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loaforc-FacilityMeltdown-1.0.1 icon

FacilityMeltdown

Maybe taking the apparatus out isn't such a great idea...

By loaforc
Date uploaded 2 years ago
Version 1.0.1
Download link loaforc-FacilityMeltdown-1.0.1.zip
Downloads 1827
Dependency string loaforc-FacilityMeltdown-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TeamXiaolan-DawnLib-0.9.21 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods [V81]

Preferred version: 0.9.21

README

Facility Meltdown

The apparatus was a vital part of the upkeep of the facility's nuclear reactor - and you just took it out.

With the facility meltdown mod the appartus has a lot more risk attached to it. When you take it out the entire facility spirals into a self destruction sequence! You'll have 2 minutes to escape and take off before you get vaporized.

This mod is mostly networked. Take a look at the known isuses if you have a problem, otherwise join the lethal company modding discord and find the FacilityMeltdown thread and report it there!

Known Issues

  • Having a player join late via a mod like LateCompany and having that player pick up a apparatus causes the music to start.
  • Mobs spawned during the meltdown sequence only spawn for the host and do not show for other players.

CHANGELOG

v2.7

1 year of meltdown :skull:

  • fixed soft dependency stuff (bepinex's fault)
  • added config to make maneaters cry
  • added config to make explosion happen when ship leaves
  • hopefully fixed any issues that happen from another mod breaking things

v2.7.1

  • i forgor the changelog

v2.7.2

  • updated to dawnlib
  • maybe other random changes i did months ago

v2.7.3

  • oops, maybe i shouldn't compile using an old indevelopment version of dawnlib

v2.7.4

  • updated to v80. v73 isn't real

v2.7.5

  • potential fix for the error on some enemies when meltdown starts