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| Date uploaded | a year ago |
| Version | 1.0.6 |
| Download link | s1ckboy-Arelion-1.0.6.zip |
| Downloads | 5052 |
| Dependency string | s1ckboy-Arelion-1.0.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v65 Compatible)
Preferred version: 1.4.6AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4README
91 - Arelion
v69 support
Info
This planet is called Arelion, a.k.a Mars. Team Diversity abandoned their research stations located at Hellas Planitita for unknown reasons.
Cost of route:320 creditsDifficulty:S+
More info
- 6 custom scraps
- 4 different varitation of the buildings
- More features and unique things are going to be implemented later on..
Screenshots

- Diversity research stations' locations

Credits to
- Batby for
LethalLevelLoader - AudioKnight for
StarlancerAIFixand basic tutorial - TestAccount666 for the base idea and helping me fixing small issues
- Jacob for
JLLand a lot of help with setting things up - Wesley for way too many things
- Hiccubz for voiceacting
- ZombiesAteMyChannel for voiceacting
CHANGELOG
v1.0.7
- Hot-reload compat
- Something else I forgor ;-;
- Updated dependancies
v1.0.6
- Increased
Badge's rarity 11 -> 18 - Custom fog for foggy weather
v1.0.5
- Added
ScanNodetoDBoxs - Added
ScanNodetoAudiolog(I wanted to add the other lorestuff audios too but they are not done yet) - Fixed an audiobug for
Roman pilum(MythicMoons had this fix already) - Added
ContentTags and adjusted some item's (being conductive and whatnot) (MythicMoons had this fix already) Roman flagis a weapon now (MythicMoons had this fix already)- Massive filesize decreased
- Increased the spawnrate of
MouthDog14 -> 24 - New
cubemap(skybox) - Changed the values of
Min-Max Scrap20-25 -> 24-29 - Changed
Risk LevelA+ -> S+ - Posters are more readable now
- Updated dependencies
v1.0.4
- Added
MoreAINodestoBuildVar4(oops I didnt have lol) - Added even more AI nodes outside around the Volcano
- Fixed some small issues with some additional
Reverbson all Building Variations - Removed
Dice(Cup of Diceis still and item that is actually big enough to see lol) - Added
Pilum
v1.0.3
- Hotfixing an oopsie
v1.0.2
- Elevator synced (hopefully)
- Added
MoreNodesto the base layout so RadMechs wouldnt be freaking out - Removed uninteractable
Blackboxesfrom spawning (voicelines are not done, they'll be back and they'll give you lore about the moon)
v1.0.1
- Fixed moon... turns out I forgor to add a script to the project