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hoffr-NoSpookyAmbientSounds-0.9.0 icon

NoSpookyAmbientSounds

Removes the random noises that play to spook you that don't affect gameplay

Date uploaded 2 years ago
Version 0.9.0
Download link hoffr-NoSpookyAmbientSounds-0.9.0.zip
Downloads 721
Dependency string hoffr-NoSpookyAmbientSounds-0.9.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
no00ob-LCSoundTool-1.5.0 icon
no00ob-LCSoundTool

Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.

Preferred version: 1.5.0
Clementinise-CustomSounds-2.3.2 icon
Clementinise-CustomSounds

Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.

Preferred version: 2.3.2

README

No Spooky Ambient Sounds

Removes the random noises that play to spook you that don't affect gameplay. Note that most v50 sounds haven't yet been muted.

Installation

Manual without mod manager: Install dependencies, then merge this mod's BepInEx folder with your BepInEx folder. The muted sound files will be in BepInEx\plugins\CustomSounds\NoSpookyAmbientSounds

Etc

Feel free to add, remove or modify sound files from your installation as you desire, the files are in the aforementioned path. Just delete a file to reenable it, and to add a file you can likely just copy-paste one of the empty sound files in there and rename it to the one you want to mute. Finding out what the sound file names are is the tedious part, see below for info.

This guide (not made by me) is helpful to know how to make changes to this sound pack, or to make one just like this: https://github.com/milleroski/Lethal-Company-Sound-Modding-Guide

The guide recommends in BepInEx.cfg to set HideManagerGameObject = true, but it seems to work without that and the docs for LCSoundTool and CustomSounds don't mention it, and BepInEx discourages changing this.

This mod will cause error spam in the BepInEx console, sorry about that. Not a bad thing aside from making the console harder to read, but maybe I'll fix it in an update some day...

CHANGELOG

  • 0.9.0

    • This works with v50 but the new v50 sounds haven't yet been muted except ChewMeat1

    • Re-enabled some sounds:

      • mask laughs/cries, since these emit from a living mask entity and we want to hear that

      • other laughs/wheeze, since I think these are indicators of being haunted

      • monsterNoiseB since I recognize it as snare flea

      • ambient mood tracks since I went overboard on this mod before: GhostlySynth1 and 2, HighAction1 and 2, LowAction, QuietDrum1

      • VoiceHey because this one's actually kinda fun to be scared by lol

  • 0.0.1

    • Mod creation