You are viewing a potentially older version of this package. View all versions.
rectorado-Kenjis_Weathers-0.1.3 icon

Kenjis Weathers

A collection of simple weathers I made (adds 1 for now)

Date uploaded 2 months ago
Version 0.1.3
Download link rectorado-Kenjis_Weathers-0.1.3.zip
Downloads 285
Dependency string rectorado-Kenjis_Weathers-0.1.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
mrov-WeatherRegistry-0.7.5 icon
mrov-WeatherRegistry

A mod for controlling the game's weather system.

Preferred version: 0.7.5
IAmBatby-LethalLevelLoader-1.6.0 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)

Preferred version: 1.6.0
JacobG5-JLL-1.9.9 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.9
Generic_GMD-ManuLib-1.0.0 icon
Generic_GMD-ManuLib

Wonderous doohickeys for the Generics and the nonGenerics to use for the stuff and things

Preferred version: 1.0.0
rectorado-KenjiLib-0.1.0 icon
rectorado-KenjiLib

The tiniest collection of scripts I'll use in my projects

Preferred version: 0.1.0

README

Kenji's Weathers

Kenji's weathers contains 1 weather for the moment. The idea is to release a collection simple weathers that would fit into both as a standalone or combining with different weathers.

If you'd like to support me, check out my ko-fi. https://ko-fi.com/itiskenji.

Made to be used alongside Kenji's Moons


Gusty

Experience violent gusts of wind from now and then that will make your walk to main a bit more interesting.

Credits:

Kenji: They call me mr weather now.

GenericGMD: encouraged me to make it after pitching him the idea, and helped me through the process

Wesley: helped me troubleshoot scripts

Jacob: Creating JLL

Mrov: Creating WeatherRegistry

IamBatby: Creating LLL

Ko-Fi

CHANGELOG

1.0.5

Acid Rain
  • Changed damage from 1 to 3
Infestation
  • Deleted accidental weights from "The Swarm" to spawn in Experimentation

1.0.4

Acid Rain
  • Tweaked the damage detection and animation so it feels a less inconsistent when moving around

1.0.3

General
  • Deleted a leftover file from the bundle that was rarely causing a harmless error in the log
  • Tweaked weights and scrap values.
Acid Rain
  • Added new SFX (sizzling when the rain starts hurting and when hit by it instead of the normal damage sound).
  • Reduced the fog a bit.

1.0.2 (Hotfix of shame)

hello the changelog's real

Infested
  • Fixed one of the prefabs not bundling correctly
  • Increased the "safe space" around the ship where the outside objects should not spawn

1.0.1

General
  • Adjusted weights for several moons, and blacklisted some others.
Acid Rain

I didn't take into account the "warning" animation, making the actual acid rain part way more harmless than intended.

  • Increased the time the acid rain is active and decreased a bit the pause.
Infested
  • Fixed one of the outside spawnables having 2 audios instead of the one intended.

1.0.0

General
  • Added 2 new weathers:

    • Infested
    • Acid Rain
  • Updated dependencies.

Gusty
  • Fixed an error where the animation would not start if changed the weather to Gusty mid-round

0.1.7

Gusty
  • Changed how the weather works internally so it does not depend on moon time for a broader compatibility with specific moons and modpacks.

0.1.6

Gusty
  • Changed the simulation space to acommodate the last change. (Thank you Generic :) )

0.1.5

Gusty
  • Added collission detection to the particles.

0.1.4

Gusty
  • Fixed the particles being affected by motion blur.

0.1.3

Gusty
  • Now the wind should slightly affect the cruiser if theres someone driving it.

0.1.2

Gusty
  • Fixed the wind always blowing from the same point instead of being a bit randomized as intended.

0.1.1

Gusty
  • (HOPEFULLY) Synced the weather with clients
  • Remade from scratch the way the weather triggers
  • Fixed the sounds not looping/cutting in certain situations
  • Tweaked the force and duration of the gust of wind
  • Made the effects and sounds persistent inside ship, but keeping the pushing force only active outside of it

0.1.0

  • First Release