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BasedItemSaving
[v81] Saves item positions, rotations and variants, including items placed on furniture
| Date uploaded | a week ago |
| Version | 0.1.2 |
| Download link | mr_hat-BasedItemSaving-0.1.2.zip |
| Downloads | 1054 |
| Dependency string | mr_hat-BasedItemSaving-0.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25README
BasedItemSaving
Saves the exact position, rotation and variant of every item on the ship. Items placed on furniture also save.
Note that items that don't use the vanilla mesh/material variant fields in their item properties will not save, as they use their own methods to apply variants to items, such as UpturnedVariety.
Item saving in DawnLib's config must be set to false for this mod to work. False means DawnLib's Item Saving IS enabled.
Config
Unlockables can be excluded using their namespaced keys, because some unlockables handle item restoration themselves or don't play well with items reparenting to them. By default, all pocket rooms from Pocket Rooms MelanieMelicious, Beanies Pocket Rooms and MisideItems, and all unlockables from Melanie Crafting Core and Farming and Cooking Mod MelanieMelicious are blacklisted by default.
Recommendation
- Matty Fixes
- Fixes bad item rotations, important if you want vanilla items to reparent to furniture properly with this mod
- BasedDecorPlacement
Credits
- XuXiaolan and contributors for creating DawnLib.
CHANGELOG
0.1.4
- Added saving for TZP fuel
- Added saving for Spray Paint fuel
- Added saving for battery charge on all items
- Adjusted some logging
0.1.3
- Fixed an NRE with item mesh variants for items registered through non-standard means
0.1.2
- Animated items now wait until animators stop and wait 0.1 seconds before restoring
0.1.1
- Now sends a snapshot of current item position and rotations to clients as they join
0.1.0
- Removed Matty Fixes patch and instead restore item saves 0.5 seconds later rather than 4 frames later after load
0.0.9
- Rebuilt on
Releaserather thanDebug, thanks Scandal for the heads up
0.0.8
- Changed compatibility patch for Matty Fixes to affect every item with an animator instead
- To avoid this affecting items that spawn in the facility, this now also checks if the item is in the ship beforehand
0.0.7
- Added a compatibility patch to Matty Fixes to prevent
BeltBagslowly rising vertically every save load
0.0.6
- Fixed items floating mid air if someone was holding an item during a save
0.0.5
- Fixed items not saving their variants if they were saved in the accursed cruiser
0.0.4
- Now saves item variants
- Note that this is only for items that use the vanilla mesh/material variants in their item properties
0.0.3
- Item positions now save when placing any unlockable in orbit to prevent desync for late joiners before a full autosave is ran
0.0.2
- Fixed
BeltBagcontents saving lightyears away from the ship
0.0.1
- Release