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SurprisingHazards
Map hazard now appear at a certain distance, and make a random voice line sound
| Date uploaded | 2 years ago |
| Version | 1.0.3 |
| Download link | Wexop-SurprisingHazards-1.0.3.zip |
| Downloads | 920 |
| Dependency string | Wexop-SurprisingHazards-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.2README
Surprising Hazards
Map hazard are too easy to dodge, so make them able to hide !
With this mod map hazards will become visible only on a certain distance, be careful when running into the factory !
Hazards will also play a random voice line when they become visible, for funny moments !
You can config the visible distance, every player must have the same values, or it will cause desyncs
You can config if it affect vanilla, modded hazards. There is also a blacklist config.
Credits
Thanks to Wesley for all his voice lines ! Check out his works :)
CHANGELOG
Changelog
v1.0.3
- Add a volume config
v1.0.2
- Add affect vanilla, affect modded configs
- Add a blacklist config, where you can write names of hazards you want to disable
- Add a HazardNames list, this not a config, this is just for you to know what hazard names is in your mod pack. You reset to default to refresh list data.
v1.0.1
- Add customVisibleRange, where you can custom the visible range for every hazards by using their prefab name
- Modded hazards will now be affected by the mod
v1.0.0
- Release