Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Giant Theme
Custom menu for TheGiantSpecimens mod
| Date uploaded | 2 years ago |
| Version | 1.0.2 |
| Download link | s1ckboy-Giant_Theme-1.0.2.zip |
| Downloads | 157 |
| Dependency string | s1ckboy-Giant_Theme-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100loaforc-loaforcsSoundAPI
A soundtool made to give Soundpack creators ultimate control.
Preferred version: 0.1.3README
Giant Theme
THIS IS A VERY EARLY STAGE!
Only a static background and the Custom audio is included with a (most likely) temporary use of loaforcsSoundAPI. In the future an "animated" background will be present that is synced to the audio.
How to use
Download all dependencies and this mod and put them in to the game's BepInEx folder.
OR
Just download through R2MODMAN / Thunderstore app and it will be much more convinient.
Possible Issue
-
Emblem's basic AI generated backgrounds were shown even though the pathing shouldn't even find them. Hopefully I fixed this issue in v1.0.1
-
If you have an issue find me on the Lethal Company Modding Discord server
Credits to:
- Spinmaster for audio for the Giant theme.
- Xu Xiaolan + Meat Ball Demon for the model used in the background of the Giant theme.
CHANGELOG
v1.0.5
- now?...
v1.0.4
- Its working... NOPE
v1.0.3
- I think I found the issue...
v1.0.2
- Still fixing the issue
v1.0.1
- Pathing changed for background, hopefully resolved the issue with it.