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Christmas Village LLL
A redone LLL port of HolographicWings' Christmas Village moon!
| Date uploaded | 2 years ago |
| Version | 1.0.1 |
| Download link | pedro9006-Christmas_Village_LLL-1.0.1.zip |
| Downloads | 5411 |
| Dependency string | pedro9006-Christmas_Village_LLL-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.13AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0README
024-Christmas Village
The Lethal Expansion moon from 2023 gets a remaster!
After around two weeks of slaving away in the company mines, the moon lost to time has returned with a fresh coat of paint!
have yallselves a jolly and holly christmas!
Credit goes to HolographicWings for making the original moon, and to the people in the modding discord for helping me out with this.
CHANGELOG
V1.0.1
- Beat Github up to get the moon images back on thunderstore.
- Added more lights that lead both to the main entrance and Warehouse fire exit.
- Changed button position on the Company Sleigh to be more.. actually usable.
- Decreased both volume and distance that the village's music can be heard from. (probably won't be a noticable difference tho)
V1.0.0
- Initial Release
- PLEASE report bugs i need bugs all the bugs