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Windyways-LethalBounties-1.0.2 icon

LethalBounties

No scrap spawn, killing enemies drop scrap. Find and take down your bounties [Multiplayer Compat].

Date uploaded a week ago
Version 1.0.2
Download link Windyways-LethalBounties-1.0.2.zip
Downloads 39
Dependency string Windyways-LethalBounties-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
xilophor-LethalNetworkAPI-3.4.2 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 3.4.2
Lordfirespeed-OdinSerializer-2024.2.2700 icon
Lordfirespeed-OdinSerializer

Fast, robust, powerful and extendible .NET serializer built for Unity

Preferred version: 2024.2.2700

README

Lethal Bounties is a Lethal Company mod where a set amount of enemies according to the moon's power level are assigned while in orbit. Normal scrap does not spawn, and enemies that you kill will drop scrap. (ATM the Apparatice is available). Only killable enemies will ever be assigned as a bounty, so don't worry about any immunities.

But don't assume this is just an indoor mission, oh no no, that is not what the company wants. Some moons may have different bounties. Bounty enemies aren't random, they preserve their max spawn counts and their moon weights. So Experimentation would usually have Bunker Spiders, Snare Fleas, and Hoarding Bugs, as well as some rare enemies like Brackens, Nutcrackers, and other spawns that can occur on Experimentation. Once all bounties perish, you get a full clear reward based on how difficult it was! Enemy bounty scrap values can be adjusted in the config.

INDOOR BOUNTY Indoor enemies that are not invincible can be assigned bounties.

OUTDOOR BOUNTY Outdoor enemies that are not invincible can be assigned bounties.

DAYTIME BOUNTY Daytime enemies that are not invincible (aside from Circuit Bees) can be assigned bounties.

ASSASSINATION BOUNTY One Indoor enemy is the bounty with multiplied value, while the rest of the Indoor/Outdoor power level goes to Invincible enemies.

CHANGELOG

1.0.4

  • Fixed the Full Clear reward not syncing value to non-host clients until the save file is reloaded.
  • Fixed 'Disable x Bounty' config not working.

1.0.3

  • Fixed scrap values not syncing to non-host clients until the save file is reloaded.
  • Fixed scrap weight not being overwritten on non-host clients.

1.0.2

  • Attempted to fix duplicate enemies spawning in bounties.

1.0.1

  • Updated manifest.json.

1.0.0

  • Released.