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PlayZone
[v72] A custom interior for company employees to bring their families to. Created by LethalMatt and pacoito.
By pacoito
| Date uploaded | a year ago |
| Version | 1.0.4 |
| Download link | pacoito-PlayZone-1.0.4.zip |
| Downloads | 61 |
| Dependency string | pacoito-PlayZone-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0README
PlayZone
A custom interior for Company employees to bring their families to. Created by LethalMatt and pacoito.
PlayZone is an expansive indoor amusement center featuring activities like playgrounds, cosmic bowling, laser tag, a trampoline park, and more!
All models and textures were created from scratch, with a few exceptions. See more of my work on my ArtStation. If you would like to support my work or want to encourage future projects, you can donate to my Ko-Fi account. Any gratuity is very highly appreciated!
Details
PlayZone was a childcare service created by The Company for employees to take their families to in times of leisure, or to drop off their children during their shift. However, PlayZone's last day of operation was in October 16th, 2004. Maybe you can piece together what happened on its last day...
FEATURES:
- 6 main 'zones' to search and play around in.
- 4 story log terminal entries to find.
- 14 themed scrap items to collect.
- Various custom hazards and player obstacles.
- Functional trampolines, slides, and ball pits.
- A few themed cosmetics for MoreCompany.
- Loads of other custom scripted stuff!
MORE IMAGES (spoiler):
Configuration
A few music tracks are featured in the interior, and while an effort was made to select ones that'd be streamer-friendly (old video game music), their individual volume can be lowered or muted through their respective config settings, in case copyright remains a concern. Likewise, volume for a couple other sound effects be adjusted as well, if you feel they are a bit too loud or distracting.
PlayZone's custom items are injected with their default weights into the scrap spawning pool of whichever moon it generates in, without overwriting values set manually for specific moons. This can be disabled by toggling the InjectScrap setting, to allow other mods to fully control their spawning.
By default, PlayZone adds itself to CullFactory's interior blacklist; distant paths are intended to be visible from far away, so that the player can appreciate the sheer scale of the maze ahead. This behavior can be disabled by toggling the CullFactoryBlacklist setting, to allow CullFactory's own configuration to handle PlayZone's blacklisting, or to enable culling for the interior.
Installation
The interior and all its dependencies should automatically install when using your mod manager of choice (Thunderstore, r2modman, Gale).
For manual installation, install BepInEx normally and drag and drop all .lethalbundles and .dll files directly into a folder under BepInEx/plugins. This must also be done for dependencies.
Make sure you have all the required dependencies installed before launching the game!
Credits & Thank You
My fiancée for illustrating some of the texture patterns found throughout PlayZone and for always being there for me.
Special thanks to the folks in the Lethal Company Modding Discord.
pacoito for creating itolib and many of the features for PlayZone!
MayaModez for the incredibly charming poster art!
IAmBatby for LethalLevelLoader, which allows this whole thing to exist at all.
Music & SFX
Museum from Namco Museum Volume 5 (1997) by Namco
Disco Star from The SpongeBob SquarePants Movie: The Video Game (2004) by THQ
Various sound effects made by Sound Ideas:
ANMLFarm_Animal Cow_S6k03-48-1from the General Series 6000 Sound Effects LibrarySPRTIndor_Crash Cartoon_WB04-34-1from the Warner Bros. Sound Effects LibraryEating 1016_12from the Series 1000 Sound Effects LibraryTOONImpt_Hit Cartoon_HB01-52-3andTOONImpt_Hit Cartoon_HB01-52-4from the Hanna-Barbera Sound Effects LibraryTOONBoing_Boing Cartoon_HB01-14-14andTOONBoing_Boing Cartoon_HB01-14-15from the Hanna-Barbera Sound Effects Library
Various sounds from the Ball Pit SFX Library by Bardman
CHANGELOG
Changelog
[1.0.4]
Reworked trampoline hallway, tweaked some audio stuff, did a few other tweaks.
- Made trampoline trajectories in the trampoline hallway (hopefully) a bit more intuitive, should be a bit easier to get across.
- Still working on making the cubes less punishing, but this'll do for now...
- Did some ambient audio-related adjustments.
- A config setting for each of the ambient sounds is planned, but not yet made.
- Added some lights to the trampoline hallway, though they're not guaranteed to show up.
- Added [LCMaxSoundsFix](https://thunderstore.io/c/lethal-company/p/Hardy/LCMaxSoundsFix/ as a dependency.
- Increased PlayZone spawn weights for a bunch of moons.
[1.0.3]
This update includes many new audio clips, expanded lore, some compatibility stuff, and a few general tweaks.
- Added a suite of new immersive audios
- Air conditioner vents
- Fluorescent light humming
- Vending machines humming
- Spinning hazards have ambient wooshing
- Bowling alley pins more audible
- Added a light to the soda vending machine
- Added some spheres into the foam cube trampoline tile to make it a bit easier to get across.
- Adjusted triplanar values for dark ceiling tiles to line up with lights and a/c vents.
- Changed HDRI skybox image.
- Added compatibility with Blackout weather. (itolib 1.0.4+)
- Also added some compatibility with Gorgonzola and Legend Weathers!
- For real added cosmetics this time. (Forgor to put them in the last update.)
- Added a new lore map object that spawns with the
Cold Pizzalog. Cold Pizzanow spawns in one dedicated spot and weight was changed from3to9.
[1.0.2]
Some feedback-based adjustments, tweaks, and fixes; but also cosmetics!
- Reduced overall size of dungeon a fair bit, mainly targeting number of branch paths and their length.
- Adjusted all hazard and scrap nodes to avoid potentially floating hazards, as well as items spawning inside the LaserZone pillars (or going through the floor, but that was due to something library-related).
- Custom scrap with 'set' locations now have their intended rotation when they show up there (e.g. Bowling balls on shelves being in slight disarray).
- Added a scan node to swinging bars, with brief instructions on how to grab on to it.
- Fixed (hopefully) rotator hazards potentially being able to push people through walls and out of the map, when going extremely fast.
- Adjusted some of the custom scraps' values and rarities a bit.
- Added a few PlayZone-themed cosmetics for MoreCompany:
Laser VestLaser GunBall CannonCardboard Crown-

[1.0.1]
Small post-release tweaks/fixes!
- Renamed some parts of the CosmicZone Pinsetters to match the expected vanilla structure a bit more.
- Should stop some errors with ScienceBird Tweaks and CodeRebirth.
- Tweaked loot spawns a bit.
[1.0.0]
Initial release!