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| Date uploaded | 3 months ago |
| Version | 0.1.4 |
| Download link | chillosopher-DeathAnimations-0.1.4.zip |
| Downloads | 3485 |
| Dependency string | chillosopher-DeathAnimations-0.1.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
Handcrafted animations for (currently only vanilla) enemies which previously had no death sequence. Meant to be used with a mod that allows immortal entities to die, such as EverythingCanDieAlternative.
Animation Preview
Currently features animations for:
- Old Bird
- Ghost Girl
- Barber
- Spore Lizard
- Coilhead
- Jester
Make sure to disable enemy despawns in the EverythingCanDieAlt config, it will only display a fraction of the animation otherwise. You may turn off any monsters that you do not want mortalized in the EverythingCanDieAlt config.
Please do note that this is an early version and bugs may occur. If you come across one, or if you'd like to request a feature, shoot me a message through discord (tunnca) or join the thread in the Lethal Company Modding Discord server!
CHANGELOG
0.1.4
- Fixed Old Bird spotlight not functioning with the mod enabled
- Fixed all entities being silenced on death
- Ghost Girl no longer phases through the floor (for potential parity with Enhanced Monsters)
0.1.3
- Redone animations of the Barber and Coilhead to be more fluid
- Fixed corpse alignment on the Jester and Barber
0.1.0
- Initial release.