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WILDCARDStuff
Adds content based on YouTube org WILDCARD!
| Date uploaded | 8 months ago |
| Version | 1.0.0 |
| Download link | deB-WILDCARDStuff-1.0.0.zip |
| Downloads | 2795 |
| Dependency string | deB-WILDCARDStuff-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4README
WILDCARD Stuff
Repository for my very first mod, WILDCARD Stuff!
You can use the Issues tab to submit any problems with the mod, or any suggestions you may have. Suggestions can also be made directly to me in the mod-release thread on the Lethal Company Modding Discord!
If you wish you can also donate to me over on Ko-Fi! Or follow me on Bluesky!
See the Thunderstore page here, or the GitHub page here!
Content!
-
Scraps
Smith Note
Prepare for the New World

Remaining WILDCARD members items
No functionality (Fyrus Star has since been upgraded)

Valentine
The more you hold it, the more valuable it becomes

-
Reskins
-
Traps
WILDCARD
Thank you to WILDCARD and all members for making such great content and being a source of comfort and joy for me and many others. I can't lie and say I don't have my favourites (guess who) but I do hope to eventually have something to represent everyone!
Subscribe to WILDCARD!
Extra Credits
- kael for just being so supportive, I just really wanted to put xem on here!
- SunflowerSmith for adding the mod to their group's modpack, playing with it on-stream, and making suggestions directly!
- iamfixated for the emotes I use for the Smith Note!
- Trashfourlife for finding some Vulpixie voice clips!
- OoblesWoobles for the idea for Giwi Leviathan!
- Raindrop for finding and editing the Smith Note giggle sound effect!
- NinjaKittens for making Giwi's Outro and Starting Soon music!
- Evaisa for making the library mod this is based on!
- ZigZag Awaka for having a solid and readable mod I could learn a lot from, and for finding an issue I couldn't!
- WhiteSpike, Robyn, MattyMatty, XuXiaolan, Zaggy, IAmBatby for giving me various tips and advice!
- qwbarch for being the reason I got into modding Lethal Company in the first place, courtesy of Mirage!
- Lunxara for keeping my interest alive and letting me play with her!
- Everyone in the Modding Discord for being and making such a great community, and letting me be a part of it!
CHANGELOG
2.0.6
- Added a little reminder that will play on the player's screen the first time they pick up a WildCardStuff item that uses the extra keybind per launch
2.0.5
- Fixed a bug where Maneater would sometimes be unable to kill players
- Fixed a bug where the life saver grace period would not apply to Kidnapper Fox
- Added more debugging options to my transpilers
2.0.4
- Fixed Clauvi Mouse animation not working on clients
2.0.3
- Forgot to build some of the last update's changes
2.0.2
- Fixed Hoarding bugs repeatedly picking up items after discarding one of my items
- Fixed Smith Note not being able to add enemies to book, and fixed names not being crossed off at the right times
2.0.1
- Fixed midgame config changes not always working properly, in some cases breaking the relevant items
- Fixed Smith Note page turning sometimes desyncing
- Made Clauvi Mask and Gojo Glasses animation less rigid, allowing it to be cancelled mid animation, returning to its default state, rather than waiting until one animation is complete to start the next
- Changed the public min/max curve for map object spawning config entries from a tuple to a vector
- Moved some fields around for my own personal readability, shouldn't have any bearing on gameplay
- Fixed Mario Party Dice bug spawning effect spawning random enemies instead of just bugs, and it registering as always having been thrown by an enemy, causing certain effects to never be played, and made bug behaviour a bit nicer, ie they wont chase you around anymore while just carrying the dice
- Made Cojiro interact animation flap its wings wider
- Adjusted Vulpixie's random scaling
- Fixed Clauvi Mouse sleep particles not playing before being picked up
- Fixed Bleeding Heart beat animation still playing while held
- Adjusted speed of Valentine beating at high values
2.0.0
- So, about that rewrite... It has been rewritten. Everything is much more unified under the hood which will make further development much easier
- Added new sound effects to Alolan Vulpixie and made the animation a bit scrunglier
- Gave The Worm a blinking animation and adjusted its floor animations to feel more alive, and added new sound effects
- Changed the names of Clauvi Mouse and Clauvi Mask to reflect the VTuber's rebrand
- Added animations to Clauvi Mouse for each state of agrivation, and improved the activation animation
- Updated the Pixel Jar's 3D model and adjusted the lighting of the floaters
- Gave the Halo a slight wiggle in its animation, and made the airtime shorter depending on how far it is thrown
- Lowered the Clover Bee and stopped it from flying while held, slightly increased stinger radius
- Improved Cojiro animations
- Added sparkles to Fyrus Star and improved the effect trail
- Made Smith Note able to select and kill enemies, also adjusted sound effects and increased aim margin of error and distance for adding new pages and fixed visual bug where pages would update incorrectly while flipping
- Made Leek Pen play a custom hit sound effect and a lowered amount of damage to players compared to the shovel
- Adjusted Bleeding Heart and Valentine volumes and intervals
- Added model variants to Clauvi Mask and Smith Halo, Moo Moo Mask and Akuumel Halo, respectively
- Made Worm Pit sucking force work better for non-host clients
- Adjusted asset loading and patching to be more modular, responding to config changes (via code, changing the file whilst the game is running will do nothing)
- Removed "bonus scrap" distinction as the old bonus scraps now have enough functionality
- Ari can be interacted with and thrown (she flies, calm down)
- Kidd Squirtle can be interacted with
- King K. Rool Gem material transparency adjusted and now loses value whenever it is dropped
- Fyrus' Poppy now applies a cool visual effect when consumed
- Void Crown has a new model and is now usable as a weapon, albeit a shoddy one
- Mario Party Dice numbers adjusted in position and rotation to be more accurate and can now be thrown to roll it, 1 through 6 each having a different effect (usually)
- Added Oniimely's Hellgato as a scrap item, which can be activated to deal damage in a radius, thrown as a grenade, or held to save you from death, after which it will explode
- Added Gojo's Glasses as a scrap item, which can be activated to use Domain Expansion: Infinity that prevent enemies and players from approaching you safely and damaging you at all
- Some custom audio effects now have far versions letting players hear them from far away with filter effects mimicking the vanilla behaviour that uses a different audio clip as the far version
- Enemies (Hoarding Bugs and Baboon Hawks) that hold my items will now periodically activate them and use their special effects, resulting in some shenanigans to say the least
- Probably numerous bug fixes and adjustments I haven't listed here
- There is a lot to this update so if there are any issues, please let me know
- Updated README to reflect new and old items recategorised in the item previews list
1.3.0
- A full rewrite of every item + the worm pit! I have tried to keep all functionality the same, but expect some minor differences. If there are any issues, please let me know. This update should make future development much easier
1.2.11
- Changed how the halo saves from Bracken kills to still play the neck snap animation
1.2.10
- Fixed some visual bugs with the halo throw
1.2.9
- Fixed halo not setting health to 100 upon saving the player in certain circumstances
- Fixed Fyrus Star movement speed buff staying if the item was despawned before invincibility had ended
- Made halo checker slightly more efficient
- Added an extra null check to Smith Note for a little added error avoidance
- Added a cooldown to when the Fyrus Star can hit enemies back when being saved from them, so it doesn't instakill enemies that collide with the player
- Fixed halo saving from ghost girl not halting the chase
- Made it so that when the halo saves the player from the ghost girl, she will choose to haunt a new player and reset all timers
- Shuffled some code around to be more readable and potentially efficient
1.2.8
- Fixed a few rare case bugs with the halo save
- Currently the halo still has a visual bug with the HUD that I will get to next update
- Fixed a few halo/fyrus star interactions with different enemies
1.2.7
- The Halo visual effects fixes were not sent in the build, they are uploaded now!
- Fixed Worm Pit pull force being cosmic horror levels
- Fixed post-Halo save health indicator flickering the screen and leaving behind cracks on the mask
- Made some harmony patches reliant on relevant config options. Editing the config ingame will neither unpatch or repatch
- Improved all transpilers to be much more compatible with other mods
- Removed some redundant code
1.2.6
- Fixed an issue where if other mods adjust how players take damage the halo would no longer save players from death via damage
- Adjusted Worm Pit pull force
- Fixed an issue where if other mods adjust how Ghost Girl interacts with the player the halo and fyrus star would no longer save from death
1.2.5
- Reenabled Halo and Fyrus Star saving! Haven't been able to test every enemy so let me know if there are any issues
- Reenabled Worm Pit being hittable and simplified the pull force algorithm
- Being saved by the Halo now plays some of the vanilla HUD effects for being critically injured
- Halo now restores you to full health upon exhausting
- Enemies that fail to interact with you due to Fyrus Star invincibility are now damaged
- Fixed some Halo visual effects not working as expected
- Fixed Ghost Girl interacting with the Halo and Fyrus Star saves incorrectly
1.2.4
- Disabled halo and fyrus star saving for now, until I fix the broken mess
- Fixed Worm Pit not getting enough rest before attacking again
- Updated Worm Pit's pull force algorithm
- Disabled Worm Pit from being hittable for now
- Made Worm Pit peeping quieter
- Halo damage reduced but now can hit things twice so long as it passes through them twice
1.2.3
- Fixed players not dying from damage (oops)
- Fixed Kidnapper Fox, Cadaver Bloom, Ghost Girl, Masked and Jester behaviour being incorrect
- Made Worm Pit hittable (she doesn't enjoy it)
- Made Halo able to hit any hittable objects (like turrets)
1.2.2
- Tweaked the Halo save so that it will not exhaust if the player would otherwise have been saved by vanilla means
1.2.1
- Fixed a bug that would cause quicksand to behave unexpectedly
- Halo saves now properly update the HUD and no longer cause critical injury
- Doubled the grace period after being Halo saved where the player remains invincible
- Removed a temporary debug log
1.2.0
- Further increased the time it takes for Clauvio Mouse to get agitated, and stopped it from getting agitated when not on a timed moon
- Fixed Smith Note not being able to kill non-host players. This also fixes the emote effect not showing.
- Further increased the force applied to players when being consumed by the Worm Pit
- Added a bunch of debug lines to help fix any issues that might arise
- Refactored a huge amount of code to improve readability and probably a very minor performance boost
- Made Fyrus Star and Smith Halo actually useful! They should now save from virtually every form of damage/death, respectively, other than Out of Bounds. If there are any ways to die you find that don't get saved by them and you think they should, let me know!
- Fixed a bug where when forced to discard your items after throwing a halo you would be unable to interact
- Decreased range at which Worm Pit will get hungry quickly when the player is near
1.1.1
- Vastly increased the time it takes for Clauvio Mouse to get agitated
1.1.0
- Removed ability for passive noisemakers to trigger the company monster
- Fixed Smith Note sometimes being unable to kill clients (lie)
1.0.3
- Forgot to build the .DLL, oops, also increased the sucking potential of the worm pit
1.0.2
- Stopped Eyeless Dogs from being attracted to Clover Bee buzzes
1.0.1
- Fixed internal mod version being incorrect
- Fixed issue where item skins would not get applied
1.0.0
- The final update unless glaring issues are brought up
- Slightly improved The Worm's animation code
0.16.11
- Attempted to fix an issue where the Clover Necklace would not be added properly causing the game to break
- Attempted to fix Worm Pit not working by moving its eyeline up slightly and adding a check or two
0.16.10
- Fixed an issue where startup would error if the worm pit was disabled
0.16.9
- Fixed an issue where worm chomp noises never stopped playing
- Reduced the volume of the heart beats
- Attempted to fix the bleeding heart explosion glitching, including preventing it from losing value in space
0.16.8
- Fixed an issue where the worm chomp noises were host only
- Shoved some digicats into the pixel jars
0.16.7
- Hopefully fixed the last of the Worm Pit desyncs
0.16.6
- Fixed Worm Pit fear effect lasting over 30 minutes (oopsies)
0.16.5
- Fixed more Worm Pit error spam
0.16.4
- Removed despawning logic from non-server clients to avoid error spams
0.16.3
- Fixed error spam from Worm Pit
0.16.2
- Removed redundant code for Fyrus Star
0.16.1
- Updated WILDCARD Cosmetics dependency version
0.16.0
- Added WILDCARD Cosmetics as a dependency (it can be safely uninstalled)
0.15.1
- Accidentally uploaded the bundle with a bunch of junk assets, reduced the filesize now!
0.15.0
- Updated README
- Added Worm Pit trap!
- Fixed Map Object level curves and added more customisability
- Added a HUD effect to the player being killed by the Smith Note
0.14.4
- Fixed an error when dying with or losing the Smith Halo being thrown
- Improved Clauvio Mask peeking to be more user friendly
0.14.3
- Finally ACTUALLY fixed The Worm's animations not syncing (12 hours straight, bruh)
- Possibly fixed The Worm throw audio/animation not playing
- Lowered Clover Bee's buzz volume
0.14.2
- Fixed minor visual bug with Clover Bee's stinger
0.14.1
- Added particle effects to Clover Bee to better indicate the shot and the hit
0.14.0
- Added Cloverinari's Necklace/Pendant! Take control of the bees
0.13.3
- Fixed a small bug with the Bleeding Heart where if it was destroyed while in the player's pockets and the player was holding a two handed item, the player would be able to switch slots despite holding a two handed item
0.13.2
- Changed the Bleeding Heart to reduce in value even when held, and altered other mechanics to accommodate
0.13.1
- Fixed a small bug with Bleeding Heart destruction
0.13.0
- Added Bleeding Heart, an item based on an iamfixated art piece!
- Let most sounds be able to be heard over the WalkieTalkie
- Reduced the damage Smith Halo does to players
- Improved Pixel Jar code
0.12.5
- Added LobbyCompatibility as a soft dependency!
0.12.4
- Added iamfixated's clown nose as a reskin of the Clown Horn!
0.12.3
- Reworked Valentine and Clauvio Mouse noise mechanics to make them more forgiving in the case of dogs
- Slightly improved code efficiency and debug logging
- Made skin system more robust and prepared for additional skins
0.12.2
- Tried to fix Worm and Valentine animation issues
- Loosened Halo save requirements
0.12.1
- Added a small grace period for Smith Halo death save
- Fixed Clauvio Mouse not getting angry
0.12.0
- Changed the Earth Leviathan 3D model and some audio assets to Giwi >:)
0.11.3
- Optimised Halo throwing preventing players from switching/discarding/picking up a new item mid-throw
- Stopped Halo scan node from following thrown Halo
0.11.2
- Added the ability to lift Clauvio's Mask while standing still
0.11.1
- Added Clauvio's Sleep Mask, ironically I stayed up until 7AM to finish this
0.11.0
- Added Clauvio Mouse, a mouse! With an attitude! Again!
- Turns out I've had my audio all fucked up for all my scraps, I have since (hopefully) repaired this
0.10.2
- Added tooltip to Clover Bee
- Added functionality to Fyrus Star, tasty
0.10.1
- Increased volume of noisemaker items, hopefully they're loud enough now
0.10.0
- Added Clover Bee, a bee with an attitude!
0.9.5
- Gave The Worm an idle looking animation
- Allowed for some leeway when putting Cojiro away mid flight so you dont take full fall damage even if you floated most of the way
0.9.4
- Added an override config option to disable the bonus WILDCARD items with no animations or mechanics
- Reduced the size of config help information
0.9.3
- Fixed an issue where if a player dies while throwing SmithHalo an error would occur
- Slightly increased the throw speed of the SmithHalo
0.9.2
- Restricted Valentine so you mist keep moving for it to increase in value
- Made the Valentine's heartbeat attract dogs
- Fixed an issue (hopefully) with SmithNote wherein names would remain crossed out even when players respawn
0.9.1
- Added Valentine, a heart shaped chocolate!
0.9.0
- Added an item for each remaining WILDCARD member!
- All of the new items are simple with no functionality
0.8.2
- Fixed animation desyncs with all animated scrap
- Refactored some code for consistency
0.8.1
- Refactored Smith Note code to be nicer
- Removed redundant code
- Reordered some debug code
- Increased the frequency at which you can interact with Cojiro
0.8.0
- Added Cojiro the Cucco
0.7.4
- Fixed syncing issues with Smith Note
- Added some feedback sound effects and visuals to Smith Note
- Increased volume of some Smith Note sound effects
- Edited Smith Note tooltips slightly
- Changed Smith Note preview image
- Fixed Halo shine continuing to play once picked up
- Fixed Wing not always providing speed boost
- Added more credits to README
- Added Wing entry to README
0.7.3
- Added Smith Wing
- Potential fix for incorrect Worm animations
0.7.2
- Increased volume of The Worm and Alolan Vulpixie sounds
0.7.1
- Fixed tooltips of Smith Note
0.7.0
- Added Smith Note
- Expect issues with this, please reach out to me if you come across any!
0.6.4
- Fixed The Worm throw speed
0.6.3
- Updated default rarities
- Updated README
0.6.2
- Fixed Halo throwing desync!
0.6.1
- Fixed most issues with the Halo
- Halo now damages enemies
- Halono longer damages the same target multiple times
- Halo no longer desyncs positions when in the ship
- SOME PLAYERS MAY NOT BE ABLE TO SEE THE HALO BEING THROWN BY ANOTHER PLAYER, TRYING TO FIX IT
0.6.0
- Added Smith's Halo. Usable as a weapon!
- Halo has not been extensively tested and may have issues, let me know!
- Expect strange behaviour when throwing the Halo inside the ship
0.5.2
- Improved animation syncing for The Worm
- Added accessories to Alolan Vulpixie
- Renamed Celery Pen to Leek Pen (oops)
0.5.1
- Changed default keybind for throwing The Worm from RMB to R
- Fixed but where Celery Pen would hit multiple targets (it does 0 damage anyway)
- Gave each scrap a unique default spawn weight rather than a flat 20 across the board
0.5.0
- Added Celery Pen as a scrap
0.4.3
- Fixed The Worm save game issues
0.4.2
- Gave The Worm an extra voice line and another scream variant
0.4.1
- Granted The Worm all her rightful power
- Added a few voice clips to Alolan Vulpixie
- Updated README
0.4.0
- Added The Worm...
- Updated README
0.3.1
- Floaters in Pixel Jars now save between sessions
- Updated README
0.3.0
- Added Alolan Vulpix with Vulpixie voice lines and a special form
- Fixed scan sometimes not working
- Updated README
0.2.3
- Improved visibility and clarity on the Pixel Jar floaters
- Fixed a mistake that allowed close inspection of Moo Cow
0.2.2
- Fixed Pixal Jars spamming the log with errors, and made them sync between players
- Wanted to make the type of floater stay the same between sessions but will look into this later
- Updated README
0.2.1
- Updated README
0.2.0
- Unified all scaling settings for the scraps which will make it easier for me in the future
- Added Pixel Jar
- Updated README
0.1.2
- Updated README
0.1.1
- Forgor to update the README oopsies
0.1.0
- Finished Moo Cow model, gave Wormted Poster some bonus polygons
- Fixed up prefab scaling
- Updated README
0.0.4
- Fixed scrap audio being global
- Updated README
0.0.3
- Updated README
0.0.2
- Updated README
0.0.1
- Released!
















