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bashcatz-Masked_Apocalypse-1.8.2 icon

Masked Apocalypse

Ready your shovel, warrior, and stick together. The horde approaches. Only the host should need this modpack for it to function.

Date uploaded a year ago
Version 1.8.2
Download link bashcatz-Masked_Apocalypse-1.8.2.zip
Downloads 694
Dependency string bashcatz-Masked_Apocalypse-1.8.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304
TheFluff-FairAI-1.5.5 icon
TheFluff-FairAI

Mod To Make Entities Less Racist. Everyone that can die will die by most if not all traps.

Preferred version: 1.5.5
Rune580-LethalCompany_InputUtils-0.7.12 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.12
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
WaffleBurger-MasksDropShells-1.0.1 icon
WaffleBurger-MasksDropShells

Makes masked enemies have a customizable chance to drop shotgun shells.

Preferred version: 1.0.1
FutureSavior-Boombox_Sync_Fix-1.1.3 icon
FutureSavior-Boombox_Sync_Fix

This mod fixes a base game bug where an already spawned boombox does not play the same song between the client and host.

Preferred version: 1.1.3
Plotection-MoneyForKills-1.4.3 icon
Plotection-MoneyForKills

Allows you to gain credits by killing monsters (Configurable)

Preferred version: 1.4.3
fumiko-CullFactory-2.0.3 icon
fumiko-CullFactory

Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.

Preferred version: 2.0.3
AudioKnight-StarlancerAIFix-3.11.1 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.11.1
DiFFoZ-HarmonyXTranspilerFix-1.1.0 icon
DiFFoZ-HarmonyXTranspilerFix

Fixes HarmonyX Transpiler cause patched method to behave incorrectly

Preferred version: 1.1.0
SillySquad-TakeThatMaskOff-2.1.6 icon
SillySquad-TakeThatMaskOff

Masked drop their mask on death, masked who are mimicking a player will drop the mask AND the player's corpse <3

Preferred version: 2.1.6
mattymatty-Matty_Fixes-1.1.35 icon
mattymatty-Matty_Fixes

A collection of Fixes for the vanilla game, with focus on vanilla compatibility.

Preferred version: 1.1.35
Bobbie-FixRPCLag-1.0.1 icon
Bobbie-FixRPCLag

Fixes RPC lag. This should fix the several second slowdown that occurs when some mods throw exceptions in the console.

Preferred version: 1.0.1
Hamunii-DetourContext_Dispose_Fix-1.0.7 icon
Hamunii-DetourContext_Dispose_Fix

A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.

Preferred version: 1.0.7
Hamunii-AutoHookGenPatcher-1.0.9 icon
Hamunii-AutoHookGenPatcher

Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.

Preferred version: 1.0.9
mattymatty-LobbyControl-2.5.11 icon
mattymatty-LobbyControl

A collection of Patches for Lethal Company with Quality of life changes for the Host.

Preferred version: 2.5.11
Ozone-BepInUtils-1.2.1 icon
Ozone-BepInUtils

A library some of my mods depend on.

Preferred version: 1.2.1
Ozone-Spawnable_Store_Items-0.1.2 icon
Ozone-Spawnable_Store_Items

Configure which items from the store, spawn at what rates inside the factory.

Preferred version: 0.1.2
JacobG5-MultiCruiser-1.0.0 icon
JacobG5-MultiCruiser

Removes the 1 Cruiser per map limitation allowing for more cruiser chaos. It also adds Cruiser-on-Cruiser Collision.

Preferred version: 1.0.0
qh3-MoreCruiser-1.1.0 icon
qh3-MoreCruiser

可以购买更多的车辆 More vehicles can be purchased

Preferred version: 1.1.0
ButteryStancakes-VentSpawnFix-1.2.3 icon
ButteryStancakes-VentSpawnFix

Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.

Preferred version: 1.2.3
chuxiaaaa-AntiCheat-0.8.7 icon
chuxiaaaa-AntiCheat

A Lethal Company AntiCheat Mod.

Preferred version: 0.8.7
LethalCompanyModding-VertexLibrary-1.1.0 icon
LethalCompanyModding-VertexLibrary

Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.

Preferred version: 1.1.0
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
Dev1A3-LobbyImprovements-1.1.2 icon
Dev1A3-LobbyImprovements

Various improvements for lan and online lobbies

Preferred version: 1.1.2
Zaggy1024-PathfindingLagFix-2.2.5 icon
Zaggy1024-PathfindingLagFix

Improves overall performance by threading vanilla AI pathfinding and patching slow methods.

Preferred version: 2.2.5
mattymatty-AsyncLoggers-2.2.3 icon
mattymatty-AsyncLoggers

YEET the logs to their own thread!

Preferred version: 2.2.3
Zaggy1024-PathfindingLib-2.4.1 icon
Zaggy1024-PathfindingLib

Provides functionality for mod authors to run pathfinding off of the main thread.

Preferred version: 2.4.1
MonoDetour-MonoDetour-0.7.10 icon
MonoDetour-MonoDetour

Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.

Preferred version: 0.7.10
MonoDetour-MonoDetour_BepInEx_5-0.7.10 icon
MonoDetour-MonoDetour_BepInEx_5

HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.

Preferred version: 0.7.10
Hamunii-TypeLoadExceptionFixer-1.0.4 icon
Hamunii-TypeLoadExceptionFixer

Fixes issues caused by unloadable types.

Preferred version: 1.0.4
Pandemonius-BodyRemover-1.0.1 icon
Pandemonius-BodyRemover

host mod to despawn dead enemies

Preferred version: 1.0.1
JacobG5-LostEnemyFix-1.1.0 icon
JacobG5-LostEnemyFix

Fixes EnemyAI's that fail to locate NavMesh by killing them.

Preferred version: 1.1.0
Kittenji-NavMeshInCompany-1.0.3 icon
Kittenji-NavMeshInCompany

Enables the use of AI pathfinding and navigation in the Company Building allowing other mods to spawn Enemies.

Preferred version: 1.0.3
ButteryStancakes-ButteryFixes-1.15.6 icon
ButteryStancakes-ButteryFixes

Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)

Preferred version: 1.15.6
Scoops-LethalSponge-1.3.6 icon
Scoops-LethalSponge

A performance and diagnosis suite focused on rendering and memory.

Preferred version: 1.3.6
DeathWrench-FPSSpectate-1.0.4 icon
DeathWrench-FPSSpectate

Fork of the original mod with config options

Preferred version: 1.0.4
Onyx_Inoculum-Longer_Day-1.0.0 icon
Onyx_Inoculum-Longer_Day

This mod increases day length in Lethal company, default value is 0.5 (2x slower than usual), you can change it in the config section of bepinex.

Preferred version: 1.0.0
Zehs-OnlyMaskedPlayerEnemies-1.0.1 icon
Zehs-OnlyMaskedPlayerEnemies

This mod will make only Masked Player Enemies spawn.

Preferred version: 1.0.1
JacobG5-ReverbTriggerFix-0.3.0 icon
JacobG5-ReverbTriggerFix

Attempts to improve performance with AudioReverbTriggers

Preferred version: 0.3.0
BananaPuncher714-LethalQuantities-1.2.9 icon
BananaPuncher714-LethalQuantities

Customize enemies, items, prices, dungeon flows and traps for all moons. Works with custom content and non-intrusive. Great for modpack balancing! Now with a web UI!!

Preferred version: 1.2.9

README

Masked Apocalypse modpack

Using SavageCompany as the core for spawning mechanics, this is a modpack that makes one randomly sized wave of Masked start flooding the interior, eventually making it outside unless they all got somehow locked behind a door.

You get more starting credits, so that you can buy shovels for everyone... Trust me, you will probably need them.
Scrap has slightly more value, and it also multiplies by certain different amounts when going to different weathers.
Vanilla spawns are barely affected by this, it only makes more Masked spawn, but still allows other things to spawn as well.
Masked drop their masks and have a chance to drop shells, so that you get money from taking down what will be your most common enemy, and so that you can refill ammunition when using a shotgun on them, speaking of shotguns, I recommend using shovels because shotguns have very strange glitchy properties, especially with Masked.
Should post wave level in the chat, higher level = more Masked.

NOT intended to be used with other mods.

If you want to add ONLY Morecompany, then Morecompany should be the only mod that everybody who's joining needs.

CHANGELOG

2.0.0

If you are on older versions of this modpack, either delete all the mods, or just delete Savage Company before playing with the newest version, Savage Company is now basically dead weight as far as I can tell.

Unfortunately, my trusty mod that has lasted me about 16 or 15 updates of the game (before I ever tried uploading anything to Thunderstore) has finally failed me. A replacement was in order. And now it is here, an entire overhaul of how the modpack works using completely different mods as core components, being LethalQuantities by BananaPuncher714 and OnlyMaskedPlayerEnemies by Zehs. Here's all the changes:

Changes, may include spoilers!
  • The "Masked Apocalypse" aspect now actually works, finally.
  • The entirety of Savage Company acting as a core component of the modpack was gutted and scrapped.
  • Using Lethal Quantities, Masked spawn chances for nearly all moons have been increased to a whopping 50% chance of the spawn rarity tables.
  • README file was also heavily changed to maintain accuracy, reflecting changes in the modpack itself.
  • Added Only Masked Player Enemies by Zehs, allowing possible hourly spawns of Masked.
  • Lethal Quantities somehow naturally counteracts Only Masked Player Enemies behavior of disabling every other enemy in the game? Not sure how... Either that or that specific function of the mod doesn't work. But this is actually a good thing to prevent boredom. You'll still see Masked very, very often due to hourly spawning though. That way, it will stay like a Masked Apocalypse.
  • Every hour, there is a 1 in 3 chance for 26 Masked to spawn now.
  • A typo was fixed in the description.
  • Okay, I SWEAR this is the update! If it isn't, I will consider permanently deprecating, just no more accidental misleading. My bad again. That's all, enjoy!
  • Oh yeah, also you might get ambushed as soon as you land.

1.9.1

Fixes an issue with the Masked wave not spawning (hopefully), and some other just convenient changes.

Changes, may include spoilers!
  • Modified modpack short description, now having a prefix making it obvious this is for Version 73.
  • Updated manifest file to include one more mod, LethalQuantities.
  • Changed beginning difficulty to 0.03, rather than 0
  • Changed difficulty scaling to 0.01, rather than 0
  • Changed maximum possible points to 2500, rather than 2100, meaning now a maximum of 80 Masked in one wave can spawn, rather than a maximum of 64.
  • Sorry, hopefully this fixes the issue!

1.9.0

Already worked just fine on V73, other changes have been made, however. Also first update to this modpack in 2026, so happy late new year!

Changes
  • Updated message that appears when clients join a host with this modpack on.
  • Completely rewrote README file, hopefully it makes things clearer now.
  • Removed mods I deemed redundant.
  • That's it, enjoy!

1.8.2

Small patch to manifest for most recent versions of mods, should also work with Version 70.
Also gave the icon a much needed improvement, I put quite a bit more effort, time, and thought into it this time.

1.8.1

Small patch to manifest and also to icon to make it easier to see.

1.8.0

Release on thunderstore, although not exactly the 'first' version because it was privately shared between me & friends before.