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CruiserJumpPractice

Saves/loads cruiser position, rotation, and condition, and lets you toggle the magnet remotely.

Date uploaded 8 months ago
Version 0.1.2
Download link aoirint-CruiserJumpPractice-0.1.2.zip
Downloads 87
Dependency string aoirint-CruiserJumpPractice-0.1.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Rune580-LethalCompany_InputUtils-0.7.13 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.13

README

CruiserJumpPractice

A Lethal Company mod that saves/loads cruiser position, rotation, and condition, and lets you toggle the magnet remotely.

This mod helps you practice cruiser jumps repeatedly without having to manually reset the cruiser every attempt.

Only the host can use all features of this mod. Clients will still receive the synced cruiser state even without this mod installed.

giosuel/Imperium is practically required. This mod does not provide any way to instantly spawn cruiser, teleport player, or restore destroyed cruiser.

What it does

  • Keybind to save the current cruiser state (position, rotation, HP, turbo boosts).
  • Keybind to load the saved cruiser state.
  • Keybind to toggle the magnet on/off remotely.

Keybinds

You can change the keybinds from the Rune580/LethalCompany_InputUtils settings menu.

  • Load Cruiser State: [ (US: [, JP109: @)
  • Save Cruiser State: ] (US: ], JP109: [)
  • Toggle Magnet: \ (US: \, JP109: ])

Current Limitations

  • Exploded cruisers cannot be restored. Use Imperium to respawn the cruiser and then load the saved state.

Who needs to install

Host only.

Clients cannot use all features even if they install this mod.

CHANGELOG

This changelog is the user-facing release notes for Thunderstore.

For internal implementation details and developer-facing release history, see the GitHub changelog.

If you find a release-note error, encounter a bug, or want to report another project issue, see CONTRIBUTING.md, then report it in GitHub Issues.

v0.2.0 - 2026-05-06 UTC

This release rebuilds CruiserJumpPractice for Lethal Company v81.5 and includes internal improvements.

No gameplay changes are introduced.

Changed

  • Rebuilt for Lethal Company v81.5.
  • Improved internal implementation structure and release flow.
  • Added the Thunderstore AI Generated category to the package metadata:
    • The Lethal Company Thunderstore community currently provides this category for authors to disclose when a significant portion of a mod was created using AI tools.
    • This project uses the category to disclose AI assistance in project work; it is package metadata rather than a gameplay feature.
    • The project decided to use this category because:
      • It has used and expects to keep using AI tools to assist with development and maintenance, and to reduce workload.
      • The applicable disclosure threshold is not clear.
    • Human maintainer review remains the project policy.
  • Dropped backward compatibility with older CruiserJumpPractice versions:
    • Affects CruiserJumpPractice v0.1.4 and earlier.
    • Caused by a mod-internal change.

Notes

  • Compatibility:
    • Compatible with Lethal Company v81.5 (2026-04-17 UTC, Manifest ID: 6423525044216269478).
      • Normally used together with Imperium; the v81.5 test environment used Imperium v1.3.0.
      • Imperium v1.3.0 appears to have some cruiser-related issues:

v0.1.4 - 2025-11-30 UTC

Changed

  • Enables keybind actions while the player is dead, matching Imperium.

Notes

  • Compatibility:
    • Compatible with Lethal Company v73 (2025-10-04 UTC, Manifest ID: 1749099131234587692).
      • Backfilled as reference compatibility information while preparing the v0.2.0 release.

v0.1.3 - 2025-11-30 UTC [YANKED]

Notes

  • Yanked release due to a build issue.
  • No compatibility information was backfilled while preparing the v0.2.0 release because this release was yanked.

v0.1.2 - 2025-11-29 UTC

Changed

  • Disables keybind actions while the player is in a menu, using the terminal, typing in chat, or dead.

Fixed

  • Fixed an issue where the magnet lever on the ship wall did not reflect the magnet status when toggled via keybind.

Notes

  • Compatibility:
    • Compatible with Lethal Company v73 (2025-10-04 UTC, Manifest ID: 1749099131234587692).
      • Backfilled as reference compatibility information while preparing the v0.2.0 release.

v0.1.1 - 2025-11-29 UTC

Changed

  • Updated documentation.

Notes

  • Compatibility:
    • Compatible with Lethal Company v73 (2025-10-04 UTC, Manifest ID: 1749099131234587692).
      • Backfilled as reference compatibility information while preparing the v0.2.0 release.

v0.1.0 - 2025-11-29 UTC

Added

  • Initial release on Thunderstore.

Notes

  • Compatibility:
    • Compatible with Lethal Company v73 (2025-10-04 UTC, Manifest ID: 1749099131234587692).
      • Backfilled as reference compatibility information while preparing the v0.2.0 release.