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Entrance Blocker
I don't know what to write here, I should probably describe the mod, but the title already does that..?
| Date uploaded | a year ago |
| Version | 1.0.3 |
| Download link | mborsh-Entrance_Blocker-1.0.3.zip |
| Downloads | 92 |
| Dependency string | mborsh-Entrance_Blocker-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Entrance Blocker
This mod blocks off some fire exits or main entrances inside and outside the facility with 3 planks.
You can use any melee weapon to gain access to this entrance by breaking planks inside and outside (if there are any).
Inspired by DoorBreach.
Recommended with:
If you want to report a bug or anything else, please contact me:
Lethal Company Modding Server: Click
E-mail: [email protected]
or Github
CHANGELOG
Change Log
[1.0.6]
- v73 update
[1.0.5]
- Fixed problem with some fireexits (grand armory for example)
[1.0.4]
- Accidentally commented out something I shouldn't have, fixed compatibility with EntranceTeleportFix... overall it was a fun 1.5 hours
[1.0.3]
I forgor everything I did since the last update so I'll just write the names of the commits here and add what I remember
- Call me stupid
- I forgor that Update() calls one expensive method that I patch and as a result this method was called every frame so no more lags
- Changed one line in Hit (called when you hit something, wow) so that non-players do not cause an error
- Move utils stuff to utils folder, adjust raycast a bit
- I think everything is clear here
- Unload assetbundle
- Not that much but why not
[1.0.2]
- Optimized assetbundle
- Textures have also been changed
- Raycast for finding a position for the blocker has been slightly changed
[1.0.1]
- Fixed a bug where blockers wouldn't disappear after the round ended (I forgor :skull_emoji:)
- The config have been slightly changed because I forgot to do this before the release
[1.0.0]
- Initial release