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CancelJoiningLobby
Adds a Cancel button and Esc support so you can back out of a stuck server join without restarting the game.
| Date uploaded | 2 months ago |
| Version | 1.0.2 |
| Download link | ZaboomafooW-CancelJoiningLobby-1.0.2.zip |
| Downloads | 265 |
| Dependency string | ZaboomafooW-CancelJoiningLobby-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
CancelJoiningLobby
Adds a [ Cancel ] button and Esc support while Lethal Company is joining a server, so you can back out without waiting for the join to finish or restarting the game.
The problem
Lethal Company does not give you a way to cancel once a server join is already in progress. If a join stalls, you can be left waiting for it to fail or restarting the game just to get back to the server browser.
What it does
Cancel stays available while Lethal Company is:
- getting server information
- joining the Steam lobby
- contacting the server
- waiting for the server to answer
- finishing the join after approval
If you cancel early, you go back to the server browser and the list refreshes. If the server has already approved you and the game is finishing the join, the mod disconnects cleanly and sends you back to the main menu.
Controls
- Click [ Cancel ]
- Press Esc
Esc keeps working during the last join step even if the loading screen has already disappeared.
What it does not change
- It does not bypass kicks, bans, version checks, or server approval.
- It does not change the host or server.
- Cancel stops being available once Lethal Company begins local player setup.
Multiplayer
- Client-side only.
- The host and other players do not need the mod.
Compatibility
- Built for Lethal Company v81.
- No configuration required.
Installation
Install with r2modman or Thunderstore Mod Manager, or place the DLL in BepInEx/plugins.
Version
- Lethal Company: v81
- CancelJoiningLobby: v1.0.2
- BepInExPack: 5.4.2305
CHANGELOG
Changelog
1.0.5
- Cancel now follows the real joining loading screen and keeps the button and Esc in sync across repeated joins.
- Fixed direct client joins and late cancellation cleanup so cancelled joins restore the previous menu reliably and stale Steam lobby completions cannot resume the connection.
- Tightened the final join cutoff so Cancel shuts off when local player assignment begins while an already accepted cancellation still finishes cleanly.
1.0.4
- Moved [ Cancel ] down one line after some feedback.
1.0.3
- Cancel now follows the joining loading screen through the full join process, including Steam invites, direct reconnects, and LAN client joins.
- Fixed Esc not cancelling from the joining screen.
- Cancel now shuts off before local player setup begins and still blocks player setup if cancellation already started.
- Fixed late cancellation cleanup when the incoming round finishes loading during shutdown.
1.0.2
- Cancel now shuts off right before Lethal Company starts setting up your player, so it cannot interrupt player setup halfway through.
- If you cancel at the last possible moment, player setup is skipped and the disconnect finishes normally.
- Late cancellations now wait for Netcode to finish shutting down before the game resets and returns to the main menu.
1.0.1
- Expanded Cancel to the full server-join process, from getting server information through the final joining step.
- Esc keeps working during the last join step even if the loading screen disappears.
- Early cancels return to the server browser and refresh the list. Cancelling after server approval disconnects and returns to the main menu.
1.0.0
- Initial release.
- Added [ Cancel ] and Esc while joining a server.
- Cancelling shuts down the pending connection, returns to the server browser, and refreshes the list.