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FortnitificationScanner
[v81] Rarity scan nodes for scrap
| Date uploaded | a week ago |
| Version | 0.0.5 |
| Download link | mr_hat-FortnitificationScanner-0.0.5.zip |
| Downloads | 588 |
| Dependency string | mr_hat-FortnitificationScanner-0.0.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25README
Fortnitification Scanner
Sorts every scrap item by its average value and puts it into 5 rarities.

How it works
This mod reads the lowest and highest value each scrap item can roll, finds the average, then sorts every scrap item from lowest to highest. This is not the value you see in-game when scanning a scrap item, but the values represented in the item properties of each item.
The rarity percentages decide how much of that sorted list goes into each rarity. The default, the setup is:
| Rarity | Colour | Default amount |
|---|---|---|
| Common | Grey | 39% |
| Uncommon | Green | 28% |
| Rare | Blue | 16% |
| Exceptional | Purple | 11% |
| Legendary | Yellow | 6% |
For example, this is what 20 very real items would look like with the default percentages:
| Item | Mean value | Rarity |
|---|---|---|
| Big Spork | 8 | Common |
| Mug | 11 | Common |
| Beer Jug | 14 | Common |
| Spring | 17 | Common |
| Dead Goldfish | 20 | Common |
| False Gold | 23 | Common |
| Plate | 26 | Common |
| Rubber Duck | 29 | Common |
| Desk Bell | 33 | Uncommon |
| Coffee Tin | 37 | Uncommon |
| Plastic Fish | 41 | Uncommon |
| Wheel | 45 | Uncommon |
| Egg Beater | 49 | Uncommon |
| Remote | 53 | Uncommon |
| Toy Robot | 58 | Rare |
| Stop Sign | 64 | Rare |
| Tea Kettle | 70 | Rare |
| Fancy Lamp | 79 | Exceptional |
| Cash Register | 91 | Exceptional |
| Gold Bar | 120 | Legendary |
Config
Rarity groups
The percentage for every rarity can be changed. Each rarity can also be renamed.
Item overrides
An items rarity can be overridden using this section of the config, using DawnLib's namespaced keys, e.g:
Exceptional items = lethal_company:apparatus, lethal_company:gold_bar
Apparatus, Bee Hives and Kitchen Knives are Exceptional by default.
Overrides happen before automatic sorting and are removed from the sorted list.
Scan nodes
Override Existing Dawn Scan Node Colours is false by default. Items that already use DawnLib scan node colours keep their colours and text.
Set it to true if Fortnitification Scanner should replace them.
CHANGELOG
0.0.5
- Rewrote README
- Added 2 more exceptional item overrides - for kitchen knives and bee hives
- Added back in config option to override other items that have had their scan node colour changed elsewhere, false by default
0.0.4
- No performance cost at all anymore, thanks xu for her wisdom and unthank me for my lack there of
- No longer shows Apparatus value
- Removed config option to override other items that have had their scan node colour changed, now this mod just does by default. Might add back later...
0.0.3
- Removed MonkeyInjectionLibrary as a dependency
- Improved performance
0.0.2
- Added MonkeyInjectionLibrary as a dependency
- Reworked rarity sorting to sort all scrap by average value and split it between the 5 rarities
- Added a config to determine what percentage of items go in what rarity
- Added a config to rename each rarity
- Better performance
0.0.1
- Release