Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CruiserJumpPractice
Saves/loads cruiser position, rotation, and condition, and lets you toggle the magnet remotely.
| Date uploaded | 8 months ago |
| Version | 0.1.0 |
| Download link | aoirint-CruiserJumpPractice-0.1.0.zip |
| Downloads | 76 |
| Dependency string | aoirint-CruiserJumpPractice-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13README
CruiserJumpPractice
A Lethal Company mod that saves/loads cruiser position, rotation, and condition, and lets you toggle the magnet remotely.
This mod helps you practice cruiser jumps repeatedly without having to manually reset the cruiser every attempt.
Only the host can use all features of this mod. Clients will still receive the synced cruiser state even without this mod installed.
Using it together with giosuel/Imperium is recommended to spawn instantly and set up the cruiser easily. CruiserJumpPractice itself does not include these spawn/setup features.
What it does
- Keybind to save the current cruiser state (position, rotation, HP, turbo boosts).
- Keybind to load the saved cruiser state.
- Keybind to toggle the magnet on/off remotely.
Who needs to install
Host only.
Clients cannot use all features even if they install this mod.
Keybinds
You can change the keybinds from the Rune580/LethalCompany_InputUtils settings menu.
- Save Cruiser State:
[(US:[, JP109:@) - Load Cruiser State:
](US:], JP109:[) - Toggle Magnet:
\(US:\, JP109:])
CHANGELOG
This changelog is the user-facing release notes for Thunderstore.
For internal implementation details and developer-facing release history, see the GitHub changelog.
If you find a release-note error, encounter a bug, or want to report another project issue, see CONTRIBUTING.md, then report it in GitHub Issues.
v0.2.0 - 2026-05-06 UTC
This release rebuilds CruiserJumpPractice for Lethal Company v81.5 and includes internal improvements.
No gameplay changes are introduced.
Changed
- Rebuilt for Lethal Company v81.5.
- Improved internal implementation structure and release flow.
- Added the Thunderstore
AI Generatedcategory to the package metadata:- The Lethal Company Thunderstore community currently provides this
category for authors to disclose when a
significant portionof a mod was created using AI tools. - This project uses the category to disclose AI assistance in project work; it is package metadata rather than a gameplay feature.
- The project decided to use this category because:
- It has used and expects to keep using AI tools to assist with development and maintenance, and to reduce workload.
- The applicable disclosure threshold is not clear.
- Human maintainer review remains the project policy.
- The Lethal Company Thunderstore community currently provides this
category for authors to disclose when a
- Dropped backward compatibility with older CruiserJumpPractice versions:
- Affects CruiserJumpPractice v0.1.4 and earlier.
- Caused by a mod-internal change.
Notes
- Compatibility:
- Compatible with Lethal Company v81.5 (2026-04-17 UTC, Manifest ID:
6423525044216269478).- Normally used together with Imperium; the v81.5 test environment used Imperium v1.3.0.
- Imperium v1.3.0 appears to have some cruiser-related issues:
- See the Imperium issue comment for a workaround.
- Compatible with Lethal Company v81.5 (2026-04-17 UTC, Manifest ID:
v0.1.4 - 2025-11-30 UTC
Changed
- Enables keybind actions while the player is dead, matching Imperium.
Notes
- Compatibility:
- Compatible with Lethal Company v73 (2025-10-04 UTC, Manifest ID:
1749099131234587692).- Backfilled as reference compatibility information while preparing the v0.2.0 release.
- Compatible with Lethal Company v73 (2025-10-04 UTC, Manifest ID:
v0.1.3 - 2025-11-30 UTC [YANKED]
Notes
- Yanked release due to a build issue.
- No compatibility information was backfilled while preparing the v0.2.0 release because this release was yanked.
v0.1.2 - 2025-11-29 UTC
Changed
- Disables keybind actions while the player is in a menu, using the terminal, typing in chat, or dead.
Fixed
- Fixed an issue where the magnet lever on the ship wall did not reflect the magnet status when toggled via keybind.
Notes
- Compatibility:
- Compatible with Lethal Company v73 (2025-10-04 UTC, Manifest ID:
1749099131234587692).- Backfilled as reference compatibility information while preparing the v0.2.0 release.
- Compatible with Lethal Company v73 (2025-10-04 UTC, Manifest ID:
v0.1.1 - 2025-11-29 UTC
Changed
- Updated documentation.
Notes
- Compatibility:
- Compatible with Lethal Company v73 (2025-10-04 UTC, Manifest ID:
1749099131234587692).- Backfilled as reference compatibility information while preparing the v0.2.0 release.
- Compatible with Lethal Company v73 (2025-10-04 UTC, Manifest ID:
v0.1.0 - 2025-11-29 UTC
Added
- Initial release on Thunderstore.
Notes
- Compatibility:
- Compatible with Lethal Company v73 (2025-10-04 UTC, Manifest ID:
1749099131234587692).- Backfilled as reference compatibility information while preparing the v0.2.0 release.
- Compatible with Lethal Company v73 (2025-10-04 UTC, Manifest ID: