so easily. Should also be a bit easier to notice if someone's being pushy.
- cleanup - another stray config file (glowstick)
- Updated Readme
v0.4.2
Forgot to update the manifest file lol
v0.4.1
Working on loot and gear. Added a few relatively passive monsters with interesting gameplay.
- updated lethalutilities config for parity with basicmods where needed
- added batteries - you can only find them as scrap
- added abandonedcompanyassets - includes glowsticks available in the store and some interesting scraps
- added strange_objects - valuable cursed loot with a reddish hue. is it worth it?
- added hallucinoceps - this is a perfect scenario for these silly shrooms. spawn rate should be pretty low but i'll tweak if needed
- added VileVendingMachine - a chance to trade for delicious company cola
- reconfigured LethalThings - disabled flare gun and tweaked prices
- reconfigured PiggyVarietyMod - adjusted revolver spawnrates and damage
- reconfigured BalancedItems - tweaked some shop prices
v0.4.0
- added NameplateTweaks; to improve the infected name highlighting visibility
- added TurretWhacker - more configurable than Kill_It_With_Shovel, you're now basically rolling a d20 when you hit a turret to determine the level of success (or failure). it's possible to permanently disable a turret with a crit.
- added InverseOnly - you can only enter the dungeon via inverse teleporter, and you start with one
- added LethalUtilities - to upgrade teleporters. inverse teleporter has a shorter cooldown and you won't drop any stuff. for the teleporter, you'll still drop most things except for vanilla "gear" and your currently held item.
- removed Kill_It_With_Shovel - superseded by TurretWhacker
- removed We_Need_To_Go_Deeper - superseded by InverseOnly
- removed KeepScrap - as it turns out infected are teleported back to the ship when they're the only ones left. You should only really lose scrap if all survivors die and there are no infected left.
- reconfigured ghostCodes - disabled a few code types with either little relevance or no counterplay. enabled GGE mode as it seems like it'll still work on moons without ghost girls.
- reconfigured PiggyVarietyMod - reduced volume and spawnrate of tesla gates
- reconfigured InfectedCompany - changed keybind for Panic to [backslash] (above enter) to reduce the risk of dropping all your stuff when typing "p" in the terminal
v0.3.2
- reconfigured Generalimprovements - keep non-scrap items during teleport & show HP
- reconfigured Malfunctions - adjusted event chances
- added config for Coroner - DeathReplaceNotes to false. This should probably fix the issue with Infected status not displaying reliably on the Performance Report
- added config for LethalFixes - inverse teleport without risk of instantly dying to spike traps
- added config for Majority Vote - decision to leave must be unanimous
- added KeepScrap - to prevent infected from penalizing themselves by killing everyone and then having an oopsie
v0.3.1
- added NoPenaltyReimagined - no need to lose money from lost corpses IMO
v0.3.0
We did some playtesting and had a blast, and of course I have lots of tweaks to polish this gamemode.
- added ReservedItemSlotCore
- added ReservedWeaponSlot
- added We_Need_To_Go_Deeper - forcing you to commit to delving deeply!
- added Piggys_Variety_Mod - adds tesla gate hazards, and you can now find a functioning revolver and ammo randomly as scrap. You'll only use it for good, right?
- added ConfigShovel - doubled the shovel's base damage
- added DoorBreach - for busting down locked doors with a shovel
- added Kill_It_With_Shovel - for disabling turrets temporarily
- added LethalThings - adds teleportation traps, boombas, some useful but expensive equipment, and more importantly Maxwell. the rocket launcher is disabled (for now)
- added Malfunctions - for more chaos
- added ghostCodes - for more chaos
- added crawlingmine - for more chaos
- reconfigured InfectedCompany - mainly enabled high tier moons to be free to visit.
- reconfigured GeneralImprovements - to optimize monitors for this gamemode, and increase starting credits per player
- reconfigured BalancedItems - shop price adjustments
- updated readme info. disabling MeleeFixes is now recommended!
v0.2.0
Major changes, notably moved from SusCompany to LethalInfection for more features, added LethalPhones for low-tech comms, and adjusted the prices of some shop items. Added a lot of info to the readme as a primer for players.
- added LethalConfig
- added InfectedCompany
- added LethalPhones
- added Balanced_Items
- removed SusCompany
- removed Malfunctions
I still need to do some more testing to confirm this setup works well enough with the basicmods pack.
v0.1.0
Initial release
- added SusCompany
- added PushCompany
- added Lethal_Doors_Fixed
- added Malfunctions
- added KeysLockDoors
- added Mirage
- and various prerequisites
- included configuration for openBodyCams to disable bodycams