Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
KenjiLib
The tiniest collection of scripts I'll use in my projects
| Date uploaded | 18 hours ago |
| Version | 0.2.0 |
| Download link | rectorado-KenjiLib-0.2.0.zip |
| Downloads | 620 |
| Dependency string | rectorado-KenjiLib-0.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
KenjiLib
It's a lib. It has scripts that I use on my projects. Wesley made it actually, but I will take credit.
If you'd like to support me, check out my ko-fi. https://ko-fi.com/itiskenji.
K Destroy Around Ship
If the gameobject is in the range set up in the script, it will destroy it.
K Lights Event
Trigger different Light Events in the interiors at will, it includes:
- Flicker Lights
- Permanent Power Off: Flickers and then turns the lights off permanently, without the HUD warning.
- Appy Event: Mimic the Apparatus event (like Permanent Power Off, but with the HUD warning)
- Power Back On: Reverts the permanent power off from this script or an apparatus event, turning the lights on again.
Credits:
Kenji: They call me mr robot now.
GenericGMD: local manul
Wesley: made the destroy script
CHANGELOG
0.2.0
- Added a new script: KLightsEvent
- Updated scripts so they have tooltips explaining what it does, and some minimal logging.
- Updated KDestroyAroundShip to now include a useful wireframe gizmo to see what's the area.
0.1.0
- First Release