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| Date uploaded | a year ago |
| Version | 2.0.1 |
| Download link | loaforc-loaforcsSoundAPI_Beta-2.0.1.zip |
| Downloads | 8955 |
| Dependency string | loaforc-loaforcsSoundAPI_Beta-2.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.0README
This is the v2 version of SoundAPI. The entire mod has been rewritten to be more stable and (hopefully) performant.
NOTE: It is NOT recommened that you depend on this specific package. Once it is stable enough, this package will be deprecated and the main loaforcsSoundAPI package will receive future updates instead.
Major Fixes
- Multithreading crashes (fr this time, I spent days on just this alone lol)
- Certain sounds would never be picked up (e.g. Meltdown audio after an update)
Known Issues
- The game sometimes crashes when closing.
- Only
.oggis supported currently. - When using a lot of mods it will sometimes just not load.
Breaking Changes
- Certain game object names didn't trim out numbers correctly. I don't think this should be an issue but it may come up.
- Conditions specific to Lethal Company have moved into a seperate package to better facilitate SoundAPI's cross-game compatibility
New Features
- Way better error handling and validation systems.
- Contextual conditions
- Config option to generate sound reports,
- Custom match string mappings. Will allow mod developers to provide mappings so sound replacement mods will continue to work even if the mod updates how it handles audio.