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eluna-elunas_soundpack-1.0.0 icon

elunas soundpack

soundpack made up of mostly signalis audio | check readme!

By eluna
Date uploaded 2 years ago
Version 1.0.0
Download link eluna-elunas_soundpack-1.0.0.zip
Downloads 502
Dependency string eluna-elunas_soundpack-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
no00ob-LCSoundTool-1.5.1 icon
no00ob-LCSoundTool

Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.

Preferred version: 1.5.1
Clementinise-CustomSounds-2.3.2 icon
Clementinise-CustomSounds

Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.

Preferred version: 2.3.2

README

elunas soundpack

custom soundpack for me :) the theme of this pack may change from time to time, but at least for now, its gonna have a HEAVY signalis focus..
the theme will always be in the manifest description so itll appear in searches!

play Signalis btw.. like.. fr....
huge credit to the devs for all the sounds in this pack! support these two devs <3
also support 1000 Eyes and Cicada Sirens by buying the Signalis OST!

this soundpack is HEAVILY built off of SignalisAudioReplacer v1.3.0 and SignalisRiotControlJester v1.0.2
i made my own version of it to add things i think are missing, aswell certain sounds were hurting my ears, so i needed to remove some things. didnt want to bug PixelHQ just because i have sensitive ears..

HIGHLY reccomend getting LCMaxSoundsFix. its just useful in general when it comes to modding the game :P
(i will not make this a dependency, i hate when content mods force a mod that isnt necessary for it to run properly)

plans

pitch variation with the footstep sounds
sounds for the enemies? (mynah old bird ????)

i also want to replace the current dependencies of LCSoundTool and CustomSounds with loaforcsSoundAPI for performance, consistency, and potential configs to make it a bit more flexible for others to use. thatll require a rework of the file structure and whatever, i think itll be easier to just do it later.

CHANGELOG

v1.0.0

  • inital release, pretty functional and ive been playing with it for months, finally uploading it for convenience
changes from the original soundpack by PixelHQ in v1.0.0 - completely redid file structure to find files easier, similar structure to base game
- added TerminalTypoError with sound "NO_NOO"
- added signal translator character text sounds with sound "bleep_high"
- added TerminalLoadImage with sound "PM_MPRINTER_MKH8060_10 Printer Printing Individual Cycle Servo Motor Toner" (trimmed down)
- added Carpet footsteps with sound "SGNLS_PLR_Footsteps_Land_Carpet"
- added Concrete footsteps with sound "SGNLS_PLR_Footsteps_Land_Concrete"
- added Metal footsteps with sound "SGNLS_PLR_Footsteps_Land_Metal"
- added SignalTranslatorBegin with sound "tcp_d1_12_three_note_odditiy_irdial"
- added PaperTurn1 and PaperTurn2 with sound "136778__davidbain__page-turn2"
- added Aluminum footsteps using the Metal footstep a bit quieter and pitched down
- added DeadlineAlarm with the song "Cigarette Wife" (fades in and fades out, not the whole song)
- added ship lightswitch sounds with sound "Switch1"
- added HangarDoorOpen1 with sound "SGNLS_OBJ_Doors_Excavation_Open_Metal_A_01"
- added HangarDoorOpening with sound "SGNLS_OBJ_DET_Elevator_Door_Long_Open"
- added HangarDoorShut with sound "SGNLS_OBJ_Doors_Excavation_Close_Metal_A_01"
- added StartGameLever with sound "SGNLS_OBJ_MED_Incinerator_Lever_Down"
- added PullLever2 with sound "SGNLS_OBJ_MED_Incinerator_Lever_Up"
- added AlertHUD with sound "3-31_Spruchnummer_1_Stinger"
- added ClimbLadderLoosenGrip sounds with sound "SGNLS_PLR_LadderClimb_Down_NX02"
- added ClimbLadderStep sounds with sound "SGNLS_PLR_LadderClimb_Up_NX02"
- applied pitch/speed variance to anything with multiple sounds
- replaced Scan with "SGNLS_OBJ_MED_ElementalDoor_InsertKeycard_Confirm"
- replaced DieFromFallDamageSFX1 with "SGNLS_PLR_Footsteps_Land_Flesh"
- replaced Key2 Key5 Key8 (all the same sound) with the Key4 sound from the original pack
- fully extended company music to the full "Die Toteninsel" song, might trim it down for file size in the future though..
- lowered volume of LargeFanRoom from the original pack
- removed vanilla "fired" speech