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ClaySurgeonOverhaul

Adds the Clay Surgeon, my personal take on the Barber.

Date uploaded 2 years ago
Version 1.0.1
Download link dopadream-ClaySurgeonOverhaul-1.0.1.zip
Downloads 139
Dependency string dopadream-ClaySurgeonOverhaul-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
ButteryStancakes-BarberFixes-1.3.0 icon
ButteryStancakes-BarberFixes

Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.

Preferred version: 1.3.0
ButteryStancakes-VentSpawnFix-1.2.3 icon
ButteryStancakes-VentSpawnFix

Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.

Preferred version: 1.2.3

README

Clay Surgeon Overhaul

This mod completely replaces the Barber's model with a new design I made from scratch in blender that I applied a clay shader to. It should hopefully meet the standards of Lethal Company's roster (subjectively) better.
The animations have also been completely remade.

This mod also depends on BarberFixes/VentSpawnFix as I have also tweaked the spawning mechanics of the Barber to both add it to the list of infestations that can happen as well as making it spawn in pairs of 2 with a cap of 8. Everything is configurable.

By default, the Clay Surgeon's acceleration will increase at a curve, increasing more during the start of the day and less near the end. This is also configurable.

by default, Clay Surgeons spawn in pairs, if you see one, keep your eyes peeled! If you're having trouble, turn on drumrollFromAll in BarberFixes' config!

There's also a custom bestiary entry, be sure to check that out!

A showcase of the Clay Surgeon model.

Credits

ButteryStancakes for helping me code a majority of the mod!
IAmBatby for helping me fix the terminal video not playing!
lunarbunten for helping with the icon!
The clay shader that I used!

CHANGELOG

v1.3.9

  • actually fixed lobby compat support this time im so sorry

v1.3.8

  • Fixed LobbyCompatibility being required oops

v1.3.7

  • LobbyCompatibility support (This mod is clientsided and works on vanilla lobbies!)
  • Fixed motion blur not working when near Clay Surgeons

v1.3.6

  • Fixed iridescence config not workie

v1.3.5

  • Fixed clay surgeons tricksnipping players (Sorry!)

v1.3.4

  • Fixed configs not working properly
  • Right now, aesthetic configs only apply when a Surgeon spawns. So for example changing their ambience volume will only be set when it spawns and will not update dynamically anymore. This was done for performance concerns and may or may not be addressed properly in a future update.

v1.3.3

  • I added a sleepiness screen filter when in proximity with a Clay Surgeon (configurable)
  • Remastered the proximity ambience audio too
  • 2 new skins, Merry Magenta and Cheerful Cyan
  • Performance improvements

v1.3.2

  • Actually Fixed a critical error with configs

v1.3.1

  • Fixed a critical error with configs

v1.3.0

  • Added 8 different skins that you can set the rarities of individually!

v1.2.7

  • Fixed glowing surgeons.

v1.2.6

  • Added more config settings because they never hurt anybody
  • Increased default power level of Clay Surgeons to 2 (configurable)
  • Increased default fade distance

v1.2.5

  • Added config for the Clay Surgeon's visibility

v1.2.4

  • Lowered max spawn count from 8 to 6
  • Added max spawn count config, in case you don't like this

v1.2.3

  • Corrected error in previous patch

v1.2.2

  • Some housecleaning, minor bugfixes, listed BarberMaterialTweaks as incompatible
  • Added super secret config setting

v1.2.1

  • Made LethalConfig a soft dependency

v1.2.0

  • Fixed NullReferenceException near ship, causing tons of lag
  • Updated default iridescence settings
  • Removed speed debug log spam

v1.1.0

  • Fixed spawning settings not applying, sorry!
  • More readme adjustments

v1.0.1

  • Fixed some errors in the readme

v1.0.0

  • Initial release