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| Date uploaded | 2 years ago |
| Version | 0.1.2 |
| Download link | Zeldahu-LethalAnomalies-0.1.2.zip |
| Downloads | 450 |
| Dependency string | Zeldahu-LethalAnomalies-0.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Lethal Anomalies
"The Olympic Peninsula, the crown jewel of the Pacific Northwest! Its unmatched views and quiet solitude offer everything you need in the most beautiful place on Earth! Now coming directly onto your favorite moons!"
Lethal Anomalies is a mod that aims to bring the anomalies from Pacific Drive into the game! It currently adds 1 new outside enemy, but much more will come in the future.
Contents
"Despite the recent disruption of our zone of operations, your work must not stop. You are required to adapt if you want to keep the company happy."
The Spark Tower
Then plasma-powered radio transmitter, this tall metallic structure is now very dysfunctional and dangerous to approach. Pay close attention: its systems make some noise when they activate, as an invitation to walk away from a shocking fate...

More info (SPOILERS)
When the tower senses players nearby, it will play an audio cue indicating that they are entering the danger zone. Staying within the detection radius for too long will trigger the tower to charge up, then release lightning that smites every player still within range, before entering a short cooldown phase. The more players are in the zone and the closer they are to the tower, the faster the attack will trigger!
As well as its spawn weight, you can configure the effective range of the tower (detection and attack combined), how fast it is to attack players when detecting them, and how long the cooldown lasts for.
Credits
Pacific Drive by Ironwood Studios on Steam
CHANGELOG
0.3.1 v80 Compatibility
- Mod is compatible with v80 (no longer works with previous versions)
- Tour Bus scan node no longer lingers after exploding
- Fixed the Tour Bus using the wrong terminal entry
0.3.0 Tour Bus Release
- Added Tour Bus
- Added configs for Tourists : Tour Bus spawn threshold, Min group size, Max group size
- Tourists can no longer pathfind under the ship
- Tourists now use collisions instead of range to explode (this should prevent them from exploding when right behind a player)
- Tourists that are being looked at can no longer be pushed by tourists outside view range
- Fixed the tourists' texture having parasite white pixels
- Tourists now have a working map dot
0.2.3 Bugfix
- Fixed the issue that would crash the game whenever a client joined
- Fixed the images in the readme not displaying
0.2.2 v73 compatibility
- Mod is now compatible with v73 (no longer compatible with v72 and lower)
- Added alternative behavior for the Spark Tower (enable it in the config)
- Added a small spark targeting players entering the range of the Spark Tower
- Tourists now are attracted to bright items from the following mods : Chillax Scraps, Emergency Dice
0.2.1 v70 Maintenance
- Added config to toggle "Punch It" playing when taking the apparatus with FacilityMeltdown installed
- Modified the track to not cut abruptly when the facility explodes, and made it an ogg
- Spark Towers' collisions now disable on ship leaving
- Tourists no longer explode when colliding with entities if they're not being looked at
- Fixed the Spark Towers having bright white parasite pixels on their texture
0.2.0 Tourist Release (The "We're So Back" update)
- Added Tourist
- Updated Spark Tower texture
- Unpowered Spark Towers now have collisions
- The Spark Tower can no longer be moved or rotated by other entities
- Spark Towers now require line of sight to smite players, but not to detect them
- With Facility Meltdown and SoundAPI installed, taking the apparatus now plays the "Punch It" soundtrack. This is not toggleable for now, but a config will be added soon
- Updated terminal nodes
- The antennas on the Spark Towers now seem to be able to receive and transmit an odd signal
0.1.5 Improvements
- Delayed the warning particle effect to match the SFX better
- Added slight pitch randomness to the warning SFX
- Lightning visual now emits from the tower, just a visual change
0.1.4 Balancing
- Added per-moon spawn weight configuration
- Added general power level configuration
- Added general max count configuration
- Increased the volume of the warning SFX, and modified its falloff curve to be louder at the edge of the detection range
- Added a particle effect that plays alongside the warning SFX to highlight which tower has been triggered
- Slightly increased the base attack threshold
0.1.3 Bugfix
- Removed the scan node on the nest prefab to avoid the terminal breaking
- Increased prefab width and added a spawnDenialPoint to prevent rocks from generating over the towers
0.1.2 Bugfix
- Fixed the warning audio only playing for the host
0.1.1 Bugfix
- Fixed the bug that'd spawn a truck when looking at the terminal node, thanks Xu Xiaolan
0.1.0 Spark Tower Release
- Added Spark Tower