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| Date uploaded | 2 months ago |
| Version | 1.2.0 |
| Download link | mborsh-Habitat_Interior-1.2.0.zip |
| Downloads | 2158 |
| Dependency string | mborsh-Habitat_Interior-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.21README
Habitat Interior
Adds 1 new interior and custom apparatus.
Screenshots:






Credits
Special thanks
- pacoito for helping with tile injections and custom apparatus.
If you want to report a bug or anything else, please contact me:
CHANGELOG
Changelog
[1.2.0]
- v81 update
- main:
- ported to v80
- new dependancy: DawnLib
- removed dependacnies: LLL, itolib
- all quicksand(water) scripts changed to custom water scripts
- kill trigger script in big 5 sockets tile changed to custom kill trigger script
- removed steam valves from bundle
- added by mistake long time ago but i think they never apeared in dungeon
- new weights for tags:
- all = 30
- cold = 50
- hot = 50
- natural = 50
- desert = 50
- tundra = 50
- added plants for forest and desert sphere variants with plant shader with fake transmission
- misc:
- moved everything to new v80 project
- all lamps (and some other props) are now networked
- all material randomizers are now networked
- more or less standardized the assets that appeared after 1.1.0
- something else that i forgot to write here
[1.1.3]
- v73 update
[1.1.2]
- Trying to fix interior generation on some moons
- as a side effect it could slightly speed up the generation of this interior (less retries)
- Had to move the spheres a little deeper into the interior
[1.1.1]
- Slightly modified apparatus tile generation due to conflict with dungenplus (thanks Alice for helping with this)
- Removed extra item spawners from small spheres (Not supposed to be here)
[1.1.0]
- New dependency: itolib
- Added Beanie to credits
- very important to mention it here
- Added weights for Faith: 300 (i forgor) and Noctis: 100
- Reworked all habitat variants
- Forest: 3 new sub-variants in big spheres
- Snow: 2 new sub-variants in big spheres
- Desert: weight changed
- Added more props to "maze" tiles
- Now after pulling out the Apparatus there is no complete darkness in habitats
- Added new texture variants for bags and computers
[1.0.0]
- Initial release