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akiracked-lethalsounds-1.0.0 icon

lethalsounds

Just a mod for friends

Date uploaded 2 years ago
Version 1.0.0
Download link akiracked-lethalsounds-1.0.0.zip
Downloads 332
Dependency string akiracked-lethalsounds-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
no00ob-LCSoundTool-1.5.0 icon
no00ob-LCSoundTool

Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.

Preferred version: 1.5.0
Clementinise-CustomSounds-2.3.2 icon
Clementinise-CustomSounds

Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.

Preferred version: 2.3.2

README

What It Does:

This mod lets you replace the game's default sounds with your own .wav/.mp3/.ogg files. It's a simple way to edit any of the game's audio.

How to Install:

  • Use any compatible mod manager for the easiest installation.

OR

  • Make sure you have BepInEx & LCSoundTool installed.
  • Download this mod and put it in your BepInEx plugins folder. (\GAME_LOCATION\Lethal Company\BepInEx\plugins)
  • Put your matching .wav/.mp3/.ogg files in the "CustomSounds" directory.

How to Use:

The mod automatically replaces game sounds with the .wav/.mp3/.ogg files from the "CustomSounds" folder. Make sure your file names match the in-game sounds you want to replace.

Terminal Commands:

  • CUSTOMSOUNDS LIST/L: Displays all currently loaded sounds
  • CUSTOMSOUNDS RELOAD/RL: Reloads and applies sounds from the 'CustomSounds' folder and its subfolders
  • CUSTOMSOUNDS REVERT/RV: Unloads all custom sounds and restores original game sounds
  • CUSTOMSOUNDS HELP/H: Provides a list of all CustomSounds commands

SYNCING HAS BEEN REMOVED IN VERSION 2.3.0. IT WILL BE ADDED BACK SOON!

Syncing Custom Sounds with Clients (Experimental Feature):

CustomSounds now introduces an experimental feature allowing the host to sync their custom sounds with all clients in the lobby. This feature ensures that everyone in the game experiences the same custom audio environment. However, it requires all clients to have the CustomSounds mod installed.

How to Sync:

As a host, you can initiate the sync process through terminal commands. This will send your custom sounds to all connected clients who have CustomSounds installed.

Terminal Commands for Sync:

- CUSTOMSOUNDS SYNC/S: Starts the synchronization process of custom sounds with all clients. - CUSTOMSOUNDS FORCE-UNSYNC/FU: Forces all clients to unsync and revert to their original sounds. - CUSTOMSOUNDS UNSYNC/U: Allows clients to manually unsync from the host's custom sounds and revert to their original audio setup.

When the host initiates a sync, clients will receive a notification to accept the sync request. On acceptance, custom sounds from the host will be downloaded and applied to the client's game.

Note: The sync feature is experimental and might not work as expected in all scenarios. Feedback and bug reports are appreciated to improve this functionality!

For Sound Packs Creator

To make installation easier, you will need to organize your release as follows:

- manifest.json
- README.md
- CHANGELOG.md (Optional)
- BepInEx
    - plugins
        - CustomSounds
            - <YourSoundPackName>
                - [Insert All Audio Files Here]

You now have the option to specify the AudioSource by appending '-AS' to the end of a folder's name. For example, if you name your folder MovementAudio-AS, every audio file within it will be exclusively applied to the AudioSource named 'MovementAudio'.

For a better understanding, you can refer to the folder structure of MinecraftCompany Doors

Tips

You can utilize LCSoundTool and its F5 logging feature to identify the name of the audio you want to replace.

Credits

Tester

  • Luukex (@luukex)

CHANGELOG

  • 2.0.0

  • Reworked a ton of sounds and updated volumes

  • Added a new cover

    • 1.5.0 Summer Update Part III
- Final Summer Update. adds Kesha and Lady Gaga to the game with other surprises involving the NUTcracker and MASKED
  • 1.4.1 Summer Update Part II
- CAR
  • 1.4.0 Summer Update Part I

    • Made adjustments to the volume of all sounds
    • Updated existing sounds and added a bunch of new ones
    • This is part 1 of a several part summer update. The following ones will hopefully be larger and add many more new sounds.
  • 1.3.1

    • Made a few changes to existing sounds
    • Changed "Addict" to "You Didn't Know" in the Boombox
  • 1.3.0

    • Added some new sounds and changed/adjusted the volume of some already existing ones
    • Changed Boombox music to Hazbin Hotel OST because fuck you lmao
  • 1.2.0

    • Added some new sounds
  • 1.1.3

    • Final fix (hopefully) for Thunderstore not installing the mod correctly
  • 1.1.2

    • Potential workaround for Thunderstore installing the mod incorrectly
  • 1.1.1

    • Fixed an issue where the changelog couldn't be accessed
    • Removed some test files I accidentily left in
  • 1.1.0

    • Fixed an issue resulting in the title screen music playing a test file that it shouldn't
    • Changed EclipseAmbience to be a playlist rather than a single song to keep you from going insane
    • The Terminal is now Windows XP
  • 1.0.0

    • Mod release