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azumi-AlwaysSingleItemDay-1.0.0 icon

AlwaysSingleItemDay

This mod always triggers an event called Single Item Day[SID], a rare phenomenon that occurs when landing on moons, causing all scrap within generated facilities to become identical.

By azumi
Date uploaded 2 months ago
Version 1.0.0
Download link azumi-AlwaysSingleItemDay-1.0.0.zip
Downloads 39
Dependency string azumi-AlwaysSingleItemDay-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

AlwaysSingleItemDay

When landing on a moon, there is a low probability each day that the mod will randomly select a single type of scrap from that moon’s standard scrap candidate list. As a result, the calculation of the value assigned to the scrap becomes unique, and all spawns will be of the same scrap type. This mod ensures that this event sequence occurs reliably on any moon and with any seed. This is a mod designed for play and experimentation.

Features

  • Vanilla compatible.
  • Setting the probability of a SID occurring.
  • Prediction chat system.
  • Compatible with vanilla moons.
  • Preserves vanilla SID scaling behavior.

Config

You can configure the probability of SID occurrence from the config file. Default : 100 You can configure whether to enable the prediction feature for scrap generated within the facility during SID via the config file. Default : True

Installation

  1. Install BepInExPack by BepInEx.
  2. Place AlwaysSingleItemDay.dll into : BepInEx/plugins/.
  3. Launch the game.
  4. Edit the config if desired. We recommend editing the file using LethalConfig by AinaVT.(https://thunderstore.io/c/lethal-company/p/AinaVT/LethalConfig/)

Notes

  • This MOD is extremely powerful and can disrupt the game's balance. When playing online or with other players, please keep this in mind, observe proper etiquette, and use the MOD responsibly.
  • It has not been verified whether this MOD functions when used via a client. However, considering compatibility and game etiquette, we do not recommend using it via a client.
  • Please note that since this MOD’s SID events adjust the occurrence probability within the MOD and calculate and generate values based on those probabilities, it is unclear whether SID is implemented perfectly.
  • This mod has not been tested on versions prior to v81.

CHANGELOG

Version 1.0.1

  • We have fixed a bug that caused discrepancies between automated chat posts and generated scraps, as well as a bug involving duplicate SIDs. We have also made some corrections to the description in the README.

Version 1.0.0

  • Initial release.