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mborsh-CruiserTerminal-1.0.0 icon

CruiserTerminal

Would you like to have... a terminal the Сruiser?

Date uploaded 2 years ago
Version 1.0.0
Download link mborsh-CruiserTerminal-1.0.0.zip
Downloads 568
Dependency string mborsh-CruiserTerminal-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Cruiser Terminal

Mod for Lethal Company v64.

Adds a terminal to the back of the cruiser.
All players in the lobby need to have this mod installed for it to work.

Credits

  • Atomic(); aka AtomicStudio - original idea, computer model, mod icon;
  • fumo aka mborsh - prefab, code, suffering.
  • darmuh - help with networking and some other things.

If you want to report a bug or anything else, please contact me:

Lethal Company Modding Server: Click
E-mail: [email protected] (only en/rus please)
Github: Click

CHANGELOG

Change Log

[1.1.4]

  • v73 update

[1.1.3]

  • Now mod checks if cruiser is actually a cruiser
  • Fixed 1 stupid typo (iykyk)

[1.1.2]

  • Fixed a bug with collision between a cruiser and a player if the interaction started outside the cruiser

[1.1.1]

  • Fixed an error that occurred when returning to orbit without a previously purchased cruiser
  • Fixed a bug that locked both terminals after the first use of the terminal each day
  • Fixed compatibility bugs with Malfunctions

[1.1.0]

  • Health system added
    • Fully configurable
      • If you have any suggestions about health, you can write about it in discord thread, I'll think about it =)
  • Added compatibility for Malfunctions
    • Maybe something is bugged, I didn't have time to check it completely =)
  • Added compatibility for LethalConfig (for health system)
  • Terminal blocking bug will not be fixed until Zeekerss fix it
  • Probably forgot something while "rewriting" mod =)

[1.0.4]

  • Optimization
    • I couldn't reproduce the frame rate issues, but I was given a suggestion on what could be done (Thanks, Buttery Stancakes)
      • Should help with frames, but feedback is needed because, I repeat, I could not reproduce (apparently, a bottleneck of my video card, I think)
  • Still wondering what to do about the terminal blocking bug :P

[1.0.3]

  • Fixed a bug that softlocked the player when destroying a cruiser while using the cruiser terminal
    • The cruiser terminal no longer disappears when the cruiser is destroyed

[1.0.2]

  • Improved text visibility
  • Optimization
    • Now the map (monitors) are rendered only for those who use the cruiser terminal outside the ship
  • Keyboard now slightly lower
  • Changed the method of creating canvas (text and other) for the monitor
    • Now the canvas is not copied from the ship's terminal, but is literally stolen

[1.0.1]

  • Fixed sound
  • Fixed clients getting stuck in the terminal
  • Removed collision for terminal

[1.0.0]

  • Initial release