Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
ItemBlacklist
[v81] Deletes items picked up in the blacklist config
| Date uploaded | 2 weeks ago |
| Version | 1.1.1 |
| Download link | ZetaArcade-ItemBlacklist-1.1.1.zip |
| Downloads | 209 |
| Dependency string | ZetaArcade-ItemBlacklist-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Item Blacklist
Simply destroys items that are picked up if they are found in the mod config's blacklist. Fully network synced, using the host's config.
This mod exists more as a bandaid fix for modpack makers that may run into issues with some items, particularly ones that cannot be removed as easily as just "removing from the scrap pool" or from the store, such as items that drop from enemies (Like the Cartidges in SellBodies, or the Oxyde Store Items in CodeRebirth).
Known Issues
- This mod doesn't prevent Blacklisted items from appearing, such as spawning in as scrap or being purchaseable from the store etc. as other mods handle that. It purely acts a last resort to delete the item when it is picked up.
Credits
- CSync, for syncing the configs to prevent clientsided cheating
CHANGELOG
1.1.1
- Massively simplified the mod. Rather than doing networky stuff (that i seemed to break in v80), it just runs the destruction code on the client using a vanilla method (DespawnHeldObject) that is already synced. However, it uses a synced config with the host still, which should prevent any kind of client-sided abuse!!
- Removed LethalNetworkAPI as a dependency, updated ReadMe
1.1.0
- Rebuilt for v81
- Now destroys items via DestroyItemInSlotAndSync, and syncs that network stuff a bit better (hopefully)
- Added mentions in the ReadMe about what's needed for the mod to work in v80
- Updated deps
1.0.1
- Fixed icons staying in the HUD after the item is destroyed (hopefully!)
1.0.0
- Initial Release